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OK, well. The game still needs tweaking mate. The thing is: After about 8-10 waves, I almost get killed, but after those waves, it's easy as pie. I have basically unlimited money for the area effect towers are simply killing everything and anything on screen if I build enough. Also, the size of the game is waaaaay too small, you need to resize it I think, I'm using 1280x1024 and the entire game was about 2 inches in height and then like 10-11 inches in width. The graphics are secondary, it wouldn't be bad if it was better, but I think graphics aren't the most important in this type of game.
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Hi, this is my first time here. I went to try a free game, but there is only these green lines and tiny dots on the screen? I have a big screen, but still I feel like playing some handheld from the 80s.. Is something wrong? Must I aqquire more RAMS for my Personal Computer or maybe an external harddrive with gps might help? Please help!!1! I accidentally the whole money on my PC!! Seriously.. wtf..The tower details stops working once a tower is fully upgraded. And oh man is the upgrade benefits screwed up. Firetower last upgrade goes from 16->60! Unbiased.
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Nice game, just a bit easy :) don't underestimate us, give us a challenge ;) I'd rather die 10 times trying a harder game, than finish an easy game first try and then playing it again...
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its waaay to easy, once u make money u can buy a completed red and put them very close next to each other, i had like 20 red towers at start gate and no minion could come through, but fun for first game 3/5!
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it is still bugged when you upgrade a tower all my towers have the same now as a fire just before final upgrade (final upgrade doesn't work).
further it is a nice starting game try to make the map bigger and some more towers it will be great
until bugs fixed 3/5
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I tried to up the graphics a bit. I also fixed some balancing issues. Any unbalanced levels you find, please leave a comment and I will fix ASAP. Also, I slowed down the speed of all the creeps, and fixed up the map so it has a longer path. I also added a mute/unmute button.
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It is a good start but the path was too short, the upgrades for the towers were not good enough and it was really hard!!!
Right now 2/5 but if you balance it out a little bit ill give 3/5 maybe 4/5 if it is really good.
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OK, after replaying I can see now that the bar to the right of your $ shows the different levels. And that clicking the bar advances sends the next wave. The problem is that there's no way of knowing the actual # of creeps in each level. I'd still like to see more balance and improved timing. Wave 3, for instance, begins almost immediately after the final Wave 2 creep is released, and the Wave 3 creeps are bunched close together. I've played 4 or 5 times and I've yet to get through Wave 3 without leaking 4-6 creeps.
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Towers upgrade cost increase, but the gain does not. A red tower costs 15g for 2 dmg, the first upgrade costs 20 and give 2 more dmg, second upgrade costs 50g (!) and give another 2 dmg. This is bad - it is thus better to build many level 1 turrents before upgrading. However the creep's health increase much more than you are able to build, and the gold you get does not increase in proportion.
It does seem like you've gone for simplicity, and that is good, but the first step before doing anything else is to balance tower damage/cost with creep health/reward. Then add graphics and features.
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Very nice game going here, although another thing it needs is increased gold rate for creeps killed (I only received two gold for a 250hp monster)
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Nice to see you taking the criticism and retooling your work accordingly. While I am not a stickler for graphics in web games, especially ones by amateurs, I think you should consider refining yours at some point. Before that, however, I think you should address other issues. I agree that the map should be larger and the path longer and with more turns. I think we're supposed to press the "Start wave X" button fr the next wave, but several waves start immediately after the preceding one. And the game speed needs to be turned down. With the current map the creatures should move through half as fast as they do. Keep working! You've got a decent foundation here.
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reset button creates a new page on this game o_o
my flame thrower does not target the monster that is nearing the escape route.
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I'm sorry about this. I have many bugs and stuff to fix. Its still in beta stage. I'm just showing you the start. IM SORRY FOR IT SUCKING.
I'm a new programmer just trying to figure some stuff out.
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I love tower defense games, even if most cannot compare to the original. This one was poorly thought out though...the player needs a chance to win in order for it to be enjoyable. I hate to give a bad rating to any newer programmer, but this one's just not ready to be posted. The game would be a 3/5 even with the basic graphics if there was some type of balance. For now...I'll hold off rating it with hopes the developer finishes what he started.
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When you beat the game (wave 35) without dying, there's no 'game over' screen so you can't submit your score. It just sits there forever.
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Needs more towers, better looking movement of the creeps, and a larger map at least, if not different maps.
And the having to refresh sucks.