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This one is alot better then the first game but still has some things that need to be added like guests shops are removed from the town they go offline and i like the idea of mayors i have another idea: a way to chat in game would be nice.
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Instead of a vote/council system, wouldn't it be better if the game automatically matched higher-level players with other higher-player levels?
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Please make Stole/Defend mode np:I got raid team,someone got defense team. Raid team tries to stole as much as they can. Defense team tries to stop Raid team.
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edgebee remember what happend to your last game: it was great but was ruined by the obsession of cash please dont turn this into the last one we dont need repeats
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If the city population is at 12,000 i think its kinda funny you only get the same 5 or 10 people coming through... but thats just me poking holes in games lol, great game and graphics but a tad bit boring for my taste so ima give it 3/5
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"My inlaws are coming so I need a reason to go out." He says, buying a knife. Me: "What exactly are you going to do with your brand new iron knife?"
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i was like oh....sword and potions 1 well i've won that oh well ima look for a new game........woah theres a swords and potions 2 nice
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I also think that this game needs an option to upgrade recipes, and a way to buy special items with gold, not tokens.
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Now, what would be useful, would be a way to close the shop for a day. Building up stock with no sales, but no chance of making a customer even less happy would be VERY helpful.
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There should be an option for you to go on the quests yourself, there should also be ways to earn tokens besides paying for them with kreds.
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Well... My town is down to just me now. I think that whatever you put in that update has pissed off enough people that it might merit some thought as to whether or not it was worth loosing 6 out of 7 players. (My town, not comprehensive stats.)
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The pricing spectrum for the Magical Bins seems high. Basically, just to get the 12 Iron/Herbs/Leather/Wood bins to Magic I requires $100 invested. Now, it MIGHT still be worth it, except the capacity is less than the 3.V bin upgrades gave. You'd expect that when the gold upgrades were giving 5 per level, that the hammer upgrades would give at LEAST 5, if not 7 or 10. Why only 2? Aside from that, not too upset about the recent update. Lots of great content added. I will mention, however, that with the extreme reduction on values for jeweler/tink/luthier prices, they should cost less to hire initially. If their profitability isn't going to be higher, why do they cost so much more to hire?
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Games like this are designed around the idea that you do better if you log in more often. It's a marketing thing. I get it. Given that understanding, it would be nice if the devs would show the update details from any given update once, instead if showing the same update details every time you log in for a week. - In unrelated news, my shop is no longer practicing sub natural quantum physics with texture map parts and has pulled itself together so I can get back to running it. Thanks guys!
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This new pay to win bullshit ruined the game. I paid money for a membership because of the minor benefits and then they go and change the entire game around making it purely pay to win and a stupid hardcore grind game where you can barely gain any progress without paying money. F this game. btw I was lvl 61 and have been playing 4ish hours a day for the past 50 days. By attaching "Beta" to it it gives stupid people the idea to say, but its only beta! even though they are charging. w/e. 1/5 unfavorited.
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Perhaps the cost of village upgrades should scale with the number of people in the town. When there were 6 or 7 people in my town, the costs seemed reasonable. Now that there are only 2 of us, and my partner seems... distracted, The costs of town upgrades are rather extreme.
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@ayala, you also need to go to the build screen and build at least one bin for the resource. assuming you've also done that then it's a probably a glitch
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@ayala, new resource buildings are unlocked by investing in lower tier resource buildings. fabric/cloth is unlocked by upgrading the tannery on the city screen for example.
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i like the game and yes i know the game is in beta but i think you need to let the player have all the crafting things that there is.For some reason i cant get cloth yet i have researched stuff that needs cloth
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The new change to prices sucks, now there isn't any point to grinding for newer items because there is hardly a change in price. The only thing that changes alot is the amount of resources consumed so that its even slower money at high tier items. Terrible update.
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well with this recent patch you might have caused me to stop playing this game. You lower quest times but lower success rate and xp gain? You increase control over customers yet lower the value of every item? You made everything purchasable making it fully pay to win? Good update for people who dont look at the entire changes. Terrible update for people who actually played your game.
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My shop at first exhibited the graphics glitch, but since restarting the browser that is working correctly. Unfortunately, I am still experiencing the crafting glitch where any recipe using crafted items as ingredients stalls. Bowyer will collect cloth and leather but cannot pick up Hunting Bow and craft Bow of Precision. She simply stands next to SawBench. Sawbench is next Tier. Same problem with Tailor trying to craft Aprons.
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Ok. I can't continue playing this while he graphics in my shop are all... extra-dimensional... Let me know when you guys fix this... new fix.
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good update: shortening the quest times was definitely a necessity. But crafting times weren't really that bad, especially considering how much faster and easier it is to burn through the higher tier resources now, though I guess it gives swapping workers a stronger argument (I didn't do that nearly as much as I should have before). Resources still need to be shown in the city screen; even if not the whole resource menu, maybe at least show how much of something you have when viewing the respective building?
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ya done did it. gone and messed it all up. why lower the prices of stuff? it takes forever to make any kind of money now. the new modules are good though too bad it will take forever to buy them
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Fixed in last update, bunches of issues. Broken,the graphics in my shop. The tiles on many shop items are in randomly wrong places and my weapons rack is a coat. Not sure why.