Under rating threshold (hideshow)
The whole 'stalemate' issue really isn't a problem, unless you're impatient. It is a turn-based strategy, though... Not really the sort of thing impatient people should be playing (or rating).
4/5
Under rating threshold (hideshow)
If the turn queue worked properly this game could be a lot more fun. I mean, if you have 2 or more of the same unit, then the turn queue doesn't even really allow you to know wich one moves first. How can you implement a strategy when you don't know who moves next?? I really loved your Missile Mayhem games Dz so perhaps you can improve more on this game to make it live up to its potential.
Under rating threshold (hideshow)
Relatively entertaining, but somewhat one-dimensional. Ran through the campaign doing all normal difficulties, didn't have much trouble. Try to attack in a way that you kill as many baddies as possible so you can crank up your intelligence quickly. Later on, buy the highest level units when you have lots of spare control but little spare cash, buy purples when you have lots of cash but little control.
The ranged guys are ridiculously better than anything else as long as you can keep some purples in front of them.
Under rating threshold (hideshow)
The pathfinding needs some work. Often when I tell a minion to move and attack it will try to run around to the other side, even though it could run straight up and attack.
Under rating threshold (hideshow)
boring becuase apperently i didnt rush thier base. i can get past lvl 1 becuase of stalemate -.-. bigger skill tree and spider lvling r 2 needs for this game. 3/5 for now
Under rating threshold (hideshow)
Dunno if I'm just doing it wrong or what, but at around 50+ turns, I sort of gave up on level 2.
Just the same thing back and forth...ugly stalemate.
Under rating threshold (hideshow)
And the enemy siders auto go when you don;t have units so like 50 turns progress by the time you've open the menu. 2/5
Under rating threshold (hideshow)
goes fast enough if you speed it up, but they're right. the path finder is wonky. It doesn't let you do 5 diagonal spaces at once, you have to move 4 and then 1 manually. Also, I was able to range the hive from a spot that the pathfinder told me I couldn't hit it from by forcing it to go another way.
Under rating threshold (hideshow)
While the game is fun, it gets repetitive very quickly and has little replay value. I agree that a more branched upgrade tree would make it better, as well as perhaps a story and perhaps the ability to control units as groups or set rally points to keep the clicking down.
Under rating threshold (hideshow)
How about adding HP and damage boosts to the skill tree? I'm sitting here on the last level completely stalemate because the enemy keeps pumping out guys even though I have a 2:1 KTD ratio
Under rating threshold (hideshow)
alright I really like the concept, I can only rate a 3/5 because I definately see room for improvement... there could be better explanations of units, maybe a level dynamic on spiders, shooting spiders even, it's too easy for it to become a stalemate, especially when poison scorpions kill your nicest spiders, um it's annoying that it will jump through turns and rounds if you don't have any spiders on the screen, so unless you get some quick the computer can have multiple turns in a row, um, yeah just tune it up but other than that it's a good game
Under rating threshold (hideshow)
I gave up at Round 83 on level 2. It would be nice if you gave a little bit of a strategy or something. If I try to mass my "troops" and do a full assault, I end up getting killed. If I try to bring them in at a trickle, they get squashed. If I let them come to me, they tend not to. I've got 102 evolution points and nothing to use them on.
Under rating threshold (hideshow)
I couldn't bloody make it through the tutorial. No unit descriptions, no actual instructions on movement, no way to minimize/close windows, no instructions for movement or options... Maybe there's a fun game here but I can't be arsed to find it.
Under rating threshold (hideshow)
Good game, it'd be better if the clicks were more responsive, i findmself clicking 6 times on one thing to attack once
Under rating threshold (hideshow)
Theres a crazy flaw in the pathfinder, I would not believe it before seeing it myself. When you attack an enemy sometimes it makes you take a longer path, than if you get close to the enemy and THEN attack. Something to do with the diagonals?