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Game keeps freezeing up im using firefox game keeps playing in the background but the game screen freezes refreshing fixes it
There are known issues for the game on FireFox 64-bit that are still being looked into. If you are having issues and are using FireFox, I would suggest trying either Chrome or Safari if you have the option. I apologize for the inconvenience, and thank you for the feedback!
There are known issues for the game on FireFox 64-bit that are still being looked into. If you are having issues and are using FireFox, I would suggest trying either Chrome or Safari if you have the option. I apologize for the inconvenience, and thank you for the feedback!
There are known issues for the game on FireFox 64-bit that are still being looked into. If you are having issues and are using FireFox, I would suggest trying either Chrome or Safari if you have the option. I apologize for the inconvenience, and thank you for the feedback!
There are known issues for the game on FireFox 64-bit that are still being looked into. If you are having issues and are using FireFox, I would suggest trying either Chrome or Safari if you have the option. I apologize for the inconvenience, and thank you for the feedback!
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Spoilers* for construction and end of the line levels.
Construction, they will kill themselves over time, just build a maze
End of the line, advance the stages at the very start for lots of extra money.
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having trouble with ghost levels since i only have one ghost buster hero. The main problem is not knowing what towers can or can not hurt certain enemies. there is no way to tell for sure, can you add a way to see what towers can hurt what enemies? another example i unlocked a flak tower 2, with gold, but all it says is better than the first one, but i have no idea what enemies it can hurt, since i never saw the first one.
In regards to the vague tower description issue, this is something I thought I already addressed, but I must have missed some. Thank you for pointing this out, it'll be fixed. And I will look into getting a better enemy/tower correlation shown. Thanks!
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for your list, when you advance all the mobs, they still come out one group at a time, which is probably ok for lag purposes, but then the x3 button disappears after advancing the last mob, so i can't speed up at that point. can you put the x3 speed up somewhere else?
This is also good feedback, thanks again Fuzzyfsh! Just a heads up, you can still toggle the x3 speed-up via hotkey regardless of whether or not the button is present.
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After 1 mins 40 secs (running with clock a few times, open second level and quit repeatly) in Firefox (x64,59.0.2) problems started. Game will become heavy artifacts in graphics and overlay problems. Buttons and game seems funtional, only graphic output is overloaded
There are known issues for the game on FireFox 64-bit that are still being looked into. Until a solution is found, the game works just fine on Chrome or Safari. I apologize for the inconvenience, and thank you for the detailed feedback! Every little bit helps!
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would be nice if the selected tower would not unselect when pressing spacebar to advance to next enemy. i want to keep upgrading that tower.
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Perhaps the selfish wish of someone who wants everything handed to them on a platter, but I'm gonna whine anyway. Hover over the enemies button on the load-out screen and you get a view of the various bad guy icons whom u'll be trying to beat up next round. Hover over those icons, which mean nothing to probably most players, and the icons simply disappear. Instead, it'd be great if when hovering over them it would show a bit of info as to what they are and perhaps their stroung and weak points. Will learn that in due time I suppose but still.....
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Tried playing 3 times. On level 2 the game froze once, glitched out twice. The moment the glitch hits is when I either place or upgrade towers. It "shrinks" my field of vision to a small area centered around a tower. Screenshot available on dev's request. As it is now, this title is not yet fit for release. Firefox 59.0.1 (64-bit).
There are known issues for the game on FireFox 64-bit that are still being looked into. Until a solution is found, the game works just fine on Chrome or Safari. I apologize for the inconvenience!
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Worked fine for me on Firefox. I agree with some comments suggesting a fast-forward button. Watching a wave of "slow" walk across the screen to the towers isn't gripping!! Finding it very hard to get ranged scraps - I don't know if thats just me though? Making evolving hard
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I vote w/those who would like to see a speed-up button. It would really help out with those long marches thru the corridors. To release several waves at once, to combat those tedious marches, can be tandamont to sucide so u're stuck w/sucide or twiddling u're thumbs and watching:). Well, maybe it's not quite that bad:). Love the game regardless.
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Game works fine for me on Chrome but definitely needs a speedup button for those times when you can easily take on one group at a time but not multiple. I definitely ran into that a lot with multiple ghost waves.
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Aaaaaand... It just crashed in the opening menu area while I was writing the last comment. This game has something seriously wrong with it.
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Still can't complete level 2 but the main map seems to have moved on. When I play level 2 somewhere about half way through the enemies stop appearing and the controls have a limited response. However, I can HEAR enemies appearing and getting shot until the game finally locks uop completely. This last time it sounds like the final boss was defeated and, after a reboot from the lockup, the main map had level 3 available. However the game crashes in the load-out selection area. *sigh* I used to be such a big fan of all the bubble tanks games. It's like a completely different group did this one. Can't tell if I would like it better than previous ones. Since I can't play for ore than a minute or so. Ah well.
I apologize for the inconsistency, Selva. We're dealing with a lot of Flash/browser compatibility related issues right now that simply didn't exist in the past. I'm looking into all of these problems, I'll get to the bottom of it. To start, can I ask which browser you're using? Most issues being reported seem to be tied to FireFox at the moment.
