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Well even if having 2 versions of a multiplayer game isn't the brightest idea, atleast this one has way more pixels than the other.
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Please make this mobile. I want to play this on my phone when im in the car, or on my lunch break. i dont want to have to tab over every so often when my resources are replenished.
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This game is a much better improvement from the original prequel version, however a word of warning, the last game would've received much higher ratings had you not become corrupted by the P2W concept, do not let this horrible aspect affect this game as well Edgebee
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Aside from my last "angry" comment, the rest of the mechanics seems blissfully placed, slowly paced for a singleplayer game which makes me run in terror, but nice and decent, thanks for atleast coming up with the mechanics and not putting in "too much" stuff.
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This game seems more money-hungry than the previous version. At least you don't need to be in guild to upgrade your shop.
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Been playing for quite a long time on Edgebee, so kind of sad to have to start all over again here. But I do prefer the community here and will put in the effort of contributing to the city and joining a decent one here. So guess it's not all bad.
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There is seemingly no reason whatsoever for this game to be multiplayer, and was just a plain nuisance to me with all the bloody "special credits required", also it loggng me off after taking a break from a computer is just annoying too, so why don't you make a singleplayer version people like me can actually enjoy?
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tip: when suggesting an item try to suggest items that aren't a requirement for another item, or an item that is crafted very fast
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Meh. Looks nicer than the first version, but the gamelay seems to have been dumbed down. I couldn't feel any strategy to it - it seemed very linear to me. Sorry 3 stars.
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This game is ok, but still needs some "tweaks" to be a wonderful game.
First of all, please refill the amount of wood, iron and herbs at the beginning of each game day, second immediate upgrades, and third, but most important: let the players hire a new worker each 10 levels. It's very annoying to blindly swap workers until level 40 to hire an armorer.
We players know that you guys spent time and money in this game, but at the moment, this game is not so "finished" and fun to play with, and this mean that players wouldn't invest money in it.
I am not a game developer but as I can say, a once time purchase version of this game, with no time counters and a storyline, could make this a Steam best seller game. Think about it.
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Why can none of the tavern workers craft any of the basic items? You know, the ones which have huge demand far beyond what one guy can produce....
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Also probably recommended already but a must is visual loss of stock so their are less herbs on the rack if their isn't much left just a suggestion.
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Fullscreen button doesn't always work oh and let the workers make their basic item like the druid should be able to make healing herbs.
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Maybe I just haven't found it yet, but is there an option where you can see who in your town is online instead of just how many of them?
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This is a fun game and all, but I really don't appreciate the fact that upgrades take an unnecessarily long amount of time, only to offer a quick upgrade if you pay money. That's a good way to drive people away from a game.
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Tutorial seems broken. Stuck on "click this customer to initiate a dialogue." Clicked on it, but that message is still there and can't do anything because the customer page is up with the "only click here" window on a section of text where there's nothing to click. 1/5
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Maybe smoothing down the things they say for a item? Such as if they want a dagger, " I am looking to upgrade my arsenal and though this would be a good place to start." and after you sell " Wow this is much sharper than my last one. " and the sharper could be replaced with other things depending on the wepon type such as for a spear " This has a way more natural feel to it then my last spear, thanks!" and when they buy a healing item " I will be able to last a lot long in a fight with these!" Just a though.
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well with this recent patch you might have caused me to stop playing this game. You lower quest times but lower success rate and xp gain? You increase control over customers yet lower the value of every item? You made everything purchasable making it fully pay to win? Good update for people who dont look at the entire changes. Terrible update for people who actually played your game.
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after 36 days of consecutive play I've dumped the game because of that shitty update that turned the game 100% pay to win by making everything cost 60% more and income come in 60% less. 1/5
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Grr... I want to like this game... its fun and all, but, like EVERYONE else, i hate pay to win bullsh*t. Its like every browser-based game maker has stopped caring about the players, and all about the money 2/5
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I can only say that this game has everything i want in a game :D Bravo to the whole edgebee team, you rock 5/5 from here.
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Yep. Horrible. Money grubber. Goodbye EdgeBee, you've had your run. Now please f off and make place for those that develop for the players. Not for themselfes. Greedy tards.
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am i the only one completely sick of the "pay to win" model?
a couple bonus items, mostly aesthetic additions, fine. methods of "donating" or showing gratitude to the developer of a "free" game.
if it's not going to be free, then don't make it appear free, but cripple the gameplay for those who don't shell out money to advance.
and making it online only, only took a few minutes in the game to lose progress of what i did, and received the message "inactive for too long, you need to restart". there goes browsing reddit while i play.
this crap has poisoned and killed flash/mobile gaming. the games are no longer fun, and you need to pay just to advance at what would normally be an enjoyable rate.
1/5
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Honestly i like the first one better. (Except of course the constant buying Gems) This just remind me too much of Farmville, i like the old style 2d graphics of the first one as well as it simplicity. Im gonna have to thumbs down this one.
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So far this game seems better than the first one. It's more user friendly and much more "interactive". Keeps the same formula, but hopefully this won't be another money grabber or becomes horribly frustrating due to insane customer demands..
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Thumbs up if you think that there should be a tab called ''Unlocks'' and ''Research'' so we don't have to look in every panel to find what we need to make a lot of constantly
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When a customer comes into my shop the screen turns mostly black and has the silhouette of the customer that is walking large in the center of my screen... I don't know why this is, but I would really enjoy the game if it would stop doing this...