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Have you considered adding a 'days to achieve next level' for the research and jobs? It'd be nice to see how long each level would take at the current rate.
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I'm CEO, have several millions in the bank, a whole crew cooking for me. I own a mention and several houses. I'm the best programmer in the world. All this I achieved whithin a handfull of years working. I hope there won't be a .com crash.
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sometimes resetting doesnt give Tachyons im at 9 resets (start playing after the increase to 100 base) and only have 660 and never spend any
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I got a problem , when i clicked twice to buy Research Queue it gave me negative Tachyons :/ (like i bought it twice)
Sorry, but no. The more you work, the less happy you are, the less energy you have. That's why there's also XP/day, it usually makes sense to optimize that.
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It would be nice if night mode changed the text color more, it's pretty hard to see most of it against the black background. I'd recommend literally any colors other than dark blue and dark gray.
No, but another user said something similar. I wonder if it's just not presented optimally, or if some users hit a relatively rare bug. Interest shouldn't be connected to income at all, just how much money you have.
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Hint to players: If you don't like the unpaid intern boost that level once early in the game and you are done faster for ALL other replays.
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Personally, I'm ok with the "speed" of the game. it's an Idle game with high advantage if active switching jobs and researches (and see that can automate on late game), or you can just use the Run grinding on some skill.
On the other hand I would like more Tachyons unlocks, both permanent and single use.
Ofc other skills, job, life milestones,.... please expand it.
About the Auto-boost, I'm expecting it activates each boost when it's ready!!
already addicted to game ^^
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Ive gotta give it to ya, this is the most fun and engaging idle game ive played in a long long time. 5/5 better than Accelerator idle
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For those wondering where the name of the game comes from, you really should watch this movie: https://www.filmaffinity.com/en/film245798.html
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Lower job titles, current or max level, should give an exp boost with diminishing returns, the first level down(or up) can give 50% bonus, then 25%, then 12.5% etc. efficiency. So CTO gives 50% of its bonus to CEO. This way you can RP the Down To Earth CEO who cares about his workers and knows their struggles from working those jobs himself and even takes those roles every now and then to relearn what their issues are. I would make a minimum floor of 1% bonus to CEO from Juinor and a .5% from Intern.
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unpaid intern should either give you a boost to programming exp linearly or multiplicatively, either +2 a level or +2% a level. Im leaning towards +2%.
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One the one hand, I am liking this so far. On the other hand, the reset currency, tachyons... none of eht is n the market is even remotely appealing compared to the cost. Realistically, most of it isn't all that appealing at all. I'd far rather spend this sort of stuff on some small but permanent boost than spend it on one shot boosts or automation.
Thanks for your feedback! I want to put some work into the Market. Any feedback about market items, prices, etc is appreciated -- hard to get that stuff right. EDIT: small update to the market today, two new items that should make idling somewhat more viable.
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Food can be expanded upon to include healthiness vs taste which taste affects happiness, each of the teirs already can basically have a slider for it where the current stats are defaulted to the middle.
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For Health there should be a "Sedentary" effect that increases with sitting jobs (all Yugle jobs are 100% sedentary, except for intern which is 99% movement just for the luls, and for the BunMasters it increases with each higher level). There should be another time slot for exercise to decrease the negative effect.
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Dkpure... Watch Groundhog Day. Also, I've noticed the game keeps trying to calculate how long I've been gone even if I'm interacting with the game, changing tabs, etc... This happened before, but it's constant today. :/
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Something that could also be done, is single upgrades for cash on each job, say for burger flipper you can get a special spatula which does something, resets on life and doesn't cost upkeep.
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The only improvements I can think for the rpestige system is to have more things to buy, whether it be permanent or single life uses. Imo, being able to buy upgrades (say 20% more exp for this life) for single lives and accross them all would be very benaficial, as well as there either being more achievements or rebalanced costs and tech bonuses from achievements to make them feel like they are important milestones for progression. They currently feel very lackluster.
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Have been playing the game for a handful of hours now. Personally I feel the start is a little slow and tedious, but hey starting something always is. Great game all around and very in depth so you dont get through everything in a short time like many idle games. Cheers!
Thanks :) Yeah until the first reset it is somewhat slow and I think a little off putting to many players. Maybe could improve that by making the beginning more 'unfolding', as others suggested.
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couple of bugs. the auto boost doesn't work it never activates my boosts. second the interest rate slows down the lover my actual net income is regardless of savings.
Auto Boost should activate only when all boosts are ready (because of stacking). Does that not work? Or would you expect it to activate each boost when it's ready? About the interest rate, could you explain more what you mean?
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I would like to be able to work more than one job at a time (still constrained to total hours, but then I might be able to do that whole unpaid internship without getting too unhappy and going broke)
Auto Boost should activate only when all boosts are ready (because of stacking). Does that not work? Or would you expect it to activate each boost when it's ready?
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Really fun game. 4/5 once more content gets added (Job lines and researches as well as a revamped prestige system) 5/5 easily. I hope to see you around dev!
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"Then put your little hand in mine... there ain't no hill or mountain we can't climb... babe... I got you babe... I got you babe..."
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The only complaint I have after playing for several hours is that Tachyons are useless for so long. After 4 resets I dont have enough for even 1 unlock yet. It feels like the currency is too low initially. If it isn't a system that is meant to be obtained quickly, then perhaps make it so that it doesn't show up until later in the game.
Overall this is really fleshed out compared to what Im used to seeing released on Kong. Solid 4/5 and with a bit of polish I could see myself raising that to 5/5