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I don't comment much on this website. I only do when I feel a game is exceptionally fun to play and worth praise. This game is exceptionally fun to play, but unfortunately I'm not praising it at all. Waiting to play every few rounds (with the option of paying to play, which is despicable on a website like this) severely interrupts the flow of the game and makes me not want to touch it anymore. It's frustrating. I understand as a developer that produces quality games, you deserve what monetary compensation you manage to receive for your creation, however your egregious implementation of token demanding mechanics destroys the integrity of your product. Sorry, but it's just such a shame for such a unique and captivating game.
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Ok, so Ive set up a pretty well stocked shop. I got blacksmith and a tailor making the best weapons and clothing money can buy. But somehow this guy comes in EVERY single DAY asking for mana potions. Sometimes he even drops in twice the same day. Asking for potions. And when I tell him "no, sorry we dont have that" he gets angry and wanders off with only to come back again and ask the SAME damn question again. Why can I not just stab him in the eye?
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It might be nice if you were given a warning about improvements built using gold before taking the money. I've basically just blown 25k because of needing guild workers to make the carpenters room.
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Same as has been said here a lot. Great game, but too much bent on making money.. Just use adds or something. I'm probably going to keep playing this, but I'm never going to spend kreds on this..
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I've gotta toss my displeasure with this game into the hat with what seems like everyone else. The game has the potential to be an amazing game worth many hours of play, but the 15 minute wait and consistent bombardment ways to spend tokens gives this a 1/5. I'm curious if the developers are looking at the negative feedback and working on something that'll improve the overall gameplay.
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There should me a menu screen. Too many times, when I load up the game, I go to a different tab, and then come back to the game to realize that I've wasted a day.
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how great would it be if there was a mix between this game and a real RPG? like some players had shops while others actually went on adventures and bought stuff from you?
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"We just need to accept change." Uh, no. If we did, these games would pop up like rabbits. Instead we're sending a clear message. All the top comments, and all the low ratings are sending a very clear message. "$!@^ Tokens." Yes, we understand you need to eat, but you do NOT need to be a fat guy stroking a white cat.
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I need a big freaking sign on my shop saying DOES NOT STOCK POTIONS. I mean, get mad all you want, but my shop only has a blacksmith and a tailor in it >.>
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how is this on LATEST hot new games AGAIN??? this is the second time it happened. its not new, look at the date it was published
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I'm not opposed to giving the devs some money for a game I enjoy, but I am not going to feed this game quarters like it's an arcade machine. Give me the option to "buy" the game, and I'll give you $5 or something.
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Between making you join a guild to improve your shop, requiring tokens to get recipes, and limiting how many days you can complete, it seems like this game is designed purely to prevent people from playing it.
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does anyone think that when someone says that they failed a quest, that they are really just doing nothing to get a free item.
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It's ironic how the token system in this game angers people and causes them to vote this game down, thus making this game's rating fall short of what is required to be on kong's homepage, which would have undoubtedly brought in quite a nit of revenue.
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"I woke up this morning and I realized I'm too weak to fight that monster." Aww. That's too bad." "I'll try harder next time." You didn't even try.
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I thought that people were just whinging about the whole token thing and didn't find it that bad, right up until it forces you to wait between days, but gives the option to pay not to wait. One of the worst ideas ever. I'm torn between giving a high rating for gameplay, but a low rating as I don't think that a game forcing you to pay should be rated highly on a free games website. I'll save my higher ratings for games that respect the gamer.
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where's the option to have my thug beat up an adventurer that says they forgot to grab the loot? This game really needs it.
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I want to kill everyone who comes into my shop asking for an item I don't even have the crafter to make. "Hmm...I see you have a seamstress and an enchanter in your employ, but no blacksmith. Do you have any swords?" Not unless they're made out of leather and herbs.
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The monk's robe has been put in the wrong category of item. It's marked as armor rather than clothing. That means you'll never be able to sell a monk's robe to a monk, because they don't wear armor...
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WTF!? If you want armor, there is a perfectly good store over there! We sell "magic goods"! WHAT DO YOU NOT UNDERSTAND ABOUT THIS?!
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I don't have the attention to wait ten minutes... I'm going to leave, sorry. Perhaps I would stay if this was not here.
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First you let us collect many many points for the improvement and now it can be damaged?? Really?? Seriously??? Come on.. Plz change it back!!
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i would like to play that game more often; but like this i wont.. 2/5 because of your token stuff otherwise it would be a clear 5/5.. how disappointing
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I loved this game (note to loveD) until I found out that you need to wait 15 min to play 1 day. C'mon, is that really needed? I agree with EVERYONE ELSE. Post some ads. I'd rather watch a 30 sec vid or have an add in the corner (note the top comment) If I wanted to pay to play games, I'd be on facebook, not KONGREGATE.
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Really ought to consider different options for when you don't make ends meet on a given day. If you're even 1 gold short of making ends meet for the day you're forced to sell everything in your store and lose your employees.
Would be better if you could just sell things at incredibly poor rate (no haggling allowed) until you make ends meet for the day. If you can't, then bankrupt.