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love the other games by this developer, but the 10x increase per tile I think is what kills this one. I'm thinking would take a couple days to get to the 100k gold, but i've barely played to get invested enough to play a few days to get to that point
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Is there any purpose for the God of Stone except to be a pain in the butt? His gifts are awful, only partially making up for the huge handicaps he creates by hating the best buildings in the game. His trials are beyond tedious.
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This game isn't worth playing. Most pathetic Kred-grabbing "game" I've ever seen on here. Note for developers. If you want people to spend Kreds on a game you've made, make a game worth spending them on.
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For being so late game the second and third empire bonuses for Chinese are absolutely useless.
Cutting the price of monks in half might help a little at the very beginning of an abdication but 99.99% of my monks are hired through rituals anyway ballooning price into regions that would take literal decades to earn.
And removing the need for stone is just useless, I'm sure anyone who's played long enough to unlock the Chinese bonuses has already spent some amber to start off with enough stone to buy a temple before a quarry.
A better bonus would be something like a percentile increase to holiness production. Like 0.1% per monk
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only thing it needs in a log in bonus were it gives you +1 amber then 2 then 2 then 3 and so on till it gets a max of 10. if you miss a day it resets
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it is a good game could have some better quality of life things like a buy 1*,5*,10*,100* button for anything but hiring
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when you need 10k+ on battle it takes 4HOURS OF COMBAT to get to 10k i really wish you had more options to speed it up cause it is nowhere near enough
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does it change based on strength cause ive done several tests regarding firt 500 waves and when i left my loudout the same with no oni perks it was a 6 wave cycle but the moment i added oni perks and grwoth build it changed who i would meet next
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no its random kinda ive not figured it out but after looking at the early stages for tests the crab comes out randomly between 5,6,7 waves in between each other
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really wish there was a multiplier to oni holy cause im running 2 cathedrals to hit the 4bill faith needed to get both the holy pantheon and the holy servant so ive got passive growth if only i could multi it by killing the enemy
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the heck they flipped it before i was running evens and i hit the stronger enemy now im running odds im hitting stronger enemy is it a set of odds then and not tile based
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also for hero doing a hammer growth build always setup your growth build on a odd numbered wave cause the strongest enemy of ever area is on a even tile this way berserker will kill without tanking the high dp
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advice for tile 20+ i hit tile 20 and im not sure if i should bank it for a 100million gold tile or 2 hero tiles so id like to ask for advice
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Enlish 1 give you an extra bow. But when do you get the rest of the weapons?
I went to lvl 50 and still missing weapons in the list.
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one more time , a buy of 100 kreeds as disappear !!!
and nobody to have an answer !
it's a big trick !
it's a robery !
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Not after the first few tiles (then even level 10 only lets you defeat one monster per go when you're halfway through)
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You need to unlock the basic relics to have autohire controls. Get any religion, then you get permanently unlock that ability, along with other things unique to each religion. You also need a Cathedral.
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any body else notice this? there seems to be a bug that at random but only while auto battle is on I will see my hero just randomly getting one hit ko's in the enemies favor. it is random enough that I don't mind it but just a shout out on it
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a option to exclude a building from the autohire would be cool. did it really quick when i was trying to get some gains while i had to go get a beer and came back to no wheat and not much hiring done because my monks cost 100x more from the monk ritual. other than that its a interesting idle game.