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Good game, the variety of weapons really add a lot of replay value.
I would scale higher levels differently though, once you hit level 15 or so, it takes an obnoxiously long time to level up. I would change the balance of it, make higher level enemies more difficult and worth more XP
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I played all three Games M M M 1-3, and what you have now implated is the hammer. I say WoW its one of the greatest free Games for playing in a browser. Big respect to you ;) 5/5
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Personally, I would give this game a 5/5. The only problem I really have this game is the upgrade system. I think that there is no reason to add points to Skills & Abilities when you can use the points on Upgrade Weapons. Upgrading your weapons makes them quite powerful, and then you have no reason for Skills & Abilities. This is just me though.
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Level 17 is hard...
I wish you had included 5 guns instead of 4, with the original MMM-machine as the 5th.
The artillery is'nt a bad idea, but it gets too far from the original MMM for my liking. By all means, post it as a separate game, but it's too different (it takes the focus off crashing, and gives you bombs instead) It would've been fun if you could make separate campaigns, 1 for each game mode. That way people could avoid the one(s) they disliked the most.
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I have always liked the MMM games, I like this as well as all the other ones.
This game isnt complicated, it only needs you to think before doing things. you have to think before shooting, you have to choose where to shoot to get the best effect.
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fark u dz me want badges nooooooooooooowwwwwwwwwww!!!!! gimmie badges or or or or ill eat you!!!!!!!!!!!!!!! :) umm badges please
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hmmm... this game nearly freezes my computer... make one less visually busy, currently its a pain in the ass for all the people with slower computers
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i actually realty liked this, 4/5 because the type was difficult to read at times. once u get used to playing it its not that bad guys, click to make the ball faster.
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This edition brings new innovation to a game that had otherwise grown stale. 4 new weapons, all completely different in playstyle, was a huge leap forward, not backwards.
If you want the old style gravity sling, go play MMM1 or 2. It goes against the great originality of the first game to simply rehash it a third time.
In MMM3, DZ shows he's still thinking about fun and interesting ways to blow stuff up with gravity and not content to lean on his previous successes.
Great work man
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1/5 for bad UI. It takes too long to just start the game and it's not obvious where you need to click. AFTER pressing play, you have to wait for a long slow animation and ad splash screen. Then you gotta press play again. That alone is idiotic and rewards the lowes possible rating.
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Ah, and by the way, I gave you 5/5 because I hope you make a 4th episode ore similar to the first 2, but ARTILLERY REALLY SUCKS.
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The Gravity Disc is funny and hectic, the Singularity Manipulator is hard, nice but somewhat boring (you just shoot in their general direction, not much strategy involved), the Mobile Gravity Manipulator is HARD AS HELL, HORRIBLY UNBALANCED, and also NOT FUN AT ALL. And guess what? No old Gravity launcher?
I am a huge fan of MMM, but this 3rd episode is a serious step backwards compared to its predecessors. The others were a mayhem of fun and fast-paced messy action, this goes from mildly funny (disc), to lukewarm boredom (cannon), downard to a slope of utter frustration (gravity manipulator).
Too bad man, you can do much better if you retrace old gameplay.
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Making 3 different weapons was propably a good idea, but not for this game :)
Loading is long, gameplay is a bit boring, but then gets better, but 3 weapons complicate thing, instead of making it more fun :)
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bring back the gravity launcher along with the other weapons that are introduced in this new version. This is feels too different of a play style to be a sequel.
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i'd prefer playing mmm 1 or 2. this isn't fun enough for a sequel. we loved our gravity launcher...
anyway, i give 3/5 for the effort made to make this game.
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I just realized that the artilary mode completely sucks....then i realized that none of the modes was very fun...so I'm raiting this pos a 2/5. the first 2 MMMs were much better, the mechanics on this one are sheer shiat
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Each weapion should've had their own branching campaign...so players can avoid the one weapon they hate the most....and give a special bonus if they complete all 4 campaigns..or something. The upgrades seems far less achieving somewhat when the weapon randomly switches to something that has nothing to do with what you've just upgraded. Personally, what I would've really liked was if you kept the classic mmm1/2 format and used the 4 new weapon as a weapon upgrade within the skill tree.
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only way to get rid of lag is to put all things on crappest setting which makes the game crap. the second one was good but i was looking forward to this and was dissapointing.