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@java3bc: Useless. When you use TreeOfFairies (production of Farm x 5), you don't need Homestead, use Shooting Range.
ShootingRange is useful for his "+1 addition reward per monster". at level 5, you can have 5 extra gold reward, progression is better.
So increase all discontents to have a lot of gold mutiplier, then when you can be rich easily, you can potentially go back with Farm/Homestead. at level 5 or 6, it provides x50 cows by level, and it's better than Fairies..
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@aigel That is incorrect. The x2 multiplier is what MAKES it a +2 from farms. Think of the math this way: F * (2^W), where F is the amount of farms you have, and W the amount of wells. You can easily check this by looking at how much the next level of farm gives, buy a well, and then checking the next level of farm again. You'll notice that whatever it was, it doubled.
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Aigel. That is incorrect, the food multiplier IS working appropriately. Thing is, after you buy the *2 the +# reads the correct new multiplied number.
I.E. If it reads +1, then you buy *2 it'll read +2. You're expecting it to give +4 as a result, but of course it wouldn't. Because that'd be *4.
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What is a reset worth in this game? Almost nothing, cause everything is limited by food. You can't do anything about that. The game has potential but it isn't good right now.
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Multipliers do not work right, if I buy the food multiplier x2 then it multiplies your current value, not total. If you buy x2 then +2 it makes you lose out on total value.
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Some kind of buy multiplier - x5 x10 x100 etc. -for the Swordsman would be pretty helpful. Also yes the in-page scrolling gets janky pretty fast.
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The gui is a bit bland, but it's good to see an idle game with some interesting mechanics that change how you play as you progress. One of the things I loved about Realm Grinder, and something that is ignored in too many idle games.
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Can you give the option when you revolution to increase the secondary ability of a building instead of its gold generation? That way people could grind up food generation. Also being able to increase the effectiveness of staffs or stables would be cool, but mostly just food gen, because it kinda hurts to have to wait half a day for your wells to level up each run.
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im level 11 forest monsters up to kings and have 35 million army but now have to wait another day or so just to hit assimilation 2 i'm just saying that seems like a lot of effort
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at 40 food per second and spending everything towards army and boosts for army to gain any sort of decent food production i am still feeling like this is taking just to much effort, maybe if my staffs auto cast i would atleast feel the boost from them but as it is i cant come back every 5 min to cast once just to advance a millionth of the way towards assimilation.
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just a suggestion but to make assimilation easier make it to where fatigue carries over through assimilation at least that way you actually start on a level playing field for future assimilation
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Would be nice to rebalance Masters spells. For instance, you get half of the Peasants for the bonus than you get food. While it's true that you're getting food + gold for peasants, that gold means jack squat by the time you can afford lvl 3 Masters. Instead, you should be getting double the peasants compared to food because even though you'd get more food's worth, you can put them in more useful locations than "peasants only".
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please add a timer for when spells are finished, as percentages mean nothing. also timers for when the next max amount needed to be hired for a new tier would be useful.
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@Xcerm no they dont. Once you get near the end of each Assim, its actualy 1000x better to go Farm then it does Elf. The shooting range is still 100% useless, atleast in my eyes. And later on, when you get to maxing out the homestead at a decent pace, the extra 50 cows on the farm every time will give you more food then Elf could ever hope to get. After I get masters to 1m% happiniess, I go back to farm, and never, EVER pick elf buildings again. They are just not worth your time.
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the popup does not come when you use revolution on swordsman, i clicked it and instantly it resetted on like 1% fatigue, maybe ask the question about revolutionizing there as well
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I don't really understand, all the new buildings I unlocked until now (and also the original alternate and much more expensive ones) are worse by far than the original buildings: if I make the mistake to use those I may get myself into big troubles
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need an undo button for mistakenly clicking homestead instead of shooting range or using all food when you meant to only hire enough for next upgrade.
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So, are you just ignoring any feedback? Again, it's nice that you're adding to the game, but you need to fix issues the game already has, like adding a way to increase food production when resetting.
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theres a bunch of typos i'd like to point out, food on the forest is named "fodd", happiness on the tooltips is named "happines" and the offline gains popup says "impire" instead of empire -- this hardly bothers me anyways, awesome game!
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Two things I think should take priority: First and foremost, a save function, since cache saves are notoriously unreliable! Secondly an alternative for the city walls, since it is useless when selecting Druid Grove. But cloud-save and/or import/export first!
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Great game!
I have some suggestions (even if you do not implement these, I will keep playing, but it would be even better if it was I think ;))
1 GUI The game uses a lot of space for 1 item. Most people do have a screen with a high resolution, so it would be nice to have the option to change layout (keep this layout for low res players). Change layout could be some preset layouts, or complete custom. E.g. you could add a layout where you have to only buy buttons and the gain+bonus info a tool-tip.
2 A notification when staff is charged (only a number of fully charged staffs near magic like |Magic (3)| would be enough.
3 A option to buy x times (in the expanded layout ;)). Now you have the option to buy 1 or max but it would be nice to have a option to buy x (input field)
4 A tool-tip option how much you need to buy to get the next Discontent
As said, the game is great so I only would play it even more if you added some of my suggestions not less if you didn't
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For the spells, it would be great if similar spells were strengthened, instead of getting an extra one. For example, the staff of wealth is the same as the Monetary Staff, so why not just increase the Monetary staff by lets say 1.5 times (to account for the recharge time differences). I am sure you could work out the math for the exact multiplier, and that would make the staff list shorter and less annoying/clunky.
I personally would also like the magic staff (recharges a random spell) to just cast a random spell, This way it doesn't matter if your staffs are almost full or empty, you get the same effect.
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Please, for gods sakes, add a slider, or a text box to let us choose how many swordsmen to buy - 1, or every last bit of our money / food on all, is not a very good option. At all.