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Ah, that's much better. I guess the first time I missed that you could move the launcher around. I like how there is progression now instead of just having all the types thrown at you at the same time. That's making it far easier to keep track of the types and learn them.
Thanks. Adding animals as you go was suggested by simplegoogly (I think I would've ended up there eventually, given that the full-on nine is a nightmare unless you happen to be good at 10-key).
I'll add a pause button in the final version (I was going to have the level intro screens not continue until a key is pressed (after a minor pause), but the code is so messed up right now (I haven't gone through and cleaned any of it up yet) it was much easier just to do it this way for now). Eventually, pausing will open a beastie-ary containing all of the unlocked nommables and UFOs. Anyway, thanks for playing/commenting.
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I can't quite get where you are going with this. Currently, as you know, it is impossible. What I can't quite get is how you are ever supposed to hit any UFOs that are not straight over the pad. Only being able to launch one type of animal type at a time makes it quite confusing to try and launch anything at all. It would almost make more sense to have many different launchers and the cat presses the button for the launcher, not the type.