Under rating threshold (hideshow)
survivor 1:hurray! we've blown up the bridge! now no one will ever come here again!
survivor 2:i'm hungry...
survivor 1: ... crap...
Under rating threshold (hideshow)
The pathing is all wrong, my guys spend their time running around back and forth between depots while my sniper is sitting empty with zombies right behind the barricade. Even when I push the ammo to the right depot, it still doesnt go, they just keep running around.
Under rating threshold (hideshow)
When you abandon an empty depot it should not leave anything behind. It leaves behind either the bullet or boards indicator even through there is nothing there.
Under rating threshold (hideshow)
Always make sure you've got the minimum supplies set to 0 at all your resource depots that aren't on front lines. That lets you get more bullets, iron, etc. up to your newer structures. If you don't need a depot anymore, even just to transfer supplies, then scrap it and send the resources up. Minimum bullets for each sniper should be 30 so that they don't need refilled, and put 5-10 people in a sniper tower if it's near where the wave will come in.
Under rating threshold (hideshow)
I would like to see a tower type that will shoot out a cure to convert zombies back into civies. useful when most of your guys have been turned.
Under rating threshold (hideshow)
'Quebec' was my first edited map tryout and it turned to be rated as one of the hardest, but not that funny, map in the maps database. Even I, was not able to complete it on the first try. To be honest, I never was... lol Anyway, nice game! ^This game does need medals and maybe a multiplayer mode. Keep up the great work, though. ^
Under rating threshold (hideshow)
@ItIsDone : you could set up a new depot, abandon the old one, and salvage it; Just do not forget a sniper tower with eleven civvies, and plenty of lead at the depot.
Under rating threshold (hideshow)
It seems as though the zombies always want to eat my towers and barriers, but never any survivors, even when they walk RIGHT past them...
Under rating threshold (hideshow)
Another thing that I have noticed is that multiple people will come when you increase the value on the barrier but only one person comes when you lower it. Any people who are free within the depot near the barrier should come to tear it down.
Under rating threshold (hideshow)
Need new things........
I played it and in the same day i mind that need new things.
Total days playing that game 4 weeks.
Under rating threshold (hideshow)
I would like to see the idea of a gate where the people can go through but the zombies can't. it would probably cost 2x more then a barrier.
Under rating threshold (hideshow)
When you are forced to evac a depot or tower I would like to see those leaving carry with them at least 10 of a resource.
Under rating threshold (hideshow)
Nice game :D. suggestion : can we have shortcut for increase ammo for sniper and both increase ammo and board for depot
Under rating threshold (hideshow)
The survivors are very smart.
'Hey, ZOMBIE!' 'Oh noes, quick, lets cringe against the building while our snipers snipe 'em!'
I am amazed, most games would have been.
'Zombie!' 'they're blocking the route to the base!' 'So? run anyway!'
Under rating threshold (hideshow)
I would like to see new resources like fuel which could be used for new tower types like a flame thrower (heavy damage, but very short range).
Other possibility would be to make a "farm" to feed the population of humans. Not enough food and the survivors may die off.
Under rating threshold (hideshow)
Amazing game, but like dmm125 said, it needs a type of building selection so that you can have a civilization, not just long-haired people running around ferrying supplies. This game is a great game, though.
Under rating threshold (hideshow)
Just finished Death park (fix) it took a really really long time...If you are up for a challenge give it a try. It is one of the user made maps. And my hat off to whom ever made it.
Under rating threshold (hideshow)
The fact that depots require a minimum set of ammunition for them to receive ammo mixed with the fact that they won't give away this ammunition if it will drop below that minimum number is quite counterproductive and makes it difficult to supply snipers
Under rating threshold (hideshow)
I find that when the zombies take over a sniper or depot that the people scatter and stay put, allowing themselves to be turned into zombies. They should run back to the nearest outpost.
I have also seen where a depot with people, wood, & bullets would not supply a sniper position right next to it.
Under rating threshold (hideshow)
why didnt they make diffrent types of towers and have people patrolling the area with chainsaws for like 10coins and why didnt they add coins to the game
Under rating threshold (hideshow)
Barricades: Most useless building on this game. Who needs barricades when you have a ton of bullets, a fully upgraded tower with a far sight, 100% accuracy, and a ton of survivors?
Under rating threshold (hideshow)
Am I the only person who finds myself constantly shouting at this game 'SHOOT THE F*CKING ZOMBIE!!! TAKE SOME F*CKING BULLETS FROM THAT DEPOT RIGHT F*CKING NEXT TO YOU AND SHOOT THE F*CKING ZOMBIE!!!!'
good ideas poorly executed.
Under rating threshold (hideshow)
do you think you can add more buildings for map editor? it would be kinda cool if you added a new building like a gas station; and if you could choose how the rubble could look like, that would be pretty cool too.