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Why does iron ore and copper ore consumption keeps going up when I didn't upgrade Iron and Copper production? No matter how many times I upgrade my ores they can never catch up.
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above or bellow, with all res icon and amount would be good.... a arrow pointing to where it will be used would really be good to know how that works... it took some seconds to get what i need to that work and the production per sec is really weird...
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I like it. But I do have 1 question, What is this word you've used everywhere, "Lored"? Is it supposed to be loaded or loried(also not a word) like in a truck?
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I dont know if anyone else has noticed but...The autobuyers dont autobuy, i have Coal and Stone and....Well....They are just staying the same, no autobuying.
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Saving CPU.. Or at least, graphic overload. There is HUD / frame per sec change option. You can disable flying letters (production completion notice) and other things as well.. Or disable animations entirely. Nice to know there are devs considerate to my poor ancient laptop who happen to be over a decade old...
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like someone else said there is certainly a spike in cpu usage when the game is on screen, i can hear my notebook fan getting very loud after focusing on the game and then going to almost idle when i scroll down to the commentaries
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Tooltips. Its a P I T A trying to figure everything out from pictures. Also your resource bar checkbox works when unchecked and disappears when checked, this feels backwards.
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How do I buy the Tumors LORED, it and its upgrades are unlocked but I have no idea what the materials to buy the lored itself are.
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Shouldn't "IT'S GROWIN ON ME" provide a TEMPORARY boost? Because as is, it all too quickly outgrows the ore production to maintain it.
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it would e nice if the growth boost for iron and copper wasn't so heavy copper leaning especially because copper isn't used as much as iron is so maybe a possible toggle setting to set the boost to lean toward one or the other with a possible balance option?
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Ahh! I checked my CPU and it goes to almost 80% when loading the game and then it hovers around 60% unless I scroll down. Nooo. whyyyy
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:D 1.2c patch notes here https://docs.google.com/document/d/1cJzoGdbVO__B9gWpQToF9UVtLxzmWdYxEPgVntWKOdU/edit?usp=sharing
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As someone else said, after buying Dunkus upgrade, growth unloading into malignancy stops working. This suddenly slows your progress down when you unlock it. I want to play more but this bug wall is horrible
Can you confirm you still have the normal upgrade that makes it so the GROWTH LORED offloads growth for malignancy?
Edit: also, it might just be upgrade_name. It's too slow to keep up with the iron/cop/joules it needs to load to itself
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don't get it, 'fueling self' with what?? and can something else fuel them, and why do they become idle at times, and wtf is going on??
See if anything in the tutorial pen in the menu helps! Imagine if LOREDs were just structures that ran on coal or electricity. Each LORED has its own loader which loads fuel (coal or joules) and moves resources around. The IRON LORED cannot smelt iron without having iron ore on-site first, so it has to take ore from the IRON ORE LORED. When there is nothing to do, the LORED's loader will go idle and wait for a task.
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I idle the game in it's own window while I use my computer for other stuff. When I checked it later the game was frozen. That's the message I got in console before refreshing the window. The save worked, but idk how much progress I "lost" by the freeze.
Maybe it was your browser killing it because it was using too many resources. I'm afraid the game has performance issues D: Hey, if you leave it idle again, scroll up really far so it's not updating the ui
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@Drillur As long as the game is within view (meaning that if I scroll down to the comments' section, my CPU calms down to the usage it normally has), from the moment the game loads until I stop playing.
Okay, thanks! Looks like I'm a bad programmer! Lol. I'll try to fix it. I noticed that if you scroll up really high the framerate improves, so it may be related to updating the LORED ui
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Yeah, I just realized I can't even watch a Twitch stream while the game is running. Don't know if it has to do with the fact that I have all haste upgrades, but yeah, Twitch is unwatchable unless I close or minimize the game (which is basically paused while minimized).
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Something in your game makes my laptop's cpu (Intel core i7) goes crazy. Usually, it stays at around 15% cpu usage in other games but for yours it cranks up to 75%.
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@Drillur About the 10x fuel drain, it's not the fuel drain itself that is problematic, it's the amount of it. Make it 5x and it'll be fine. I actually like the idea, but like Alarien I was hurting for some haste after getting that upgrade.
