Under rating threshold (hideshow)
It's a good game, but it's too easy and there is no challenge, and it lacks an objective. So after spending almost four hours playing on a single level i just sold all my towers to see what happens... and nothing happened ¬¬
3/5
Under rating threshold (hideshow)
Died on lvl 254, boss has 1.7 million hp. There needs to be a focus fire tower, all of the towers are AOE so they're advantages are nullified on boss levels. I had the mage ability, and made rows of lightning towers mixed with fire towers. For air, just got 3 fully upgraded win and an arsenal of ballistas
Under rating threshold (hideshow)
Decent TD game. I got to lvl 206 and that was after giving up on adding or upgrading things at about lvl 130. Is there even an end??
Under rating threshold (hideshow)
It's a decent TD, but there are a couple flaws:
1. Too damn slow. After IDK how many hours, I'm on level 120something (and still going). It got to the point where I would just leave it going while I left to do other things.
2. Quality. It maxes out one of the cores of my C2D, and is VERY laggy, to the point where placing anything is difficult.
3. Highscores. After that long a time, I want a score.
Under rating threshold (hideshow)
I enjoyed your game, though I found it a little crazy that I was in the upper 60's and had yet to see and of the bottom level towers. I enjoyed the fact that your game was difficult, but the money is really off. Maybe install the token style system for beating a boss? That way players could opt to increase their income by a lower percent for each token.
Under rating threshold (hideshow)
good game, well designed, but it needs some more balance... bosses are seriously overpowered, and flying is near impossible to keep up with... but that's true of nearly all of these types of TD's
Under rating threshold (hideshow)
No offence but... I'm sure I've played this more than most of you... After having a few (OK, many) tries at the opening gambit, I lost my first life at level 132 (flying boss I didn't see). C'mon... a) There's got to be a payoff, doing well must have it's reward!! b) NO SAVE BUTTON, I love just wasting 3 hours of my life for NO REASON (see a) above), c) It took me lots of tries to get it right, a bit too hard with NO REWARD for the part time gamer. Great game!!!! Just give me an ending PLEASE, I have to go to bed now and I'VE LOST EVERYTHING!!!
Under rating threshold (hideshow)
I don't know what everyone else is smokin, but I think the game is fairly balanced. I used archer towers the entire game and got past lvl 50 (at which point I was unfortunately bored out of my mind). Solid game with no lag or glitches, but just not very original. 3/5.
Under rating threshold (hideshow)
it's good for once or twice, but there's no payoff, no decent ending. just "game over" (at lvl. 209 with 30k gold). not even stats or anything. reduced rating from 4/5 to 3/5 -- it's definitely one of the better entries in the TD genre.
Under rating threshold (hideshow)
Pretty good game, but quite difficult, the spread of the map and the way the air comes makes you have to build everything with air in mind, which gets rid of alot of the uses of the aoe ground towers. I'd try to make air a bit easier, and also balance out the poison towers, because as stated before, there is no reason to not just get the catapult.
Under rating threshold (hideshow)
just gotta say that the class mechanic is really overpowered when you kill something with your power you get abilty points for it furthering the OPness
Under rating threshold (hideshow)
- 7 stars for originality (sorry, way to many tower defense games spawning, just like the 'Hidden Object' genre on Big Fish and Reflexive. But on the plus side, this one is more challenging than most of the new ones (NOTE: I said NEW ones) to account some for of balance (lacking in many clones in this genre)), and is nicely done, though nothign new and no API, sorry only 3/5 (close to 2/5 from me as it is just another clone).
Under rating threshold (hideshow)
Same old, same old. There are far too many "defense" games that are all the same. I take that back, many of the others are better and more fun. Decent game for what is though, a copy of every other defense game. There are certainly worse version, along with many better.
Under rating threshold (hideshow)
dont like it very much cause the money you get per kill doesnt cover the increasing hp of the units coming. there is little or no benifite to build poisoning units because the DD catapult works much beter and things are not imune to it. just ballance it out and maybe it would be fun......other than that its a cheep rip off. nothing original here.
Under rating threshold (hideshow)
consider an air unit with 73347 hp (what's flying across my screen now). with three maxed out ballistas in its path you can hit it 73 time while it's on its way. but it's still kind of boring -- and at the beginning of the game the balance is wrong.
Under rating threshold (hideshow)
nice TD after all, but definitely needs balancing. I think the screen is far too wide for the air idea. The short time between the waves makes it challenging, but if a ground wave gets hit by an air wave it's nearly impossible to survive. The special attacks are useful, but when you really need them they aren't ready :-/ - Oh and Air bosses suck^^ . but it's still a nice game, though
Under rating threshold (hideshow)
i cant say this game isnt good, BUT air should follow road.... and become easy at wave 50 + when you got too much money xD. 4/5
Under rating threshold (hideshow)
All the levels are fillers for the boss battles. The highest hitting dmg is 1500 with the fire tower while the boss have 500k+ health at lvl 150... could we get a tower that has like a 2 minute cooldown but does like 1million dmg, hah
Under rating threshold (hideshow)
level120:) got bored there and quit:) well actually i got bored on around level40 but i thought i will die early...
air levels are funky.
lightinng tower rules
Under rating threshold (hideshow)
It's a tower defense based on a different idea than others, it's a lot better than most of the stuff people submit 4.5/5
Under rating threshold (hideshow)
The game is functional and looks good, but there are massive balance issues here. Air waves horribly burden tower layouts, money is too scarce, and overall it's "just another tower defense game". Don't get me wrong - I like TD. But making a standout TD game requires a lot of underlying math and planning, particularly in the rigid context of pathed creeps.