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It's a decent TD, but there are a couple flaws:
1. Too damn slow. After IDK how many hours, I'm on level 120something (and still going). It got to the point where I would just leave it going while I left to do other things.
2. Quality. It maxes out one of the cores of my C2D, and is VERY laggy, to the point where placing anything is difficult.
3. Highscores. After that long a time, I want a score.
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I enjoyed your game, though I found it a little crazy that I was in the upper 60's and had yet to see and of the bottom level towers. I enjoyed the fact that your game was difficult, but the money is really off. Maybe install the token style system for beating a boss? That way players could opt to increase their income by a lower percent for each token.
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good game, well designed, but it needs some more balance... bosses are seriously overpowered, and flying is near impossible to keep up with... but that's true of nearly all of these types of TD's
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No offence but... I'm sure I've played this more than most of you... After having a few (OK, many) tries at the opening gambit, I lost my first life at level 132 (flying boss I didn't see). C'mon... a) There's got to be a payoff, doing well must have it's reward!! b) NO SAVE BUTTON, I love just wasting 3 hours of my life for NO REASON (see a) above), c) It took me lots of tries to get it right, a bit too hard with NO REWARD for the part time gamer. Great game!!!! Just give me an ending PLEASE, I have to go to bed now and I'VE LOST EVERYTHING!!!
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I don't know what everyone else is smokin, but I think the game is fairly balanced. I used archer towers the entire game and got past lvl 50 (at which point I was unfortunately bored out of my mind). Solid game with no lag or glitches, but just not very original. 3/5.
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it's good for once or twice, but there's no payoff, no decent ending. just "game over" (at lvl. 209 with 30k gold). not even stats or anything. reduced rating from 4/5 to 3/5 -- it's definitely one of the better entries in the TD genre.
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Pretty good game, but quite difficult, the spread of the map and the way the air comes makes you have to build everything with air in mind, which gets rid of alot of the uses of the aoe ground towers. I'd try to make air a bit easier, and also balance out the poison towers, because as stated before, there is no reason to not just get the catapult.
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just gotta say that the class mechanic is really overpowered when you kill something with your power you get abilty points for it furthering the OPness
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- 7 stars for originality (sorry, way to many tower defense games spawning, just like the 'Hidden Object' genre on Big Fish and Reflexive. But on the plus side, this one is more challenging than most of the new ones (NOTE: I said NEW ones) to account some for of balance (lacking in many clones in this genre)), and is nicely done, though nothign new and no API, sorry only 3/5 (close to 2/5 from me as it is just another clone).
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Same old, same old. There are far too many "defense" games that are all the same. I take that back, many of the others are better and more fun. Decent game for what is though, a copy of every other defense game. There are certainly worse version, along with many better.
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dont like it very much cause the money you get per kill doesnt cover the increasing hp of the units coming. there is little or no benifite to build poisoning units because the DD catapult works much beter and things are not imune to it. just ballance it out and maybe it would be fun......other than that its a cheep rip off. nothing original here.
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consider an air unit with 73347 hp (what's flying across my screen now). with three maxed out ballistas in its path you can hit it 73 time while it's on its way. but it's still kind of boring -- and at the beginning of the game the balance is wrong.
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nice TD after all, but definitely needs balancing. I think the screen is far too wide for the air idea. The short time between the waves makes it challenging, but if a ground wave gets hit by an air wave it's nearly impossible to survive. The special attacks are useful, but when you really need them they aren't ready :-/ - Oh and Air bosses suck^^ . but it's still a nice game, though
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i cant say this game isnt good, BUT air should follow road.... and become easy at wave 50 + when you got too much money xD. 4/5
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All the levels are fillers for the boss battles. The highest hitting dmg is 1500 with the fire tower while the boss have 500k+ health at lvl 150... could we get a tower that has like a 2 minute cooldown but does like 1million dmg, hah
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level120:) got bored there and quit:) well actually i got bored on around level40 but i thought i will die early...
air levels are funky.
lightinng tower rules
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It's a tower defense based on a different idea than others, it's a lot better than most of the stuff people submit 4.5/5
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The game is functional and looks good, but there are massive balance issues here. Air waves horribly burden tower layouts, money is too scarce, and overall it's "just another tower defense game". Don't get me wrong - I like TD. But making a standout TD game requires a lot of underlying math and planning, particularly in the rigid context of pathed creeps.
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what is with total noobs saying "you copying desktop" "you copying protector" this game is nothing like either one...
protector is unique because u cant sell towers desktop is unique because u make the path STFU people saying its a copy
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lvl 3 lightning tower isn't worth it (but it'll cost you 4000 to find that out :) ), just plant four of lvl 1 things side by side for better damage and stun rate.
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A few tweaks necessary. One is to give more room in between waves. Another is maximize the gold flow, being it with interest or something. Another is the air units. Would make sense if it was only the boss not following path, but all units... its wipe by wave 20. 2\5 Because of all of the above.
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targeting seems pretty haphazard, too. does a tower pick a target and fire on that until it goes out of range? i regularly thought there were better (ie. weaker or further along the path) targets to pick out.
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Oh no, I'm a big baby and I can't handle flying units, wah, wah. Seriously though, this game is a pretty average TD game. 3/5.
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lvl 89...way too hard and not enough money...around 50, its all u can do just to keep up, then u slip a little more every round until its over...lame
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money seems skewed, especially in early levels. and since you get fliers early you have to cover the breadth of the screen with arrow or ballista towers. costs a lot; seems like the best coverage is 5 arrow towers aross, then upgrading them all once (cheaper than placing more towers for the same damage).