Idle Tower of Sin
by edwin_20k
Idle Tower of Sin
Tags for Idle Tower of Sin
Description
Idle Tower of Sin is an idle resource management game. Use cards, technologies and tools to help you reach the peak of the "Bloody Tower".
How to Play
Start by upgrading every resource building to lvl 1. Then concentrate on wood to build your first barracks. Use army from barracks to attack the tower and gain gold income.
Developer Updates
~~~New update-ver. 1.0.3
NOTE: This is the last content patch. Next patches will focus on bugs/balancing only.
-New graphics made by: (Henrique Lazarini(7Soul1) and D. Machin(VexedEnigma/PixelJustice)).
-New fonts.
-Interactive tutorial.
-Tower health lowered(lvl 700 new is equal to lvl ~350 old).
-Fixed some bugs(like prestige bonus tech points).
-Cost of godlike tools increased(from 100 to 150).
-Price of prestige increases bassed on current prestige level.
-If you have more than 500 cards in inventory you won’t be able to open new card packs.
-“Random cards” and “Card Packs” rarity chances rebalanced.
-“Random cards” have a higher chance to give higher rarity bonuses(~2x more).
-“Instant prestige” cost changed from flat 200 to 120 + 10 * current_prestige_points
-Added “select all resources/gold” option to resource exchange.
Comments
CDelli
Jul. 12, 2017
So at tower level 350+ and kingdom level 800+ game balance falls apart completely. I have maxed all resource buildings at level 999 and their respective upgrades at level 50. My daily ressource gain is around 100U, so the final ressource achievements would take 100 times the age of the universe to achieve. Also problematic is barracks which is at level 770 and becomes near impossible to upgrade anymore. My daily gold gain is in the area of < 1U with barracks upgrades costing 2.5U/level. By selling all resources I can buy around 3-4 more barracks levels per day. Yet this does virtually NOTHING as my army gain is in the area of 100T/day with tower HP being at over 100q/level. So this only leaves cards to go any further. Something between 50-75 cards can get me enough army for 1 more floor. Hope this helps to fix some of the balance issues
wretched666
Jun. 05, 2017
Scaling and progress is a bit slow. Upgrades jump from 50k to 1M all for 1%. Hope this will be rebalanced
Yes, I changed that. The game is still undergoing "rebalancing" untill I find that sweet spot. Plus I will add more features to speed up the progress.
KidA1515
Jun. 06, 2017
Progress speed needs a complete overhaul. Around level 50 of production buildings, progress slows to a crawl. XP progress slows to a crawl before level 25. Barracks/gold/tower progress is basically nonexistent without cards. I got to 18, mostly using cards. Cost ramp-up for upgrade buildings is insane. You've got a lot of interesting content in this game that nobody's ever going to see.
recentteen14
Jun. 29, 2017
Yeah, tech tree needs rebalanced badly- as does gold/army gain. 1 billion gold gains is nice at level 500, but when before that I was making 30 million and the next level of barracks costs 200 Quintillion it literally does nothing. Army- same thing, less then 100k with that part of the tech tree maxed out, best case scenario with buffs thats 4 million units per statue proc, and it takes 14.4 billion for my next floor. Clicking is useless, the 'flat gain' bonuses are nice at the start but don't do anything the moment your buildings start gaining over 1mil a level. The resource buildings themselves are fine, the cooldown upgrades are fine, the building upgrades screen is fine- but good lord the flat gain techs need a % gain overhaul or addition. Only way to get further is via lucky army card drops, because even if we sell a crazy amount of resources for the gold, the barracks still gives too little for the tradeoff.
ShiitakeWarrior
Jun. 05, 2017
"New DAIRY entry" // And yet there isn't a single cow in sight. =P