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http://www.kongregate.com/games/Dynergy/cargo-shipment-san-francisco
I recently released a sequel Cargo Shipment: San Francisco and think you should be interesting to play it. We made a lot of changes and improvements and I'm really hoping you enjoy them.
Please give it 5 stars rating if you like what we've done.
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If the developers can’t even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5.
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this does really remind me of Chicago traffic, cars passing shit without regard to anyone else, people randomly running after cars trying to sell you shit and most importantly... CONSTRUCTION
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Agree with Mozai also, nice change of pace, but I'm a bit disappointed that there aren't any upgrades other than the warehouses, so I can't in good conscience grade it higher than 4/5
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Way too random for a td game. I can't plan around the many different turns they might take, considering I can only build in very specific places.
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Liking this a lot. UI frustration: 1) before hitting start you should be able to sell at cost, 2) help panels shouldn't reappear when you restart from within
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very nice. it would be good if the earned stars could be used for "abilities" (start with more money, cheaper buying of buildings, lower upgrade costs, ...)
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Instead of loading, I get a grey screen w/ a red box in top left corner - text reads "Protected by secureSWF Demo Version www.kindisoft.com". Huh?
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could be a great game if it wasn't so damn difficult. It is incredibly annoying to sit by and watch a ton of cars wander past your warehouses and since you can't finish any, you can't get money, so you can't build anything more to save yourself. This is, of course, after spending everything available to try and manage the level.
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Really good game, but I think the stars you earn should work towards upgrades. For example, cheaper buildings, faster workers, longer range, etc. For now, there is no incentive to get anything more than one star on a level, nor any way to make earlier levels worth going back to.
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nice game! interesting version of tower defense.
moreover, it looks quite oldskool =)
although random routes make it quite hard to pass...
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Could easily be worth a 5, except for the route issues - No, having a "show route" button doesn't fix this, having a simpler set of routes would.
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A very interesting take on the TD genre and hope to see more like this. However, there are some issues already outlined in other comments. Even as early as level 3, I found this perfect spot to put a Fast Food and 4 Warehouses... only for several trucks to turn in places I didn't anticipate. I think you should get a bit more clever with the routing, rather than making it random like that.
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Hey look an 18 wheeler is barreling down the road. I know let's run up to it with a box of random crap and try to load it!
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The idea is a lot better than the actual game here. Sorry but for me, this is not a fun game. The actual people loading boxes (too slow) could be replaced by the boxes just firing out of the warehouse (implying that they are being loaded) so that this is close to a tower defense type game. Too many routes make game play erratic.
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It's too luck based with different speed vehicles taking different paths. You can easily get screwed because a fast truck zooms by while your people are trying to handle a a large truck. The fact that the tool tips replay each time your restart the level they show on is also very irritating. Add a way to turn them off please. Also annoying to have my works run off to a distant car, then have to walk home and reload before going to the next car, even if they didn't deliver anything in the first place. Kind of makes the added range upgrade a pretty big liability, dwarfing its benefits (especially on the second warehouse)
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Fun take on the defence genre, though you should 'clean' it up a bit, kind of hard to follow all possible routes etc. If logistics should be a big part of the game, make the maps bigger, the cars slower etc.
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A great ida for the td genre. Not unplayable for me and no lag either. Why do you need such mazy routes? They make the gameplay a bit confusing.
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Interesting take on Tower Defence games. I've had no problems with lag. I really like that the stages aren't boringly long, which plague most of the games of the genre. The only complaint is that it's sometimes a little too random whether you win (***) or not.
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By the time you hit Train Station, the lag is so bad it's unplayable. I've tried Chrome and IE, and cleared my cache. I have no problems with any other games.