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Great game! keep coming back to this one.
A level editor would be awesome. Some sort of tower to increase the surrounding hexes +1 value. And the water stuff everyone else is suggesting
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Would love to see a game mode with ships and water combat, and instead of castles in the water you could have lighthouses or something
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Took awhile, but I got all the advancements. The additional content is nice for the 80 hard mode levels, since you can skip some maps in the main map. Great game!
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Goldrush is one of the best strategy scenarios. After a few tries using my usual aggressive strategy, I managed to do it in 51 turns. Then I realized that was best to place pikeman on strategic swamp locations and beat it in 19 turns.
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the does not support webGL error sometimes shows when you dont have enough memory, try closing a few programs then reload game
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@tigra: It is kind of a try-and-error level. Try experimenting with dividing the enemy's land, so it has the least amount of gold left. What worked for me (and spoiler if there is only one solution): for the first move, expand diagonally to the top left from the most left hexagonal by villagers, then expand diagonally from the middle part to the top right with 3 more villagers (creating a V shape land). If you did it right, you'll have 20 gold left and the two knights can't get paid.
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I've been playing this a couple times a week for the past few months without problem but today I get a message saying "Your browser/device does not seem to support WebGL, which is required to run this game. Sorry!"
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Backstab: Don't do anything for the first 5 moves or so, wait for an opportunity to kill a town (they go bankrupt), then attack and place the tower in the middle of your towns. From there, you should be able to just wait and defeat 3 towns (1 of each colour). Tactically gain hexagons from there and try to let the towns fight amongst themselves.
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Before Bed Time is frustrating, but theres no RNG like Knight Before Christmas. On Bed, your bottom 2 towns are dead, make sure they don't have gold in them when the enemy takes them. Focus on consolidating the top and safely expanding. Let bottom fight, brown should win and then bottleneck them with a knight backed up with a spearman to force them into a hero and knight, let them run out of money, counter and you've got it. 14 turns is my best there, but it feels like it could be done faster if the bottom 2 towns could be utilized somehow.
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Oh and assuming yellow gets the stuff at the bottom, force them into getting a hero, let them lose everything and counter attack them hard. Best I've done so far is 17 turns.
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Knights before Christmas is slightly RNG. If the present goes wrong from the red tree, you lose. If by turn 6 you still have a knight, 2 peasants and have removed the gray above you, you're on the right track. Just have to hope bottom gray doesn't get both bandit camps and all 4 presents in 1 turn, then steamroll everyone.
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@jeremyS2109 Yeah, I can not, for the life of me, win 'Knights before Christmas' and 'Before Bed Time'. Great game overall, though.
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extreamly simply advanced a wonderfully addicting game i cant get enough of flash games nowadays are kinda aweful but this is a amazing game
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Easily one of the best games on Kong, even pre "idle-cashgrab" era. Love the different ways the mechanics can be used and the fact that it keeps getting maps. A gift the keeps on giving.
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Finally beat surrounded! Only... 51 turns. I got reset back to essentially 0 a couple times, but what a satisfying win!
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@mario_light: While you can't directly capture the isolated kingdom in Lazania, you should get a surrender once you dominate the rest of the map. I'm not sure why the extra needs to be there in the first place, though.
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new features suggestions: 1.) able to ship units across the sea. 2.) Portals for units trasfer. 3.) naval battle? 4.)Campaign Expedition, which allows players to bring certain units and/or gold to next map.
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@jopie445: Try reading the instructions. Click the "?". There are already hotkeys for those things, including I might add, numerals for troops. May not work with numpad though.
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Came up with a new idea for better gameplay. Could you add maybe hotkeys for character selection? For instance:
num pad 1 = villager
num pad 2 = pikeman
etc.
and maybe you could do spacebar or enter for hotkey to make a turn. :)
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@JackVermicelli: The diplomacy indicators only make much difference in edge cases. They'll be less likely to push hard against your defenses while they've got other opponents, but they'll still pick at opportunities you leave unguarded, and in the end it's still everyone for themselves.
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@jackvermicelli It's not for everyone. It's based on an old computer game called "slay". To play well will require thinking, patience is optional (kinda like chess or risk).
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People seem to like this game, but I can't seem to grasp it. The mechanics of territory taking/holding aren't transparent, the diplomacy indicators don't seem to mean anything when the darkest green allies will suddenly take my towns, and making any progress in a mission completely evades me after multiple attempts.
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City of the Dead gave me a tough time, so here are some tips for anyone else struggling with it:
-You have to rush to victory by turn 5. If they summon their Dread Knight, you're doomed. A rush seems hard, but it's just barely possible.
-Start on the south side of the island and grab both central bases. You can do it fastest with a Y-shaped path.
-Make sure zombies don't kill your units or step on unguarded territory. Every coin counts!
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take your villager left and get the chest, combine one, take the castle, get the next chest, combine, take their castle
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Finally finished Towerfall in no less than 138 turns (thank you PonceMcBeaty). Thus ending my 2-week addiction to this game... Now to do some work.
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As others had mentioned, Towerfall is a pain. I did manage to beat it in 28 turns on hard though. The key is to induce at least a partial collapse of grey via zombies. I managed to do so a lot faster than others since I controlled the entire upper region fairly early. I put a tower at the bottom of my town which both secured those spots from grey and forced more of a zombie buildup along grey's northern border. It collapsed a couple of additional grey cities, which prevented it from gaining enough power to kill the other little guys... then I used a knight to push down and gain more and more space, making sure not to directly cut off any towers right next to the knight (as they'd become zombie towns if I did).
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This game is so very close to being one of the best games on Kongregate. The game almost functions like a puzzle more so than a regular strategy game. Which way to go first, and how to link up specific hexes puts you ahead. This is great on smaller maps and really makes your time feel worth it to figure out the best way to spread. The failings come on the larger maps, especially where there are more enemies. There is still the puzzle element of linking up, but dealing with all of the different enemies starts feeling like a chore rather than a fun gameplay loop. I think this could be solved by maybe adding in bonuses to specific hexes, maybe the ones around your town are worth twice as much, giving you a better incentive to keep them other than just defense, this would make the AI favor their inner circles more as well, rather than the kamikaze routes they take. Still giving it a 5 star as for what it is, a game on dying Kongregate, it really is phenomenal and worth a play.
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Towerfall, you have to take out the brown asap, then lose your spearman, turtle and let the zombies take over and then slowly push out with towers. My best hard time has been 98 rounds, but it could be done a little faster for sure.