I planned to add equipment at first but did not have the time to implement it (this game was made for the one game a month contest). Random quests is a nice idea, thanks!
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The game has a good Idea and I enjoy the basic of it, but I do not like the fact that I can just go through the game without attacking anything.
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the game needs a few more elements to it. right now it has some design flaws that make advancing in levels fruitless after a certain point. from 13hp to 14hp, takes 58 xp. all creates give you 2 xp per hp, so there's no difference in fighting 4x1hp enemies vs 1x4hp enemy. because you can only get 26xp with 13hp, you need to use a potion (2 potions, actually). the way this scales, eventually it won't be possible to level up on a particular dungeon run. and so far, i have been resetting back to level 1. i think there's a number of interesting choices you could add which would enrich the player experience
Wow! I did not work on the balancing so I'm impressed to read such advanced analysis. I'm also sorry for it, you were surely in search of a better game. Anyway, thank you for this review!