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Comments for Swords & Potions 2

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nighttemplar

Aug. 01, 2013

Under rating threshold (show) Wery good job :) Thanks for the sequel :)

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(-1)

Alnoso

Aug. 01, 2013

Under rating threshold (show) Well even if having 2 versions of a multiplayer game isn't the brightest idea, atleast this one has way more pixels than the other.

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(1)

DjRykode

Aug. 01, 2013

Under rating threshold (show) I see Bezerk Studio playing this

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(2)

DjRykode

Aug. 01, 2013

Under rating threshold (show) first time daily spin and get 1000! successful kid!

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(0)

ShoesAreNotToys

Aug. 01, 2013

Under rating threshold (show) Please make this mobile. I want to play this on my phone when im in the car, or on my lunch break. i dont want to have to tab over every so often when my resources are replenished.

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(0)

SilverGodman

Aug. 01, 2013

Under rating threshold (show) This game is a much better improvement from the original prequel version, however a word of warning, the last game would've received much higher ratings had you not become corrupted by the P2W concept, do not let this horrible aspect affect this game as well Edgebee

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(5)

Sleepingpill

Aug. 01, 2013

Under rating threshold (show) Aside from my last "angry" comment, the rest of the mechanics seems blissfully placed, slowly paced for a singleplayer game which makes me run in terror, but nice and decent, thanks for atleast coming up with the mechanics and not putting in "too much" stuff.

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(0)

EvilTwinCZ

Aug. 01, 2013

Under rating threshold (show) This game seems more money-hungry than the previous version. At least you don't need to be in guild to upgrade your shop.

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(2)

demiurgicdoc

Aug. 01, 2013

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(-6)

Nickienator

Aug. 01, 2013

Under rating threshold (show) Been playing for quite a long time on Edgebee, so kind of sad to have to start all over again here. But I do prefer the community here and will put in the effort of contributing to the city and joining a decent one here. So guess it's not all bad.

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(10)

Sleepingpill

Aug. 01, 2013

Under rating threshold (show) There is seemingly no reason whatsoever for this game to be multiplayer, and was just a plain nuisance to me with all the bloody "special credits required", also it loggng me off after taking a break from a computer is just annoying too, so why don't you make a singleplayer version people like me can actually enjoy?

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(0)

meirb

Aug. 01, 2013

Under rating threshold (show) tip: when suggesting an item try to suggest items that aren't a requirement for another item, or an item that is crafted very fast

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(0)

BarnabyBlack

Aug. 01, 2013

Under rating threshold (show) Meh. Looks nicer than the first version, but the gamelay seems to have been dumbed down. I couldn't feel any strategy to it - it seemed very linear to me. Sorry 3 stars.

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(8)

BlueSteamWolf

Aug. 01, 2013

Under rating threshold (show) This game is ok, but still needs some "tweaks" to be a wonderful game. First of all, please refill the amount of wood, iron and herbs at the beginning of each game day, second immediate upgrades, and third, but most important: let the players hire a new worker each 10 levels. It's very annoying to blindly swap workers until level 40 to hire an armorer. We players know that you guys spent time and money in this game, but at the moment, this game is not so "finished" and fun to play with, and this mean that players wouldn't invest money in it. I am not a game developer but as I can say, a once time purchase version of this game, with no time counters and a storyline, could make this a Steam best seller game. Think about it.

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(9)

SadCookieCat

Aug. 01, 2013

Under rating threshold (show) Why can none of the tavern workers craft any of the basic items? You know, the ones which have huge demand far beyond what one guy can produce....

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(0)

James_Voltaire

Aug. 01, 2013

Under rating threshold (show) "Waiting for server" Now I remember why the previous part sucked balls hard.

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(3)

Haggis36

Aug. 01, 2013

Under rating threshold (show) Massive improvement over the last Swords & Potions!!!

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(1)

Hunterreborn

Aug. 01, 2013

Under rating threshold (show) perhaps auto fill for reasorses

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(-1)

fauk

Aug. 01, 2013

Under rating threshold (show) ebot70 --- what else to cut your pen15 while your a sleep XD

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(-1)

Slevink

Aug. 01, 2013

Under rating threshold (show) World license should not exist!! >.< And i miss bargaining!!!

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(3)

deetu1994

Aug. 01, 2013

Under rating threshold (show) "client comes in" heroe needs heroic equipments "wants lvl5 veapon" "shopkeepper gives knife lvl1" buyer says "Just what i wanted"

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(4)

Wojek_Siren

Aug. 01, 2013

Under rating threshold (show) I wish you can have one free day where you focus on restocking. No customers!

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(21)

HeavenlyBolt

Aug. 01, 2013

Under rating threshold (show) Also probably recommended already but a must is visual loss of stock so their are less herbs on the rack if their isn't much left just a suggestion.

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(12)

HeavenlyBolt

Aug. 01, 2013

Under rating threshold (show) Fullscreen button doesn't always work oh and let the workers make their basic item like the druid should be able to make healing herbs.

