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They are probity trying to think of a way to make to replay whilst not allowing players with a ton of time to get infinity good. Even when replay happened i bet it will be limited, like you can replay each mission once per day.
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loving this game so far but it seems some allies take the battles for themselves while others are too weak even at higher levels to leave a dent in enemies. how am i to level a priest proficiently when he hits for 2-12 points
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The only thing that stops this from being 5 stars for me is the square grid movement instead of hex grid movement. I don't mind the stuff about having to wait or not being able to replay levels. That can make things a bit more realistic and make you really think about what you are doing, plus it means people take more breaks. Seriously though, the knowledge that hexes are better for tactical games has been around since the 70's. It is stupid that some game companies will still use squares. It just shows a lack of knowledge about tactical games. Hexes give 6 equal directions of movement instead of only 4 equal or 8 unequal. Squares are NEVER better than hexes.
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A good enough strategy allows you to end a battle with everyone healed to the max. Game mechanics make you wait for people healed in battle to heal after it too. IF we can't bless\heal someone UNTIL he's wounded and then it's only as much as the healer can OR until he heals someone to the max of his health (cant' overheal and thus shield from damage) than it should be a permament heal. Someone that just fills your wounds with magic as if it was healed but doesn't actually heal ain't a good healer. Imagine a knight with wounds toes to forehead all of them filled with sparkly energy walking around the battlefield when he could be shielded by that energy before the melee ensued or healed by it permamently. Also this makes people trying to come out of battles unscathed to avoid waiting feel sheepish
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12 mins waiting for heling after each battle? over one hour for learning skills? If I wat game about waiting I would play idle. This game is quite good, but there is more waiting than playing to be honest.
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I like the game alot, but what kills it for me is that I cant play continuesly I want to be able to play a game for 3-4 hours without having to play Another game on the side or do something else bcause of energy or in this case healing my chars. and that is also what makes me not playing I play for 10min and then I need to wait so long so that I stop playing the game and does something else entirely.
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Nothing like a tutorial that forces you to waste a real money currency or wait 20 minutes to do anything else and no reset function.
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mute is in the options...which is that annoying gear in your face throughout every battle... not sure how you missed it.
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The worst thing about unity games like this is, that upon launching the website on Kongregate it always downloads the whole shit again... :(
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This game is very free player friendly. You can get essentially everything pay players have, it just takes awhile. -- why even mention replaying action, it has already been responded to in the comment above.. -- full screen option also got a response earlier they are working on it.
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everyone just stop this useless complaining. this game is awesome. has a lot of fun. and i have absolutely no idea at all on why people are saying its a pay to win. to me i barely see how its pay to win at all. if you find healing/reviving times are too long, then use the healing items. if you dont have any, then wait. its better than an energy system at least. for extra long training times, put your heroes on train when you are exiting the game.
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this game is not playable if they don't put replaying action and less waiting time to heal. Just another money hunters who ruined what they create beatifully. Don't continue to play the game if they don't fix it.
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There are several mistakes not to make in game design: a constrictive tutorial that forces more than guides the players, and forcing them to either wait or pay to play. If we're going to play a game, let us play it on our timetable. Don't try to dictate precisely when and for how long we play. Either be honest and make your game pay-for only, or let it be free to play like it can be. Bugs with pathing/collision detection, AI, and ranges also make this feel like an unfinished project regardless of graphics.
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I am really confused about the enemy attack range, sometimes I got attacked even if I am out of enemy attack range. It should be more clear about the enemy attack range, if you don't know exactly the enemy attack range, it can't be a strategy game
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i enjoy playing this game on the go and it's real cool but i can't seem to connect to the game. Is there something wrong with this version that i can't connect to it
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Has a good foundation and looks pretty good for something made in unity. But looking past the Vail of nostalgia I have for tactics type games such as Fire emblem, this feels like the leaning tower of pisa. Look I understand what your doing and good on you for making it and posting it on a site. But the more I think about it the more it feels like a mobile game, with the whole you can wait five minutes OR pay with crowns. which is quite an annoying practice, at least to me. And to addition who wants to wait to continue playing the game? Its just an over used idea now a days. Its by no means a bad game, like I said nice foundation but the more I play the less I like it. But I do give you props for putting out an okay tactics type game out there that looks as nice as this and has a decent fighting and skill systems. But I'm no business major so I can not say that doing the above is fiscally safe. I wish the best of luck to you and those whom work at your company.
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Wait so now you cannot like a game just because its p2w? — I must say as a free player I love p2w as they are the only games that actually provide a challenge. And as for p2w games this game really isn't that bad for free players, though it takes time free players can earn the more exclusive currency, and get almost everything in the game.
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god, I really want to like this game but all the waiting is bulls**t. There's trying to make some money from your game and then there's making it pay to win, or pay to even do anything at all
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You make it should like full screen hasn't been suggested before, when it's been suggested 4 times in the last page of comments. — And if I recall devs said they were working on it.
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I get a black screen when I try to play the new Poisoner's dungeon. I get the scene where they talk with the bad guys and then it goes black when it should load the battle.
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not gonna lie...i play alot of games...and this is pretty damn good...got me hooked...if you ever make this a legit downloadable game with multiplayer access i'd def buy this hands down bravo... haven't had much fun with games lately most are boring but this gives me some hope!
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So, if I understand correctly, if I want to play this awesome game, I have to wait 5 minutes to load the Unity app?
:(
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so you have a broken event and do nothing to fix it? Seems like sound business... Also why dose that game take so long to load? 2 tons of spaghetti code? I like the game but will never in my life be able to see why anyone should pay for something that dose not work.