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Comments for Micro Tower Defense

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hoppaphant

Aug. 15, 2009

Under rating threshold (show) this games sucks!!!!!

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DrunkenPorpoise

Jul. 13, 2009

Under rating threshold (show) heh its not bad

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Caliber199

Mar. 29, 2009

Under rating threshold (show) i called every wave of the entire game on accident

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suvius4

Mar. 25, 2009

Under rating threshold (show) really small but a good game.

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egmcmac

Mar. 14, 2009

Under rating threshold (show) play micro tower defense 2, this game is pretty much discontinued, so rip on it all you want.

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Winyetta

Mar. 14, 2009

Under rating threshold (show) OK, well. The game still needs tweaking mate. The thing is: After about 8-10 waves, I almost get killed, but after those waves, it's easy as pie. I have basically unlimited money for the area effect towers are simply killing everything and anything on screen if I build enough. Also, the size of the game is waaaaay too small, you need to resize it I think, I'm using 1280x1024 and the entire game was about 2 inches in height and then like 10-11 inches in width. The graphics are secondary, it wouldn't be bad if it was better, but I think graphics aren't the most important in this type of game.

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DeNiro

Mar. 13, 2009

Under rating threshold (show) Hi, this is my first time here. I went to try a free game, but there is only these green lines and tiny dots on the screen? I have a big screen, but still I feel like playing some handheld from the 80s.. Is something wrong? Must I aqquire more RAMS for my Personal Computer or maybe an external harddrive with gps might help? Please help!!1! I accidentally the whole money on my PC!! Seriously.. wtf..The tower details stops working once a tower is fully upgraded. And oh man is the upgrade benefits screwed up. Firetower last upgrade goes from 16->60! Unbiased.

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egmcmac

Mar. 09, 2009

Under rating threshold (show) NEW UPDATE March 9th 2009: Tried to make the game a little more difficult.

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Lost_Wisdom

Mar. 05, 2009

Under rating threshold (show) Nice game, just a bit easy :) don't underestimate us, give us a challenge ;) I'd rather die 10 times trying a harder game, than finish an easy game first try and then playing it again...

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HeerPeer

Mar. 04, 2009

Under rating threshold (show) its waaay to easy, once u make money u can buy a completed red and put them very close next to each other, i had like 20 red towers at start gate and no minion could come through, but fun for first game 3/5!

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xpanterx

Feb. 28, 2009

Under rating threshold (show) Does this game come with a free microscope?

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bunny75

Feb. 26, 2009

Under rating threshold (show) it would also make it better if it ends. the waves are finished but i can still build whatever i want.

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bunny75

Feb. 26, 2009

Under rating threshold (show) it is still bugged when you upgrade a tower all my towers have the same now as a fire just before final upgrade (final upgrade doesn't work). further it is a nice starting game try to make the map bigger and some more towers it will be great until bugs fixed 3/5

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MhUser

Feb. 24, 2009

Under rating threshold (show) 1979332

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gamer1337

Feb. 23, 2009

Under rating threshold (show) 5000 gold and only 4 max towers good starting game keep going

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egmcmac

Feb. 23, 2009

Under rating threshold (show) Later tonight I will focus on adding some hard levels.

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Space2050

Feb. 23, 2009

Under rating threshold (show) Game too easy Score: 1,238,337 Wave 35 5275 Gold remaining

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egmcmac

Feb. 23, 2009

Under rating threshold (show) I tried to up the graphics a bit. I also fixed some balancing issues. Any unbalanced levels you find, please leave a comment and I will fix ASAP. Also, I slowed down the speed of all the creeps, and fixed up the map so it has a longer path. I also added a mute/unmute button.

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TheKeeperofHam

Feb. 23, 2009

Under rating threshold (show) It is a good start but the path was too short, the upgrades for the towers were not good enough and it was really hard!!! Right now 2/5 but if you balance it out a little bit ill give 3/5 maybe 4/5 if it is really good.

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Poozy101

Feb. 23, 2009

Under rating threshold (show) its also too easy, like once u start to do goodon the 1st 3 lvls, u auto win

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Poozy101

Feb. 23, 2009

Under rating threshold (show) game sux in general, wuld bnice to show strength and weKNWESSES OF ENEMIES

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windgecko

Feb. 23, 2009

Under rating threshold (show) on wave 3 a bunch got sent out and i could not stop them.

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huzzah

Feb. 23, 2009

Under rating threshold (show) OK, after replaying I can see now that the bar to the right of your $ shows the different levels. And that clicking the bar advances sends the next wave. The problem is that there's no way of knowing the actual # of creeps in each level. I'd still like to see more balance and improved timing. Wave 3, for instance, begins almost immediately after the final Wave 2 creep is released, and the Wave 3 creeps are bunched close together. I've played 4 or 5 times and I've yet to get through Wave 3 without leaking 4-6 creeps.

