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I honestly didn't mind missing out on half of the game because of tokens, until I ran out of days. I'm not sitting around waiting for more days, and I'm not giving you my money. 5/5 without the token feature, and sadly, 3/5 with the money begging.
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Is it really necessary to bombard me with workers looking for jobs 5 times a day? They're all lower level than my workers and I'll never click yes, ever. Yet I know I'll have to decline these multiple times a day for the rest of the life of my account?
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Do the dev's realize that 100 tokens = 10 kreds = $1 . Keeping this in mind, look at all the things you need tokens for like recipes, high end crafting materials (which is absolutely ridiculous), store upgrades, extra days, etc.... Unlocking just a fraction of this game will cost you well over $50.... this is not ok for a FLASH GAME. Maybe if tokens were like 1000 to 1$ I would consider it, but in no way are you justified in saying this flash game should be more expensive that much better NON-Flash games.
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i hate these kinda games where to fully enjoy the whole experience you have to pay real money D: it really is a good game but the amount i can do isnt alot because of the need to pay real money
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Heres an idea: every time you successfully sell an item, BAM 1 free token, or every time you successfully finish researching something, free token.
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This game is 5/5, but the i had do subract 10 cause of the tokens, w/o tokens, its the coolest shop mannagement game i have ever played, thats original, and well made, and has alot of cool stuff in it.
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Without tokens and facebookstyle guilds this could be the highest rated game on Kongregate. Please devolopers please. Your games are awesome you could do so much better if only you didn't do this Microtransactionstuff. There are enough other examples of enourmous successful games who make their money with advertisements shared revenues
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It would be nice if you could organize the recipes when you go into "Craft" instead of see all the recipes, some that you dont evencraft anymore, you just see the ones that you want to make. a lot less scrolling.
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Oh you delirious designers.. I cant buy a workshop with hard earned gold? I have to join a guild and beg for points? That is a step backwards from the norm... 1 star...
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the price for special materials is just rediculos when it is very easy to get them from questing adventerours (sorry for any spelling mistakes)
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Customer: "Hi, Ineed some restoration herbs to heal my dying sister."
Me: "No you don't. What you REALLY need, is a shortsword."
Customer: "Oh yeah, I guess you're right."
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Now this upsets me. It's one thing to ask for money throughout the game, but to prevent players from continuing after playing so many days? BS. Big time. If this game didn't have that it'd be a 4.5/5, but because of the audacity of the developer, it's dropped to a 2/5 and is a 2 only because of the great gameplay
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I really enjoyed this game up until I purchased a 5k item improvement and after the fact was informed that i needed 'improvements' from guild members for this item to start working, just because i had purchased it with my hard earned gold instead of tokens. This is unacceptable.
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I think this game could be much better by making it singleplayer and therefore dropping the waiting and paying. The developer could've gotten at least 1750$ by winning the weekly and monthly 1st prize and that's not counting the combination with advertisement. I hope they will see that making monetary restrictions on a game doesn't pay and makes less players happy.
Sad way to spoil an otherwise great game.
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"Is this how you treat all your costumers?" YES! When i don't have what they are looking for, i try to give them something else that might replace it! What's so strange about doing that?!
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Sorry Edgebee Studios, but my time is precious. So if you want you can wait until tomorrow for me to play again. However if you donate 10 tokens(or just 10 bucks) right now, I will reconsider this and continue playing today. HOW DO YOU LIKE IT HUH?
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I thought, okay I spend tokens on this recipe, but I need tokens to buy the ingredients too?! Now I start to agree with those who say, you went a bit too far there...
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This is pretty accurate for what running a store is actually like, apart from the haggling. Especially the really rude customers.
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Great game. I even thought about purchasing one of the starter kits. Then I realized that the cost in Kreds would be nearly a hundred dollars! Are you kidding me?! Not a chance.
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I agree with everyone here I mean this game has lot's of potential and it deserves a 10/10 rating but with the token system this game is just another MMO game, I know everyone have said this before but with ads you can make a lot of money and if the game is free or at least doesn't have a token price on everything, people will start donating and trust me there are a lot of great games that don't have such systems but they are still getting lot's of money from their fans, donations and ads. All I want to say is - this game will never become as famous as other games unless the token system is either removed OR changed. Other than that 3/5 for now :\
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The game keeps your real money if you lose. Token items don't carry over. So the game can just screw you out of real money if it feels like it. I hope this doesn't become a trend on Kongregate
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You know, I wouldnt mind continuing this game if you could at least let me play for as many days as I wanted without having to pay for it. That is such a load of shit
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I LOVE this game. BUT the tokens part really do tick me off. I'd understand to pay if the game was to be on it's own like World of Warcraft, Minecraft. Stuff that's basicly a big company. But even they don't have "tokens" or Kreds or any of the sort. This is a flash game. Found over the internet with no download. There should be nothing that would cost in order to get them like the tokens in this, but I and other people will continue to play as far as it takes us without the tokens.
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This game could be great, and I only have one complain: Why 30mn wait between every day? That just bores whoever is playing and has no use.
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I share the feelings of many other people that the game is a bit broken in the amount of money necessary to actually pay to play and how frustrating it is to try and play with out paying. But what really stuck out to me that I don't see too many people talk about is the guild system. Its essential to the advancement of a store to have a guild, and yet there is no place to post a guild message, no option to mail a letter to all guild members in the mail page, no guild chat, no "apply for guild" page,.... no support for guilds at all. Its like they were a last minute addition that someone stuck in without the time to actually make them a fluid part of the game.
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To everybody who is complaining about the in-game purchase things: Don't worry. The beta test for S&P 2 has none of the annoying aspects of the game, but still has bonus items for items you can normally buy, or something not required for gameplay (Like days).
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3/5. It's actually an incredibly fun and well-made game, but the amount of limitations implemented to push people towards paying for a game of SNES graphics is laughable. As Thatguy and lolkiller point out in the comments, this game could have have been so much better with fewer token limitations.
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I have to agree with so many others: the balance between basic and premium content makes the game less than fun. I don't object to premium content, but it is such an enormous part of this game, and you have to spend so very much to unlock even a fraction of the content that I might as well go to the store and buy and real game with better production values. Idea 5. Execution: 4. premium content brings the rating down to 2, though.
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The game is great. Good fun. Problem is the tokens system. Restricting so much content to over-priced tokens isn't a great idea. One token works out to being about 0.5p/1 cent, but considering a lot of items require tokens in the tens and hundreds, that adds up. I know that tokens can be won in the daily gift feature, but even then that's only 5, and only a chance. Something that wouldn't significantly hurt the devs' income would be to give each player say, 5 tokens (the equivalent of 2.5p/5 cents, hardly a massive gift), each day they actually play - thus rewarding players for loyalty. This way, players are able to access the features that are token-exclusive, but they'd have to wait to accumulate enough tokens. The devs have to make money somehow, but being greedy about it isn't the best way. Just like in this game, trying to get more money from customers sometimes works; other times they just get frustrated, don't buy anything at all, and you lose a customer - a lose-lose situation.
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SUGGESTION : maybe you should put something like 10k = 1 token (well it's hard for low level people like me atm but i know low levels, get better and rich so they can buy upgrades and things ^^)
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If you want money from tokens - with regret, but fine - let it be, BUT let nonToken players enjoy it too. REMOVE the time limit between days... please... We can play without tokens, but waiting 15 min. for 2 min play - it's ridiculous... ._.
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i wish i could tell my thug to go to other shops dressed as an adventerer.then he would be like i need (item) to kill (thing) then give me the item,go back the next day and say "i woke up and i reallizied im to weak to take on that monster