Games Achievements My Kong Sign In

Comments for Star Trek : Nebula

« Back to Star Trek : Nebula

calebm3

Nov. 01, 2014

Under rating threshold (show) should get shield regeneration and minor hull repair every 30 seconds then this would be worth the name of star trek.

+ - !

(1)

Ericsas

Sep. 12, 2013

Under rating threshold (show) Next Generation Of Flashtrek

+ - !

(0)

Juggarnuat

Mar. 27, 2013

Under rating threshold (show) I gave it a 2 cuz it looked better than it was thats all i can say

+ - !

(-1)

Bardock007

May. 05, 2011

Under rating threshold (show) Will anyone ever come out with a good Star Trek computer game?

+ - !

(10)

drplaster

Jul. 23, 2010

Under rating threshold (show) LordDeathWing: 1) The whole point of the ammo system is so that you conserve ammunition, instead of firing randomly 2)Quantum Torpedoes convert normal torpedoes, so that ammunition still applies And something cannot be overpowered and useless at the same time 3) soliton pulse does damage the miniboss and stageboss, it only anstakills the little enemies 4)Fixed now 5)The sprites are scaled to the strength of the enemy 6)It is possible, but if you can't dodge, thats because you suck, not because the game is designed badly

+ - !

(0)

LordDeathwing

May. 14, 2010

Under rating threshold (show) 4. shield is spelled wrong, it's spelled "sheild" in game. also, separate health system is kinda neat, but power-ups should reflect that (the game shouldn't spawn hull powerups when your hull is max, but spawn shield powerups instead). 5. collision detection is screwed up. sprites are too big anyways. 6. stage bosses are impossible to kill without quantum torpedoes (in their yet abusable form) since they have too much health and do tons of damage (one barrage nearly instakills you, and dodging it is nigh impossible.) therefore, 1/5 until fixed.

+ - !

(1)

LordDeathwing

May. 14, 2010

Under rating threshold (show) just another Shootorial game, although spiced up nicely. things that need improvement are: 1. get rid of the whole ammunition system or add phasers with infinite ammo. since the upgrades are random, it can take forever to get more ammo. 2. Quantum torpedoes can be activated but not used if you have no ammo left, which is just stupid since the text still says that you have 10 Quantum Torpedoes left. also Quantum torpedoes are a) useless, there's always only one ship on screen, so the piercing effect does nothing and b) abusable, minibosses will die in one shot, Stage boss will need only 2 or 3 hits (no recovery time, therefore multiple hits in one). 3. If a soliton pulse works on a miniboss, why not on a stageboss? just remove the instakill, and do massive damage instead

+ - !

(-1)

Vidiot966

May. 13, 2010

Under rating threshold (show) Aw man! I thought it was going to be like 'Broken Mirror" no dice. 1/5

+ - !

(-1)

Keac

May. 13, 2010

Under rating threshold (show)

+ - !

(-4)

Butagaze

May. 13, 2010

Under rating threshold (show)

+ - !

(-6)

bodes72

May. 13, 2010

Under rating threshold (show)

+ - !

(-6)

Froticlias

May. 13, 2010

Under rating threshold (show) With a bit of work, could be a very good game. 4/5

+ - !

(0)

  • add a comment
  • « First
  • 1 - 12
  • Last »
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate