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Add an option to add a specific number of units, or make it so that max will bring it to the next target instead of max buyable
thanks in advance ^_^
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you don't get a reward if the reward leaves the play area, so make sure you scroll monsters in the forest away from the edge before fighting them.
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hotkey for magic please would be amazing <3
it's supposed to be an idle~ish game no? or at least relaxing, i think adding it would give a boost to the gaming experience itself
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What triggers discontent on a building? If I have a building that has no discontent, what is the formula for determining if I get it?
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you should be able to reset happiness for something that automatically buys units. That would be really useful for when I'm offline.
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Overall a very fun game, strategies really change later on in progression. I'm now at the point where I have a Druid Grove and can have Elf/Druid buildings for free. So the moneysink has shifted to the Druid Grove Foresters. Well done!
A few suggestions to make life easier:
1. Make 2416480% discontent easier to read. writing 2.416.480 would help a lot
2. Add a breakdown of the income structure, who contributes what % to the total income.
3. Discontent numbers are a mystery to me. If 100B Governors provide 600K discontent and I add 500B Governors, I get roughly 2.000K discontent. It's a guessing game this way.
4. Provide time indications for certain things. E.g. how long will it take for me to have enough food/gold to upgrade a building?
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After playing some days, I have some suggestions to improve:
1. Allow for (custom) % of MAX to buy, especially for swordsmen.
2. Allow for multiple Forest attacks, clicking is tiresome :(
3. Some combination of buildings don't make sense, e.g. Tree of Fairies with Homestead is useless currently. Either make this combination so that it makes sense or do not allow the Homestead to be chosen when using Tree of Fairies.
4. Warehouse is completely useless. It's an incremental game with prestige, chooseing Warehouse over Town Hall (which increases prestige) makes no sense to me, even if Warehouse gave 10T of food the next game... Maybe it could increase food per sec for the next game? That would make this tier choose between prestige for food or gold.
5. City Walls provides a useless bonus if Druid Grove is chosen, because you have no Castle and can't train swordsmen. City Walls requires an Elven/Druid variant.
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Moonmania64 if you press the little tower icon after the buy max button, than it will lock in the maximum that you need to lvl up the building. If a building needs 100, you have 10, and the tower is pressed in than it only lets you buy 90 and after that 90 is bought it turns the buy max into 0.
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"Peasant discontent is 1132, after Revolution, peasant happiness will increase income by 1132%" Post-revolution, peasant income is still 1gold per. Must be missing something.
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Could there be an option to buy 50% of the available items instead of either 1 or Max? That way after spending some time offline I can buy a lot of different things without immediately exhausting all of my resources
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The new arrow function doesn't work when doing a fairie run when switching from magic to forest without having an army in between
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When you get new staffs (Staff of the harvest [1] for example), you could instead just double the power of the previous staff, to save staff clutter... Ofcourse this makes the staff recharge staff better, but it saves a whole lot of scrolling and looking around the damn staff page.
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Also i would like to suggest that stonehendge building make it so any staff with a cooldown of 1 second or less is automatically used
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I would like to suggest changing the peasant revolt to increase food production with a ratio of about 1 million % happiness = 100% food production bonus
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just hit the little bug again: did the first 5 lvl of forest moster in a row and got no money. (shold be at least 5oc times 5)