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For the people voting the game 1/5 because you think the game is "too hard", then you honestly need to be punched in the face. Don't rate a game based around one factor, even if it's a good one. Especially don't rate a game bad just because you don't like one small feature. People put a lot of effort into their games, and you should atleast be fair enough as to rate the game overall on the pro's and the con's.
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Wave 160 and score of 115,228.. starting to think regular cannons are better than all the fancy weapons later on. Game not to bad 4/5
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Agree with Setari, base needs more HP. Other than that i can't point out any flaws with this game. Great entertainment imo:) 4/5
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The only problem is, when I lose I can't retry or return to the main menu... I have to reload the page to play more =( But it's a good game!
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On ground only, 148 wave. 98k. 10 maxed pulse emiters + good maze around them. Boss leak twice. Add some plasma or lasers to kill bosses.
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100,212 score, wave 148. ive found that pulse emiters rape early on in the game but later on it only weakens the enemies.
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all i did was my little fortress, ground only, and made a straight line to the north opening, out 15 fully upgraded laser cannons, and bam.
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try building a two exit maze. then block off one end, wait for them to almost get out that side and open the other. Alternate back and forth doing this. Air waves will kill you before anything on the ground does.
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Wave 173 second try. It's the bosses that get you like I said, because if you don't target them, they get through, but if you do, then all the normal guys get much farther without being damaged, then you can't stop them in time either... I'll have to try to get farther.
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over 110k points and wave 16x.. you need some plasma cannons (25+) full upgraded and a lot of walls.. some general tips: 1) use your nuke on bikes, over 100th wave you need 2 nuke to shoot bikes, but each group have 10+ bikes. 2) use EMP to slow boss and large group of tanks, on bikes is useless. 3) Make a labyrinth with 1 space for path, all enemies are forced to proceed in a line and are perfect target for heavy cannons and laser beam