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@Drillur It's not about front-loading the autobuyers but more about having a proper sequence. Like, why have a Growth autobuyer when you don't have an Iron autobuyer yet? The whole point of autobuyers is to allow automated progress while afk, yet leveling up Growth without leveling up Iron makes no sense and doesn't lead to any improvement. I would strongly suggest ordering the autobuyers based on production line position.
I don't think the order matters. You still need to purchase every single LORED (auto-bought or manually-bought) to progress. I don't know if I'd be able to share your concern on this topic.
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Buying the "upgrade_name" malignant upgrade, to decrease the cost increase but increase fuel drain, seems like a bad idea right now. It doesn't load fuel any faster or in greater quantities so it ends up that things that take joules end up idling a lot while filling up on fuel. Can we have a way to disable it? Or make it so fuel also loads faster when you've got this upgrade so the challenge is producing enough?
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@Drillur Placing the Iron auto-buyer in a later spot has no purpose but to make the game irritating. Until you get it, you can't really idle since you have to level-up the Iron Lored manually for it to keep up with the demand. I guess you might feel decisions like this make the game flavorful or interesting, but upgrades related to automation simply have to make sense automation-wise. Thanks for your consideration.
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I got "uncaught exception: abort("trap!"). Build with -s ASSERTIONS=1 for more info." in console and my game froze ):
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Just roasting my copper ore over the campfire, its a nice summer evening and then....... POP! Now I've got a slab of copper on my stick! XD
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We need a short story segment to explain whats going on, and how we got here.
Since it seems to be automation/cancer aligned I suggest going the mad scientist route who wants to rule the world, or maybe is exiled to another world, and uses his cancerous powers to advance industry and eventually attack Earth/The Federation/The Imperium of man whatever :P
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I honestly have no idea what's going on here. Maybe I'm dumb? The game seems fun, but pretty much all of the tooltips and descriptions are confusing. The animations are fun, and I can click to make numbers bigger, but other than that I have no idea what is happening.
What do the statuses for each job actually do? "Idle" "Fueling Self" "Offloading" all don't seem to indicate anything in particular. The jobs still produce resources at a constant rate, and I don't really see what they do.
"Offloading" - What does this mean? Some of the upgrades say "offloads into" but I have no idea what effect that does. Numbers are bigger and faster, sure.
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Colour coding makes everything so much easier to understand, I understood what everything was doing and where it was going without needing any extra explanation.
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For the Coal LORED the rate displayed is a bit of a mess, I think it is taking the data for 'rate' from too small a time-frame, so its very unstable and constantly changing, which is useless for telling the rate coal is consumed or produced at, Maybe it the rate shown was over a minute rather than a few seconds it would be more stable and useful.
As it is now, rather than read what is says of the rate (which jumps between red/green and orange every few seconds, I'm forced to memorise how much coal I have, look back in half a minute, and see where I am.
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Are you sure those stones aint mooshrums? The coal might be some kind of drugs too, judging by how all the guys got hooked up on it.
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@Drillur Well, if you take Holyday City for example, they basically do the same thing, only showing you the next 10 upgrades. But in that case, it makes sense since the upgrades costs scale up really fast. In your LORED's case, the Malignant upgrade costs don't go up very fast, allowing you to grind a little bit more Malignancy to buy 2-3 (or more) extra upgrades without much issue. Just something to consider.
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Not being able to see more than a few Malignant Upgrades is kinda frustrating. If you don't feel like restarting for those you see, you then have no idea how much more Malignancy you need to grind to buy the next upgrades.
My concern or fear has always been that if I display as many malignant upgrades as you can afford then you may wait forever and buy each of them all at once! But I think I will give the player the freedom to do what they want from now on instead of forcing them to restart. I want the game to be fair
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About "It's Growin On Me", on this new prestige it looks like the tables have turned, now I'm getting way more iron boosts. It's probably just RNG being RNG, but it sure looks like there's no middle ground here.
Thanks!! I really want to do my best to avoid having a segment in my game where you're coming back day after day and barely making any progress. If the game is shorter because of it, then people won't "play" my game for as long and might forget it sooner, but I'd rather have that than have people dropping off out of exhaustion or irritation. I like the pacing of it currently. Also!! There are 3 planned content updates! So that will add a lot more gameplay.
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I'd really like to hear how this is considered slow. I'm about to do my 3rd prestige and I've only been playing ~9 hours. In that amount of time, how many ascensions do you do in Clicker Heroes or any other incremental game for that matter?