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You can't have a game where I'm winning 6-4, make the opponent hit low, have the bird skim on the top of the net, hit my side, proceed to win 2 more rounds making me lose, and not expect me to say that the Robotron 2000 is horrible.
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Ok, I beat the game with everyone now, and their blurbs are funny. For the people who think there aren't difficulties: Robotron (both models) is easy mode, Average Joe (Jr) is hard mode, and everyone else is normal mode.
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I feel like this game perfectly illustrates why Badminton doesn't allow walls or double-hits, as that's the way I score all my points.
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I wish there were mouse controls for everyone. I picked robotron because I only wanted to play with the mouse, not because I wanted a busted character, and now that's the only character I can play.
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I like playing as robotron because it isn't even remotely fair for my opponents. "How is this fair?" They ask. "He can fly!" "Too bad!" I answer, as I spike another lob right in front of them and they spike it into the net.
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seems like it decides to overhand or underhand swing on it's own, even if that swing isn't the best idea at that time.
If you gave us a way to control the type of swing (one extra button)...I'd find it more playable
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I fell like a mofo-ing allstar when i hit the shuttlecock and it falls on the net and off into my side but i only just hit it again and it hits the ground on my opponents side.
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About to win the second time, on the last opponent, 1 point from winning. Suddenly, the computer opponent learns to jump for the first time....
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whoever was developing this game should really find something else to do with his time... how f**king bad you have to f**k up to make a lagging stick game is beyond my imagination
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It is pretty frustrating that I have to depend on my guy to determine whether he should do a over head swing or a underhanded one with most of the time he chooses wrong.
Instead of making it change between one swing or another based on where the badminton is based on the player just give us 1 more button to press so that WE can choose when to do a under/over head swing.
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Nonstop lagging. Everytime I swing it locks up for several seconds which means I can never hit it and constantly lose.
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The game certainly seems to lag upon reaching the invisible man. i would assume that it's due to the particle effect surrounding him, so maybe tone it down a bit?