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At around wave 145 doesn't really matter how many towers you have, or how long your maze is. And at wave 150 nukes don't matter either. Wish there was a tower that could increase the damage of towers around it. Other than that game gets a firm 4/5 rating.
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Reported loading problem as bug three times in last weeks now. Sadly Kong never made no effort to reply and/or fix it.
Game isn't loading. drfrank is a joke if he keeps saying it is, like he did last time.
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Maps don't oad, can't play the game. zero points and less.
Shame, this is a good game - just not here . . . Kong messes up again.
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dont underestimate the emps even though they dont do any damage,they can save u in sticky situations or you cuold just funnel enemies for longer by slowing them down
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lots of potentil thats not used imo. why only 3 upgrade levels? why no specialization of towers? why no special effect towers (slow/stun/poison/whatever)? why no story at all or any ingame achievements to make it interesting in the long run? other than that its pretty cool.
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first time playing, wave 140, 91k score. best way to prolong death, circle pits around a bunch of pulse emitters, make the enemy trek as long as possible while putting in area of effect towers (top rank emitters do highest damage per second [1000 per second]) flame throwers are good in the beginning, but expand with walls and keep them in a single file line going through spiral mazes with emitters.
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I died on wave 118 with a score of 65828 and i bought 29 heavy cannons,6 laser towers,2 pulse emitter,6 flame throwers,2 of the plasha i think its called,and 12 cannons.
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jeez, if they were smart enough to make tanks that can take 5 nukes, why aren't they smart enough to shoot your towers, or did they forget ammo?