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Tuff on a guys ego to read those posts of blowing thru the game... especially if u're on u're fourth day trying to make it past ridiculous level. Not without it's share of bugs, as most new games are fraught to be, plus, the game is way, way to short (except for ridiculous level:). Overall, I find it to be a very entertaining and satisfying little game.
There are definitely some hard levels in there, keep at them :) Thanks for the comment, glad you are enjoying the game! Regarding the shortness of the game, at the moment focus is being directed at some of the technical issues a handful of users are experiencing, as making sure everyone is able to play the game is a priority, but more levels and content are coming!
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@eeottati_studios After juggling decoy enemies for a couple of minutes, once the last enemy is killed the level doesn't complete. Tried going to the menu and back, selling/building, etc. Only way to move on is to restart or exit level.
Thanks for the feedback, wingblack! Can I ask which browser you're using when this happens? EDIT: An update just went live (v1.3.0.0), would you mind checking whether or not the issue still occurs with this latest version? You can find the version number of the game on the Settings menu, upper left corner to make sure you're playing the latest version.
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It's unbelievable that such a simple game can be made so cpu intensive, and it's unbelievable for how little you think you can milk people out of their money. You seriously deserve to disappear from the gaming industry.
Thanks for the feedback, multifails! I apologize for the inconvenience, this is an issue that others have also reported, and it is still being looked into. It is not an issue I'm able to recreate on my end, so it has been a hard problem to troubleshoot so far.
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Check if there are air units. If only ground, build a boosted sudsinator and nothing else. If only air, build a boosted flak cannon. If both, build a short maze and a boosted lightning tower. Result = easy wins on hard for every level.
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The lootbox mechanic for tower unlocks is unnecessary busywork at best and frustratingly blatant cash grab at worst. Shame on you, you're better than this.
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Do you hate epileptics or what? Screen flashing is just painful. Also, tower selection shouldn't reset when calling new wave.
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So... how do I force the game to allow me to play? I'm on level 3, I select the level, then I select my loadout, then I select the difficulty level, and then I get a splitting headache because the game ignores me and goes back to the level select screen.
Hey mah98! In short, no, the game is not suppose to be so laggy, and it is being looked into. There are multiple reports of lag and I'm attempting to figure out why the game works just fine for most, and then runs very very slow for others. Thank you for your patience and for the browser feedback, every little bit helps!
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On the "Medallion" level, the enemies at the end started dropping hundreds of thousands of bubbles all at once, lagging the game and making me quit. I think the problem may be that I hit the elite Regens quite a bit, then teleported back, repeated a bunch, until I finally killed them.
Thanks for the feedback, 2CATteam! If you're referring to the Decoy enemies, they can become a nuisance if not killed quickly, but I will look into the issue of the lag. That should not be happening.
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The level "get it together" is bugged. If you kill splitters too early they jump straigt over the wall into the finish line.
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I HATE the fact that it removes the speed boost at the end of the level. sometimes i just rush it then have to wait for the lonnng wave of enemys to end while my bubblePorter teleports them back to the start which means more wait. Ughhhhhhh Also i have a suggestion : Add survival mode
Thanks for the feedback, Blazyefire23! The speed-boost button removal will be fixed. Just as a heads up, though, the hotkey for speed-up is still functional regardless of whether or not the button is shown.
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Loved the game besides that last level. All the work to get all the upgrades and stuff and then you find out the last level is like an elite beginner level. Ok, now to the point. This game needs a sandbox mode for the users to make their own maps and possibly a way to upload them for others to play. Trophies could help. You could be making a bit of money by using ad videos and the rewards could be towers, upgrade points, and gold. Keep up the great work!
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It is very slow and super laggy with a lot of bugs. Should have been published as an early access beta at this point and not a full game ;/
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Completed whole game on hard only in a day+, few restarts, one or two failures.
After 10-15 levels you occasionally get 2-3 towers with lvl4 and use them whole game.
I think it is too easy now, or evolve technics should be more expencive.
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every level or two the gui/graphics crashes. the game is still running cause i can hear the sounds but I cant do anything until I reload the page.
Hey lilkittyamy, can I ask which browser you're using for troubleshooting purposes? There are known issues for the game on FireFox 64-bit that are still being looked into. If you are having issues and are using FireFox, I would suggest trying either Chrome or Safari if you have the option. I apologize for the inconvenience, and thank you for the feedback!
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1st off, played the game all the way through. As it stands, the game is relatively enjoyable yet highly flawed. The aoe towers +range/spd are basically all you need for all but a few specialty lvls. Fundamental flaws: game speed is incredibly slow and if you send all it removes the speed up button, once you've beaten all lvls there is no way to grind to acquire anything (awful game design). This brings me to the cash shop, it is extremely poorly designed and either dev made it as a near joke because the game is so easy and rng rates so bad, or it was designed to be the center of this game and dev balance completely screwed it up into pointless. If its the 1st kuddos to dev for not forcing a cash shop garbage game on us. If its the 2nd, which the cynic in me suspects, look at something like king of towers, its a garbage model that you should abandon
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I'm on Firefox and like others the my game just freezes in the middle of map 2.
More specifically the render does.
The game still continues behind the scenes. and I can still hear the effects of clicking buttons on my keyboard.
There are known issues for the game on FireFox 64-bit that are still being looked into. If you are having issues and are using FireFox, I would suggest trying either Chrome or Safari if you have the option. I apologize for the inconvenience, and thank you for the feedback!
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Guess I can't play. FF64 user. I noticed the game uses a lot of memory to play. If I misclick anything (like trying to buy something I can't afford) the games graphics just stop working, but the game continues by the sound of it. Made it to the 3rd stage before the memory lagged to much.
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i love this type of games, but this game kinda brings me back to the past. it was a bubble game like this.anyways its a good game, good job devs
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Solid game, good performance on my old chrome book. I really like the upgrade mechanics and hero towers. The way ingame and premium currency is also handled well. Thank you for another solid installment in a solid series, and I look forward to seeing even more improvement in the future. 5/5
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that was disappointing, it lagged out and froze so i tried again and the same issue, but i can play other games while its going?
Hey Archangelkaz, can I ask which browser you're using for troubleshooting purposes? There are known issues for the game on FireFox 64-bit that are still being looked into. If you are having issues and are using FireFox, I would suggest trying either Chrome or Safari if you have the option. I apologize for the inconvenience, and thank you for the feedback!