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Sometimes the conveyor belts simply stop working, no over lap. The tiles just explode out of the printer. Looks like it would be a decent game, if it worked.
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wow why am i going through all this trouble just for a bunch of white tiles! i say white towels shall fend for themselves from this day on!
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This game is boring. I don't think you people who say it's fun are serious. If you are, I'm sorry you feel that way, I respect your opinion, and you are a retard. Thank you.
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I like it, it seems a lot like zachtronics codex of alchemial engineering, it has things that move the tiles for you, but you still have to change and create the tiles to an order and program your contraption. Fun game!
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Very good game : Sandbox at the start, Insane on the second Island (to access it, juste clic on the bridge)... I've juste finish 'Rainbow', after two hours... Yeah, 5/5
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Oops. I take back my previous comment about "SOME"... in later levels you have to combine "SOME" with "ALL" and "NONE" to make complicated conditionals, so "SOME" becomes necessary. On another note, I was playing a level for about an hour before I realised that the thingy that takes away the stencil also takes away the glue. Argh!
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Set & clear no crashes no wastes 7:26, 114 parts: eNotkgmS5CAMBHVz+AC6wbMP2hfty+cHM0XHUpEujEFCCjPRV6 F/ibkmppoowVO9KNc3UX0q1T8n1a+Mb2mDfQVe4Af8gF/wi+uZ uZwVnIAA5zs9iLdSPVc+7idXXSQ2SfwhkcURh6ajiB+HeBT1qB vD3KKkFCE5aHLQw1FFvdbwUj2iJolwi8NTWKawlNJUCUkWgQIY 5zUHL40i2IqUiVzKRPiJPe9NRMywQAgVElVgwEkK7XPII+yhtl N5iEkcKTJZ6DDR4aIdjICDFiJvDnnjOjfqvBkI1hGzMRDxjot0 BiI0KGigtoFrXwj/wtmXxP5OtwY10HGPkYIu5CxZtIIDnABFWY P3LD6y0IUy/05+0LCTJ1demE1e0ANlgDWdG1r6cEpLNS8VsTyd M+02kEIGOcQmeAwbDkX3HiPIOmhA802AgTQZ0viFArYPbvTi18 cHkX5gIIM6iu48pCPVjabc+wn17dH4M/eG0jvaPNLKt14OGell JVfogE5IbK84GtnzLv+Ky0bW3PBGXB0/81sfTKf9YDSMbwz6P4 zazy8oOB40
p.s. forget about last post, just discovered it isn'T the last post
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fantastic mix of Codex of Alchemical Engineering, and Ball Factory. I am going to be enjoying this game for some time to come.
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It's fun to have to train your brain to think a whole new way to get these circuitboards working. The biggest issue I have is that all my complex machines produce a big load of random garbage before they get synched up properly, and my biggest hurdle is usually getting the garbage cleared with the correct timing so that the finished products can be delivered. I wish you could start the tile-copiers in the off position!
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The NONE level, the SOME level and the ALL level can all be solved without their respective piece.
Great game though 5/5
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I love this game!!! Only one problem: When you finish a level like Star (heh I added a few spins to make it more fun) you get a great feeling of accomplishment, but then you are forced to click "complete" and that feeling is gone. I think there should be a Multiplayer feature, where people can make a custom track and let others watch and rate it on Kong.
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Another level without broken tiles this time it's black box: eNql0Ety5SAMBVCBpasPGCf260FGvaRedpaVXDLMtFEdEJSMKD
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9AxHpsMtuiDQnRgs8jSgK/cRaJZATa0KzUr0MZEBfgvs5+SxkO
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0ndmVjkmf+FJM+AV7pUbcy/lrH5Ik2O19b6e1dLOFC0MDFZ8/R
rC8T9nKtfnN0lsTw4=
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this is a great game and i would give it a 5/5 but you should be able to controll the length of the conveyers without the barriers its really annoying when you want two tiles to stop right next to each other but you cant be cause you need to use barriers wich make it impossible you can get around this by grouping them together by turning the conveyers on and off using sensors but it uses alot more space so 4/5
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Made a solution for white tee that doesn't break a single tile (all the gates are from me playing too much KOHCTPYKTOP: engineer of the people.) : eNqtkI1xBSEIhEEU5EduXu6lgjSVjtNW9lJDdD7WWRQYmejzou
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kfZHpo6Zlmaw5vUp/IsSwdrbp7Kjs0VCOmu6sHSFeqhJXwQsdJ
NYjHRl0x5aU61rIRw4eoC5hgidJgHcJKC6qM3EIO7QRPUMR3Km
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er7xZi4r2O03QNxXcY/fOadP38AtiNEGM=
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This game is way awesome. I saw this featured on jayisgames a few days ago but didnt try it out. I regret it now. The game does noting wrong and keeps the interface simple but the puzzles hard. Just perfect. 5/5 and faved ofcourse.
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Cool game! I'm still on the first island (tutorial?), and I'm already hooked. So far only one thing has bothered me: What's the use of "SOME"? I can just connect all the sensors straight to all the copiers, and I get the same result. You should just get rid of that tile. (Incidentally, the "ALL" level can be solved without "ALL".)
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I think if the game had a scoring system, it would be able to provide an incentive to use less parts and not ruin tiles.
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This game is addicting and I like how open it is there is no one set solution for every level 5/5 thanks for a great game
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This is a great game. It manages to introduce a number of different simple concepts gradually building up into some really complex puzzles. My one pet peeve is that it's a little too forgiving: Unlike some of the other programming/assembly line games, it doesn't fail you for breaking tiles or submitting incorrectly produced tiles. So rather than getting the timing correct, you can pass a level with any design that gets five correct tiles on the goal at some point in its operation regardless of how many bad or broken tiles it also produces. Still, I certainly wouldn't penalize a great game like this for an issue like that. A definite 5/5 in my book.
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I really enjoyed this game. The controls are intuitive. The depth of play is wonderful. The tutorial was perfect. I try not to hand it out, but you earned my 5/5.
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Congratulations Jonathon. Really love the game - the "biggest" flaw it has, probably because of the type of sandbox game, is that it is kind of endless. With its lack of restrictions, it provides lots of ways to finish every level: use few tiles, use as much as you can, use only certain kinds of tiles...quite a lot of options. 5/5.