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KrazyNitro

Feb. 23, 2009

Under rating threshold (show) 2nd on all time best :D (game was good 3/5) needs updates, has potential :)

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provoked

Feb. 23, 2009

Under rating threshold (show) needs some more stuff like a buy more lives feature and more balancing on some stuff

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PHDEarthworm

Feb. 23, 2009

Under rating threshold (show) yeah, needs a formal 'Game Over' after level 35. Good start for a TD game.

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Zeshin

Feb. 23, 2009

Under rating threshold (show) Towers upgrade cost increase, but the gain does not. A red tower costs 15g for 2 dmg, the first upgrade costs 20 and give 2 more dmg, second upgrade costs 50g (!) and give another 2 dmg. This is bad - it is thus better to build many level 1 turrents before upgrading. However the creep's health increase much more than you are able to build, and the gold you get does not increase in proportion. It does seem like you've gone for simplicity, and that is good, but the first step before doing anything else is to balance tower damage/cost with creep health/reward. Then add graphics and features.

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Zeshin

Feb. 23, 2009

Under rating threshold (show) Mute button! Reset button! It's very hard for being "micro". Interesting concept, would be a nice Vista gadget...

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Repneiras

Feb. 22, 2009

Under rating threshold (show) Very nice game going here, although another thing it needs is increased gold rate for creeps killed (I only received two gold for a 250hp monster)

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huzzah

Feb. 22, 2009

Under rating threshold (show) Nice to see you taking the criticism and retooling your work accordingly. While I am not a stickler for graphics in web games, especially ones by amateurs, I think you should consider refining yours at some point. Before that, however, I think you should address other issues. I agree that the map should be larger and the path longer and with more turns. I think we're supposed to press the "Start wave X" button fr the next wave, but several waves start immediately after the preceding one. And the game speed needs to be turned down. With the current map the creatures should move through half as fast as they do. Keep working! You've got a decent foundation here.

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ayumilove

Feb. 22, 2009

Under rating threshold (show) oh yeah, you might want to show a button or text to tell user where to get the next wave in.

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ayumilove

Feb. 22, 2009

Under rating threshold (show) reset button creates a new page on this game o_o my flame thrower does not target the monster that is nearing the escape route.

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egmcmac

Feb. 22, 2009

Under rating threshold (show) Just updated. A little balancing. Please leave some suggestions. Will work on it more tomorrow.

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jwojcicki

Feb. 22, 2009

Under rating threshold (show) Needs balancing, if it is balanced, ill give it a 4/5. Right now its 3/5.

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egmcmac

Feb. 22, 2009

Under rating threshold (show) I'm sorry about this. I have many bugs and stuff to fix. Its still in beta stage. I'm just showing you the start. IM SORRY FOR IT SUCKING. I'm a new programmer just trying to figure some stuff out.

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keith075

Feb. 22, 2009

Under rating threshold (show) I love tower defense games, even if most cannot compare to the original. This one was poorly thought out though...the player needs a chance to win in order for it to be enjoyable. I hate to give a bad rating to any newer programmer, but this one's just not ready to be posted. The game would be a 3/5 even with the basic graphics if there was some type of balance. For now...I'll hold off rating it with hopes the developer finishes what he started.

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Jade_E

Feb. 22, 2009

Under rating threshold (show) When you beat the game (wave 35) without dying, there's no 'game over' screen so you can't submit your score. It just sits there forever.

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DNor

Feb. 22, 2009

Under rating threshold (show) a little too hard and path is incredibley short. 3/5

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Morgoth_Melkor

Feb. 22, 2009

Under rating threshold (show) *yawn*

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wolffeathers

Feb. 22, 2009

Under rating threshold (show) Needs more towers, better looking movement of the creeps, and a larger map at least, if not different maps. And the having to refresh sucks.

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william740

Feb. 22, 2009

Under rating threshold (show) Horrible game!!

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Maharal

Feb. 22, 2009

Under rating threshold (show) Wave 2 is already chaotic…!

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bucky1313

Feb. 22, 2009

Under rating threshold (show) so dumb like impossible this is so so so so so so so so dumb

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dudewithwepon

Feb. 22, 2009

Under rating threshold (show) ...not the best game

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drokekuma

Feb. 22, 2009

Under rating threshold (show) woot... highest score... for now

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deandog08

Feb. 22, 2009

Under rating threshold (show) this game sucks bad

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wxve

Feb. 22, 2009

Under rating threshold (show) pretty good 3rd =D

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Harleagh

Feb. 22, 2009

Under rating threshold (show) so.... once the game is done you have to refresh? That's not right at all.

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A_Wise_Fish

Feb. 22, 2009

Under rating threshold (show) erm... its another basic tower defence game =/

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go510

Feb. 22, 2009

Under rating threshold (show) im'a first

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(0)

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