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when you pause , is the entire enemy army supposed to gather then attack at ounce when you press play? if not, then its a bug
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we need a way to pause game or slow it down to make placement or just... thinking. Impossible to have fun if enemy rush in the begining of the game. i like challenging game but to much stress is no good for the health
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Very good mate, but we need an selecting option to select all the units and move groups. 5/5, but I know that you can do so much better. Creatures walk too fast, soldiers walk too fats, the map is too little. I have too little time to act. Sorry :(
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Bug: the last enemy sorcerer of wave 5 in level 2 wouldn't move and can't be damaged, so the stage couldn't be finished.
thanks for commenting suuljin....hmm, were you standing in front of him? I made it so if your fighters were at the border the enemy sorcerers would attack them at a distance...and if they are attacking they wont move(I explain this on the last page of tutorial)..but if that is annoying, it is an easy change(I wasn't sure I liked that or didn't like it--just thought it added another element to the game so you wouldn't leave all your fighters at the edge)
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Way too complicated. Farmers get blocked by soldiers, which limits strategic placement. And enemy spams from the beginning.
Thanks for the comment Chubawuba, do you think if I made a video tutorial it would make it more clear? When you develop a game you lose sight of how to explain it because you created it...so I will admit..I am not the happiest with the directions..I really love tower defense games, but the one thing that always bugged me was when you could have so many characters in the same spot overlapping each other..so that's why I made it so that if a character is in a spot, another one can't be there