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Guys, if you beat the campaign, all of the campaign levels will be unlocked for unlimited replay. You can grind for exp and farm ammo and nukes all you want, in addition to the skirmish modes. So don't fret! Just beat the game and you'll have the 'replayability' that you want.
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Please give us the option to replay the campaign missions with any of the weapons. I really, really want to replay it as the wrecking disk.
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This game is way too short; could use hard mode if you beat it once. I really loved previous Momentum and this one too.
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It feels like some missions are meant to be completed only with consumable weapons usage help, no matter the upgrade paths. And overall your tanks are much, much weaker than opponent ones. I don't like this.
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sooooo slow with just a tiny amount of tanks on the screen.. you guys should pay me to speed this thing up. How do you learn nothing between the first game that was slowwwww and the second game that is slowwwww... ? otherwise I really liked the original concept... execution just needs work.
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people say are so used to grinding your way to clear the game, this game requires no grinding , it is just hard, so get better skill.
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My lvl 3 is also bugged. Troops appear in both side, but they don't move and launcher does not shoot.
After the 5 minutes passed, reinforcements appear just in front of the enemy base, but they don't do anything either. Just stay there forever. :(
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so i reached mission 11 after playing every other slingshot mission to get xp to win 10. and mission 11 is a f-ing laser tank mission. Which isn't upgradable (nor does it give xp) and the thing u have to protect is immobile (so u cant move it out of the way in incoming attacks). none of your powers work not even "reinforcements" which would give some strategy element. so you can only win by accident. The mission is pretty straight-forward, there aren't any hidden "paths" to win it, just attack, go to siege mode to kill off damage-dealing enemies, don't die, repeat. And that forcewave ability (or whatever its name is) has an extremely low range - you practically have to be next to someone. so yeah, im gonna leave now. gg all
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so much potential. the original MMM and Starcraft FA are some of the games that got me hooked on Kong in the first place. SO much more that could be done. How do you level/grind? you can't. how do you skill up to be able to finally beat that hard mission you have been working at with a hundred different tactics? you can't. if there was a "yes" and here's how" answer to those types of questions this would be much better than is. years waiting for another MMM to maybe appear and this seems far below your potential. awesome start just needs long term playability like the other versions. i would spend hours grinding levels and challenges to make the high score board. i don't see that happening here in the least.
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levels don't stay when losing a mission. nice, now i can just stay there losing. Objective: destroy them before time runs out! "okay! but where the hell are my units!? my balls can't damage those walls!" <- that sounds so wrong
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Not bad. It keeps the spirit of the previous installment while adding some nice new features. Not sure yet if the skill tree is a killer addition though but one thing is certain: this music is totally ruining the experience. It sure would be nice to be able to mute it.
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nah its -4 star for terrible controls , i remember that i liked original game but after failing to guess how to use gravity push after 3 nin of trying its 1 star gam,e