Under rating threshold (hideshow)
danaas: For "Assassins": focus on the light green enemy first. In the first turn, use 5 villagers to move to green from the south. Only use non-swamp. Second turn: use a villagers to get a pikeman to the field next to his town and villagers to block the other fields so he doesn't cut you off. Use a knight in the thrid turn to get the town. Then use pikmen and later knight to protect your town while taking out red then yellow. Watch the income of your enemies to know when to switch.
Under rating threshold (hideshow)
It would be awesome if there was a multiplayer/local part of the game so you could take turns playing with a friend or something
Under rating threshold (hideshow)
@smolkakyoin: As we're told in the "Rivals" section of the in-game, everyone is in it for themselves. If you don't provoke them, your rivals may focus on others first, but don't expect them to ignore an easy opening or an obvious threat. They act petty and selfish, much like real people.
Under rating threshold (hideshow)
Good game, but the fact that clans you're friendly with will literally try their hardest to take your land (one made a knight simply to cut off my kingdoms) is kinda dumb, especially since they get so mad when you take theirs.
Under rating threshold (hideshow)
wait, my konkr.io progress is actually not lose, but my KONGREGATE progress lose, so i could simple import my progress! ITS FIXED!
Under rating threshold (hideshow)
Wait; I just moused over an opponent and he asked "Nice day for fishing, ain't it?" Did someone promote Baelin to king? :D
Under rating threshold (hideshow)
Hey there is a glitch when you win to rewind all the way to the beginning and be done in one turn. I enjoy the game and it is truly brutal to play. I got most of the beginner level under 9 turns but this just makes it to easy. Sucks for those cheaters out there but bottleneck had me at 14 turns and now down to one. This is just for the developer.... Fun game.
Under rating threshold (hideshow)
how does rivals exact work? i dont want "gamble" like play so i always caculate money in every turn and try to block enemy use least things possible (like use a power 1 unit block 2 land in a tiny gap, so enemy need use at least two power 2 unit to attack my unit in 1 turn)(even that mean i need going back a bit), i think the only reason im bad on this game is that i dont fully understand how does the bot actual think, i really need a guide for it
Under rating threshold (hideshow)
Similar to FroggieG's comment below, it would be cool to see how many people in total have completed a given level on a given difficulty. Am I in the top 1,000? Top 100? I'd like to know!
Under rating threshold (hideshow)
Feature I think would be interesting: the ability to see how many turns it took other people to complete a level. When I've done particularly bad or really well, I kinda want to see how other poeple have done, to see if I've really done well or if it was just easy, or if I did poorly or if it was just hard.
Under rating threshold (hideshow)
It's an interesting puzzle game - the AI always makes the same move. It's very annoying however, when they have large income or Villager pool and next turn, you suddenly loose everything OR you spend so many turns waiting and the AI expands everywhere.
Under rating threshold (hideshow)
"Inside a house" may be the best level yet. A perfect balance of difficulty vs trial & error. In the end, I won due to brown bankrupting the green at the right moment, nothing I could have predicted.
Under rating threshold (hideshow)
This game is the last one I have for the Iron Fire and Explosions and it is pretty enjoyable and a lot less painful then the others. :) (Ahem, mergest kingdom...)
Under rating threshold (hideshow)
For insomnia, take advantage of pikemen surrounded swampland to protect yourself on one side - the enemy needs a hero to take swampland protected by a pikeman, which they're not going to bother with while fighting someone else. This lets you focus your forces on one enemy, and once you can get their mines, you've pretty much got the map won.
Under rating threshold (hideshow)
Crimsonshadow97, the reason why they're attacking you is because you're leaving yourself open. Green smiles doesn't mean "I'm allying myself with you." It means "I'll take that into my cost-benefit analysis."
If you leave yourself open and allow them to gain a huge benefit from attacking you, and expanding into the more dangerous enemies is more dangerous for them, then they'll gladly attack you if it means making things better for them.
Under rating threshold (hideshow)
Great game! keep coming back to this one.
A level editor would be awesome. Some sort of tower to increase the surrounding hexes +1 value. And the water stuff everyone else is suggesting