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Stage 2? Not finished? Take the game down then and re-upload it once it's complete. People don't want to play incomplete games... Duh...
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I'm liking the graphical style of this one. Looks like there's a lot of potential here. I'm not sure what the cpu hogging could be, but I haven't had any issues on Firefox.
Godot is silly. I tested it on Chrome and Chrome would idle at 45% CPU usage! I put it one line of code in the _ready() func and now it idles at 15%. But that's for 2.0.
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Dev you should put a disclaimer saying that the tumor lored (and the rest of the stage 2 loreds) is still not implemented since people are just going to keep asking about it
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What the heck is the "tumors" thing for that unlocks after all the malignancy upgrades are bought??? There isn't any resource to buy it with and it sure doesn't upgrade by itself with nothing... So is it a pointless unlock? Because it sure seems like it's pointless. Took me almost a week to unlock it, that's a long time for an idle game, especially when it's something you can't seem to upgrade. Is the game incomplete or something?
When I made it originally, I thought it would be clear that the mystery resources on the purchase button were not obtainable. It's easy to forget to not stay in your own head when you're making video games! So a lot of people don't realize it's not possible to get, which makes them feel like they've been treated unfairly, which sucks :( It's actually just there to hype up 2.0 and to make you feel like you really haven't completed the game yet and make you want more! That was my thought process anyway
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MALIGNANCY 1e8,1e9,1e10... It takes a lot of time. Previous upgrades could be done in a certain amount of time each time, but each purchase of MALIGNANCY 1e8 to 1e10 seems to need to be left for a day ... At this stage, the progress of the game suddenly slows . Even if there is a new tier in the future, it would be quicker to dislike the progress that was too slow than to get there ...
STAGE 2 LOREDs will be purchasable alongside STAGE 1 LOREDs, provided you can afford them. I don't think it would be cool to hide them at the very end of the malignant upgrades
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how can I turn off autobuy? there's specific situations, when I want to optimize a run, so such option would be awesome
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https://prnt.sc/p38dyb
https://prnt.sc/p38e12
https://prnt.sc/p38e4y
Left the game running for more than a full day now. Still cant move on to Tumors...... Did i hit a bug? or is there something i'm missing here.
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with the "it's grown on me" upgrade, the output boost increases also the ore requirements. Is it intended?
Thanks for the amazing game!
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Make it play in not active browser tab (now its paused). On low fps limit some animations at faster speed goes reverse-like. I still can't get whats '=' do.
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So I unlocked Tumors, but the purchase requirements for it don't exist in any of the Lored I have access to. Have I reached the end of the game, or is there something I am missing?
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Cool game, simple and rewarding. I would love to see this with like 100 more resources and LOREDs. What does a haste increase actually do? Sometimes it increases the speed of a LORED (in terms of output every x seconds and x gets decreased) but sometimes this is not the case (e.g. for the Sand upgrade)
Oh, wow! Nice catch. SAND was not properly increasing the COPPER LORED's haste. I checked, and SALT wasn't, either. Fixed! Or... it will be fixed, in the update in 25 years.
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Can you do something with this annoying screen shaking? Every time i trying to push some button or to open upgrade tab screen and all stuff on it moves.
When you left-click anywhere on the screen and then move the mouse, does the map drag with you pretty badly? Is that what you're talking about? I tried to fix it a long time ago and couldn't. It doesn't happen on desktop; i think the HTML version might be slower or try to save memory
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how do i buy tumors and the tumor generator? i bought all upgrades and malignancy upgrades but i cant figure out how to get tumors to buy radiative upgrades
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It would be nice if you knew what you needed to unlock the next upgrade. Even just grayed-out and no info other than "Earn X whatever to unlock" would be helpful.
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Nevermind, I found it, apparently the only way to get more growth is to spend the first one you get on the copper loader upgrade, and then you unlock joules
I don't like how that's so obscure that it's almost random/arbitrary. my hope was that players would see that upgrade and want to get growth to get the upgrade, so they'd purchase it ASAP, but if you miss the upgrade or don't want it, you'll think something is messed up. >:( grr
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I've somehow unlocked Growth, but not the Joules needed to power it. I have +128 coal, +64 stone, iron ore, copper ore, iron, and copper, and +4 growth. Am I missing something, or is it just broken
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well i have to say i didnt expect to reach stage 2 before the developer implemented it. i guess now its time to wait. also for the dev, idk how much work it would be, but as others have said, its kind of a pain to have to scroll to see all of your resources, a lot of people might not know that you can click a resource on the hotbar to go right to it. but once tier 2 is implemented, it might be better if all of each tier can be seen on a single screen.
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A message from the developer that got lost talking about Tumors: "That's apart of the next stage of LOREDs, which are not finished yet. Thank you for playing :D" +1 so people see this.
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Somehow the game's upgrade is broken. I've unlocked tumors, but none of its prerequisites, no way to get them and already bought every available upgrade.
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The production tab is great!, but the button is a big "P", which usually means pause, not sure if you should change it ^.^
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Interesting concept, poor implementation. The interface scrolls at random when I'm let go of scrolling and the needs and uses depend on symbols in a cluttered interface, making it hard to track what leads or contributes to what. I might revisit this in future after some major overhauls, but for now, it becomes almost unplayable after reaching concrete.
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Using arrows that show how a resource moves from one state to another (i.e. from iron ore to iron) and then maybe a different type of arrow that shows offloads would make the game easier to follow.
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Very satisfying incremental so far. Rewarding feel of progression, interesting upgrades as you go through the progression, multiple prestige tiers and an active dev who responds to bugfixes quickly. If you're like me and are constantly looking for a fresh incremental to add to the current list, keep an eye on this one.
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So I just unlocked "Tumors" and they require... TVs and Friendship bracelets (I'm stretching here, trying to identify the icons)? I'm maxed out on all visible upgrades. I've let the game sit for ~24 hours, reset, sit for another ~24 hours, and I've still not unlocked what's required for tumors. Am I missing something?
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Some of the auto-buy logic is faulty. For example, it keeps buying upgrades to my copper lored when my copper ore lored has no ore and is in the negative. That keeps sucking away the stone that I need to upgrade the rate-limiting lored.
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Interesting game. Only thing that immediately comes to mind is I'd like to see better color contrast with things you can buy and not buy. The dark red is (to me) sometimes a bit too close to the dark grey.
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At what point does the Iron auto-buy become purchasable? It feels like I should be at that point (1e6 malignancy), but apparently I'm not.
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where can get the 50+50 resoures to upgrade tumos to level 1?i get all of the normal upgrades and malignant upgrades already but didnt see the white and yellow resoure.
In the outline, STAGE 2 demands 21 new LOREDs. Each one will need its own icon, animation, and handful of upgrades and radiative upgrades. So, basically in forever.
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@Waylum, if you look at your upgrades you have one that causes your growth to increase the overall production of copper/iron.