Under rating threshold (hideshow)
Some indication of what way the enemies will be coming from at the start of the level would be nice.
Target selection needs some work, towers regularly target enemies that are far from the exit as closer enemies get past.
An option to have the enemies health bars always displayed would be nice.
Under rating threshold (hideshow)
pretty basic. It needs a marker telling where the enemy is coming from, and having more types of towers and upgrade ability would be nice.
Under rating threshold (hideshow)
not bad, but very average, (like people have mentioned.) I also swear that I have played a different game almost identical to this, anyway, 3/5 for me, average, but not bad.