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When you hit with the sword exactly when he touches the last box, he lets the sword stick in the box and jumps away without it :D
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The game is very easy and only take a few seconds to understand what you need to do, a good way to waste time how ever it isnt very long either. I dont feel like the tags on this really work with each other...
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The hit box on the knight is too big by just a few pixels. As a result, he's bouncing off of walls that he just barely touches.
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Add more potions and make it possible to only have 1 potion effect at a time, it would allow you to make some interesting puzzles
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way too short ! there could be something like bigger levels with checkpoints , maybe a story behind all this etc. Nice little game though ! I enjoyed it very much
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Early levels are dull you just have to wait for the knight to move after dropping him. The following levels have offensively obvious hints: 7, 8, 13. 10 is obvious though I guess it IS a new item introduction. I don't think you realized how hard it was to figure out where to drop the knight in 9 getting a wall bounce out of his hop out of bed is tricky though it IS a puzzle game. A cooldown on the sword to require timing might be a good thing.
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Awesome game, but its way too short and easy. Its like a teaser for a longer game. Please make more and harder levels :D
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Very nice game! if you're stuck on level 9 like i was, go to the right on the top of the staircase and bounce off the right wall
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Hope you ll add more levels. A very nice idea that can lead to a cool puzzle game. Looking forward to see what's coming next!