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Yeah...
A changing cursor would be fun, you know, for making the game sensible and not having to click on every single pixel.
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Harry_paratestes, what would make the games more enjoyable is if they generally followed some line of logic which could be determined without knowing what the creator had for breakfast on a certain day of the week. I'm just generalising here, mind you. I also find it incredibly condescending to tell him to "Go shoot zombies", when it's obvious that he wanted a game where he has to _think_, not search for the winning pixel.
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"These ‘escape’ games usually amount to random clicking and pixel hunting for minescule trinkets or figuring out the creators twisted logic, as opposed to common sense." I agree with you, Fatal Fox. That's what makes theses games fun. That's the whole point. If you don't like this genre then go shoot zombies.
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I liked the way the inventory interacted with the game, for example with the piranhas. (Won't be more specific as it would be a spoiler.)
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These 'escape' games usually amount to random clicking and pixel hunting for minescule trinkets or figuring out the creators twisted logic, as opposed to common sense.
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Not a bad little adventure game; a little to short and easy compared to others, but still good. Will have to check out the others in the series. 3/5; needs sound and music.