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okay, so for those of you who want to play, it seems to work fine on Chrome. No idea why it works fine on Chrome but has the image freeze problem on Firefox, but at least one browser works properly.
Thanks for the feedback! A lot of the issues being reported seem to be linked to FireFox, so I would definitely second your advice of trying either Chrome or Safari, if available. I'm looking into the freeze problem, but currently haven't been able to reproduce it on my end. I'll get to the bottom of it.
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The game video keeps freezing on me, using Firefox. Can tell the game is still playing, audio continues and you can hear bubbles popping, but video freezes and game is unplayable until refreshing.
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something new today. all my progress wiped, no levels to choose from, money at zero, inventory empty. Unable to start anything, reloaded the page - didnt help
There seems to be a delay when retrieving user data from the server at times, which breaks things. I'm looking into this issue now, should be fixed soon. Thanks for all the feedback!
This is actually how it should work, just a lack of display of information as to why... I'll add more explanation to the game. When you beat the level on Hard, it back-fills difficulty completions for the level, and rewards you for those levels at that time, so when you played Medium again it had just already given you that reward when you beat it on Hard. I'll add something so that it's more transparent. Thanks for the feedback!
There seems to be a delay when retrieving user data from the server at times, which breaks things. I'm looking into this issue now, should be fixed soon. Thanks for all the feedback!
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I have to restart often as the game freezes often. It seems to happen most often right after I try to evolve a tower, so now I'm trying to avoid evolving towers.
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I opened up the tower inventory when I first started the game and It can not be closed it makes the little closing noise but it does not move, also if I click on inventory again it just opens another one up on top of it. I just reloaded and I realized for whatever reason the first time I started it the level select did not load in so that may have been the problem. Chrome v0.9.4.8
The tower inventory problem definitely seems to have originated at the level select no-load, I will look into this. It sounds like there was an issue connecting to the server, which would cause all sorts of issues. Thanks for the feedback, Elijah1111!
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On the second level as I killed one wave the game just became a small box. Only showing me what was directly in the middle of the game screen. It's also frozen.
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I'm playing on Mozilla Firefox and it's version 0.9.4.6. It seems to happen the most when something new happens like I lose a life for the first time or a new enemy appears
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For some reason the game is extremely laggy when selecting, placing, and upgrading towers. Freezes for half a second each time. Other than that it's an okay game so far, though I'm currently still a bigger fan of the games made by Hero Interactive.
Thanks for the feedback! For troubleshooting purposes can I ask what browser you're using? Others have reported a similar issue, which I've been unable to reproduce, so any/all information is helpful. Thanks in advance!
Hey jthames, what exactly happens when the game is loaded? Does it just not load at all, or is there a point during the load process where it seems to just stop? Thanks in advance!
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Would be nice if there was some variation to playstyle. As of right now, once you get Area Sudsinator leveled up, you pretty much win every map easily. two upgrades, evolve it to lvl 4. Done. on maps with ghosts, add flak and the other one. There really isn't a challenge after the 6th or 7th map.
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I was placing towers and for some reason none of the newly placed towers after my original HERO tower seemed to fire. I also built a tower on top of a mob about to hit the end and it froze him in my tower. When I sold the tower at the end of the level the mob magically disappeared and I won.
Thank you for the feedback, Scarotum! Was there any lag occurring at the time of these issues? Any/all feedback is greatly appreciated, thanks in advance!
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Stupid high memory usage. This needs a lot of the fat trimmed before it continues. Lot of resources also stored locally that never seem to be called on. I get it's beta, but feels a little more alpha +. Hope it comes together over time.
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As soon as I get past the intro, my frame rate drops to 2.2 and stays there. Currently using firefox, also tested on Chrome.
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Okay I want to like the game but it seems every couple of minutes while I'm playing the screen will freeze...I can keep playing the game and the sounds continue but I cannot see anything that is going on
Can I ask which browser you're using? Also, has the issue continued since more recent builds? If you go to the Settings panel, on the upper left side of the panel there's an identifier display followed by a version number, something like "v0.9.4.6" or similar. I would be interested to hear if the same issue are still happening with the current build. Clearing your cache can force a pull of the most recent build if it seems you don't have it.
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scrap rewards could need some rebalancing. after beating almost all levels (besides two) I did unlock most of the towers. However, while I'm sitting on ~60 time reduction scraps, I have 0 ranged ones. Kind of either rebalance, or give an option to trade 2:1 ingame would be nice.
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For those mentioning about choosing hard and having the score recorded as normal, that happens when you use the restart option. "Restart" is normal difficulty by default.
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Ok, so my initial response was a bit mixed, between hugely enjoying the game and frustrated at the few game ending bugs. I mean, who would have thought, day 1 beta release...my bad. So the dev seems to be on point here. Frequent responses, all the good signs this game might go somewhere. My save came back btw, ty. Here's hoping for many continued improvements to come. 5/5