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In the 14th level, you can walk right next to the first bat and recall your axe from the pole in order to kill the bat above you. This saves the time it would take to jump up there and come back down to kill the bat.
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Its interesting to see that one can view the order of the games as sorcerer, orc, mage, and knight biased on who frees who in the games (assuming the sorcerer is not capturing a lot of people, including protagonist, in between games)
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This is a good game. The concept is great, the pixel art is great, and i'll have to check out some more stuff of yours.
I'd love to see this on steam with more levels, more enemies, level editor, Steam Workshop, co-op, the like.
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So pressing esc resets the level, that´s annoying. And it takes you to the homescreen which has ´play´ so you click it but you start over at lvl 1.
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I want to see this game become an actual part of the speedrun community, maybe try and expand the community behind it?
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Honestly, this was my favorite of you games so far. It was the first one that really felt FUN. The others were kind of intriguing puzzles, but felt dull in the execution. Choppy orc on the other hand has a very fun mechanic that has a much higher emphasis on skill and performing some crazy bouncing maneuvers. A great concept used well and an exciting game. I hope more of your games tend towards this style.
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Level 13 is impossible. You can't go through ghosts without deactivating them, but they activate as soon as you try to kill the bats. Is there a trick I'm missing?
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For the people that need help on speedruns: There are youtube videos with very fast speed runs (1 is 125 seconds). There is a speedrun with 128 seconds as well. That speedrun is more comprehensible at certain points (all tricks there should be doable if you practiced some time). I lowered my time from 135 to 128 because of these videos
125 sec speedrun https://www.youtube.com/watch?v=nc5I_hsdZF0
128 sec speedrun https://www.youtube.com/watch?v=9IsXd0RAd40
hope this helps you all :)
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Instead of a "Continue" we should have a "Level Select". No need to put it into this game, but a good idea for future ones.
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That was maybe the most fun game I've played on Kong in a long time. Props especially to the composer and the level designer!
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Level 15 isn't that hard, but it's still hard, you need to throw your axe into the strange orange wall and fall in the hole, while you are falling, the axe will come back to you, then you press SPACE and throw it in the creppy skull, then, you can end it.
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Either I'm doing it wrong or level 15 requires incredibly perfect timing on an axe recall+throw that seems impossible to actually pull off.
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I would like to suggest you consider making something of a semi-open world style platformer, a la Elephant Quest. Not quite a Metroidvania (such as Snaliad) but rather something where you can explore the area and put your skills to multiple uses. Maybe having One Trick Mage and Choppy Orc as the two characters (Sleepy Knight is too busy sleeping to do anything of course). Also, trapezing across the landscape would be so much fun :D
5/5, you started strong and are improving exponentially. I look forward to anything you have in store.
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With all your different mechanic in each of your game, i'm sure you could make some unique level. I love each of those game.