Memento Mori - POST LD35 Entry
by DynamicPanic
Memento Mori - POST LD35 Entry
Tags for Memento Mori - POST LD35 Entry
Description
This game was developed in 72 hours for Ludum Dare 35. All assets were created from scratch.
Check out the submission: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=76669
Memento Mori is a narrative platformer that examines the changes that a person goes through during their life.
UPDATE: Checkpoints Added.
How to Play
Controls:
Use any keys to advance menu screens.
Left and right or A and D moves.
Space jumps when possible.
Comments
drrockface
Oct. 14, 2016
Aside from the key-lag, the game is artistically lovely, and the story plays out nicely. I don't mind a hard game, but jump controls that (aren't quite as bad as but) near the frustration of the Nintendo Power Glove is exhausting at best. I did not have the patience to figure out the T2 baby jump before checkpoints were added.
All of that said, I hope we see more of this artistic creativity. Games that work well are easy enough to come by. Games with creativity are sorely lacking.
TobiasE4
Apr. 24, 2016
Controls are too crappy. ^^
What specifically did you dislike about them? Any additional information would be greatly appreciated. Thanks!
TobiasE4
Jun. 03, 2016
That is a very fair question. Ill try and explain it. First of all I would like to commend the artstyle and design choices, the game looks great. But jumping just doestnt seem responsive enough. I often fall off edges feeling like I have pressed space at the right time only to have the character not jump. This "key-lag" creates an unessescary frustration in a platformer.