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The fact that everything basically pauses when you click away from the screen, especially runes with their insanely long timers, even if you keep the window open in the background, basically makes this game mindbendingly frustrating. Why not let the idle game idle?
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Just logged in from a different computer than Ive been using and everything is gone. so hopefully my normal computer will have some local save
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@chritianG11 It would not let me buy a spell until I bought the cheaper spell for some reason. I need a ton more to get the next slot too. :-(
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@richard233 Max out the crystal power contract, then get the energy cycle spell 1st (600 total dark mana, 100 for the slot, 500 for the spell)
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I see an error playin in Chrome: The creation of blue gem is instant, probability is ignored and invisibly set to 100 and its creation cannot be automated.
Also, I see inconveniences:
When a creation is limited, I don't see, by what it is limited.
To find what creations can be done, I have to check all positions in the game. No warning appears.
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2nd oyster appears to have no value. I created it, but the pearls were already capped and I don't see any increase in productivity.
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is a 2nd oyster actually of any use?
I mean, I have all the basic pearls at 100% and I've not yet unlocked the warlock's faction, but likely will in a couple of weeks at this rate.
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If you don't mind a bit of a hassle, you can progress with Runes and everything else while doing other things by having any other application and browser window size adjusted to where they cover 99% of the screen. This isn't the only idle game to have this problem, like Grow Defense. Anyway, if you do this, the game will consider itself "not covered up" to stop the normally halted accumulations. BUT that doesn't mean the developer should stop trying to find a way around this.
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oyster and pearl tip:
1. Only upgrade the Red and Blue pearls
2. Always make Red pearls (higher tier pearls take longer with worse yield)
3. You can always make higher tier pearls with Reds but not the other ways round
4. Resetting the game won't reset the pearls so don't worry (unlike runes)
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Just realized runes ALSO don't progress if you scroll down. You have to ACTUALLY have the game window on your screen at ALL times for it to progress. Absolute garbage.
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The fact that you can ruin an entire run by accidentally spending waste on an unneeded unit (accidentally hitting max on leviathans for me) basically kills this for me completely. Lost possibly days of progressing b/c now I can't do another good run to get a huge waste stockpile. This could go somewhere, but the grindiness, and the punishment for misclicks just kill it.
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At least during the first prestige, it feels like the payoff times between tiers grows exponentially (or at least, much more-than-linearly), which is not really fun.
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Getting the runes is .. not fun. Still, I was able to get it in about 5 hours by leaving the computer on and having the focus on the game. It helped once it started to do multiple runes at once for the lower level. I just don't know why I should continue with making prisms after I have all the runes at 100% since it does not appear to do anything. I don't know what the pearls are supposed to do either.
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After a Rune reaches one hundred percent one time, it should unlock Auto-Crafting for that Rune. Babysitting the Runes is not fun.
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Yeah, rune this is 100% a dealbreaker. Took the game from 3.5/5 to a solid .5/5 or even 0/5. Almost completely unplayable to advance past that.
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It starts to get really grindy from Abaddon. The amount of lower units you need to upgrade a higher unit goes up exponentially. Even with 3 upgrades it still takes half an hour to earn back the amount of spent Haagenti.
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So we have an idle game that has stuff the do not work offline, are heavily linked to progression and take tons of time. Great game design guys, well done
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the easy badge can be done playing mostly idle in well under an hour, just get 100-200 dantalions (2 upgrades) and upgrade the agriels 3 times or so
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I don't know if this is a bug, but once you get into the 2nd tier rebirth(Worlds), the numbers keep changing for things such as # of Kelpie required for Dandan, or the World difficulty multiplier and etc. on restarts. Unless it's mentioned somewhere that explains this, it's a bug. Currently in Water World, entering Fire World
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follow up to my prior comment, it's also similar in the industries that produce different resources. Upgrades are also similar in that they are always doubled production. But they differentiate after that. In AdVenture communist, those different industries don't really interact with eachother, and upgrades here cost the producers, while in AVC it is bought using science, an external all around resource.
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from what I can tell, very early on, this looks very similar to- AdVenture Communist. Produce producers to buy producer producing producers, to eventually purchase producer producer producer producers, etc