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(6)

Alberwood

Aug. 01, 2013

Under rating threshold (show) Maybe I just haven't found it yet, but is there an option where you can see who in your town is online instead of just how many of them?

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(0)

Charon81

Aug. 01, 2013

Under rating threshold (show) This is a fun game and all, but I really don't appreciate the fact that upgrades take an unnecessarily long amount of time, only to offer a quick upgrade if you pay money. That's a good way to drive people away from a game.

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(3)

jerqqq

Aug. 01, 2013

Under rating threshold (show) Why is the screen so large?

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(2)

BlordD

Aug. 01, 2013

Under rating threshold (show) I don't know why, but I liked the first one more... This kinda looks like a facebook game

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(2)

XcoolzX

Aug. 01, 2013

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(-4)

InDaSuSLiK

Aug. 01, 2013

Under rating threshold (show) Create more achievements please ^_^

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(1)

racestyle987

Jul. 31, 2013

Under rating threshold (show) I want some achievements like in first one :P

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(-2)

Fasalrod

Jul. 31, 2013

Under rating threshold (show) Tutorial seems broken. Stuck on "click this customer to initiate a dialogue." Clicked on it, but that message is still there and can't do anything because the customer page is up with the "only click here" window on a section of text where there's nothing to click. 1/5

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(-1)

lolcatz117

Jul. 31, 2013

Under rating threshold (show) Maybe smoothing down the things they say for a item? Such as if they want a dagger, " I am looking to upgrade my arsenal and though this would be a good place to start." and after you sell " Wow this is much sharper than my last one. " and the sharper could be replaced with other things depending on the wepon type such as for a spear " This has a way more natural feel to it then my last spear, thanks!" and when they buy a healing item " I will be able to last a lot long in a fight with these!" Just a though.

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(8)

nandana

Jul. 31, 2013

Under rating threshold (show) well with this recent patch you might have caused me to stop playing this game. You lower quest times but lower success rate and xp gain? You increase control over customers yet lower the value of every item? You made everything purchasable making it fully pay to win? Good update for people who dont look at the entire changes. Terrible update for people who actually played your game.

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(7)

Thanatos209

Jul. 31, 2013

Under rating threshold (show) Anyone getting a completely black screen?

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(-1)

Ospreyt

Jul. 31, 2013

Under rating threshold (show) Omg Swords and Potions --2! *Drool*

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(0)

boyindogsuit

Jul. 31, 2013

Under rating threshold (show) The fact that you have to pay to trade globally is stupid.

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(12)

xandramas

Jul. 31, 2013

Under rating threshold (show) after 36 days of consecutive play I've dumped the game because of that shitty update that turned the game 100% pay to win by making everything cost 60% more and income come in 60% less. 1/5

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(9)

driban

Jul. 31, 2013

Under rating threshold (show) Grr... I want to like this game... its fun and all, but, like EVERYONE else, i hate pay to win bullsh*t. Its like every browser-based game maker has stopped caring about the players, and all about the money 2/5

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(6)

Ashenkhar

Jul. 31, 2013

Under rating threshold (show)

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(-6)

dingsese

Jul. 31, 2013

Under rating threshold (show) I can only say that this game has everything i want in a game :D Bravo to the whole edgebee team, you rock 5/5 from here.

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(5)

Antigaprime

Jul. 31, 2013

Under rating threshold (show) Yep. Horrible. Money grubber. Goodbye EdgeBee, you've had your run. Now please f off and make place for those that develop for the players. Not for themselfes. Greedy tards.

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(1)

mrmojoman0

Jul. 31, 2013

Under rating threshold (show) am i the only one completely sick of the "pay to win" model? a couple bonus items, mostly aesthetic additions, fine. methods of "donating" or showing gratitude to the developer of a "free" game. if it's not going to be free, then don't make it appear free, but cripple the gameplay for those who don't shell out money to advance. and making it online only, only took a few minutes in the game to lose progress of what i did, and received the message "inactive for too long, you need to restart". there goes browsing reddit while i play. this crap has poisoned and killed flash/mobile gaming. the games are no longer fun, and you need to pay just to advance at what would normally be an enjoyable rate. 1/5

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(30)

ahope14

Jul. 31, 2013

Under rating threshold (show) Ughh, this music..

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(8)

LostUnheardOf

Jul. 31, 2013

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(-7)

MissMarionette

Jul. 31, 2013

Under rating threshold (show) So far this game seems better than the first one. It's more user friendly and much more "interactive". Keeps the same formula, but hopefully this won't be another money grabber or becomes horribly frustrating due to insane customer demands..

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(7)

musdi123

Jul. 31, 2013

Under rating threshold (show) good game

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(0)

Sensano

Jul. 31, 2013

Under rating threshold (show) Thumbs up if you think that there should be a tab called ''Unlocks'' and ''Research'' so we don't have to look in every panel to find what we need to make a lot of constantly

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(6)

joebafet

Jul. 31, 2013

Under rating threshold (show)

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(-3)

coder111

Jul. 31, 2013

Under rating threshold (show) Really cool game

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(3)

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