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Okay, I finally beat the last boss on insane. I was disappointed to find that no new equipment was available. A very good game, but I would like to see some kind of reward for persevering through all the insane bosses.
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There should be a badge/award for being able to defeat a boss without being able to move, because it is surprisingly more easier to stay completely frozen and kill a beast than it looks
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I finally managed to beat the kraken, here is my strategy: ACCESSORIES x2 cleaner wrist 2000, x2 battle apps phone, x2 light helmet, x1 final tech glove, x1 enemy info goggles; DROIDS: x3 final tech protector; CONSUMABLES: x2 amateur damage pill; SUIT: mustard pro medic suit. Using all of that you will have bullet count: 5 (max), lucky strike 100 (max), rate of fire 200 (max), cooldown reduction 50 (max). Warning, even with this equipment will be still hard. Good luck!
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So...that Kraken. Ouch. Killable, but that's one haaaaaaard fight.
Word to the wise. When the tentacles slam the deck? It heals itself. The only way to prevent this is to use the shields to deflect them. Don't worry about your own firepower, it's better to use the ship's guns. Health, movement and healing are your allies. WHen it pulls its tentacles to the side, it's about to strike. Grab a shield. Good luck!
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Minor tip against a bug: if you're facing against the 10th boss, don't pause when it releases the scales; if any of those touch you when you return, you will get damaged by it immediately.
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a hint to how you can add a compare feature, make a compare feature that when you click the compare button it allows you to select an item in your inventory or the store and when you hover over the item equipped it shows the changes
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I like the balance between your damage and the boss hp in the later levels (insane mode). However what I do not like was that the normal and hard modes were a complete grind. While that design made it possible to beat bosses by getting more stats, skilled players advance too quickly and end up dealing close to zero damage on higher levels.
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Plenty of fun, but the final boss just killed the game for me :/ Not being able to hurt him significantly with the hero just kinda negates the whole damage aspect of the game, just stack up health and healing and the final fight is just a waiting game. Used the final suit to farm insane level 14 since the beam clears the whole fight on its own and money came flowing easy, so it didn't feel like too much of a grind.
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To beat Kraken look for which eye is open and shoot the cannons on the field at the open one. It deals plenty of damage. Just go 6 Final Tech Armors, 2 Final Tech Boots, and 3 Final Tech Protectors. This way you can't die, especially if you have the Needlessly Hot Pot Suit to delete the bullets you can't dodge while rushing to the shield when he's about to slam you.
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Finally finished Insane mode. For those who are wondering, my gear was
Accessories:
x3 Final Tech Glove, x3 Final Tech Armor, x1 Lucky Cat, x1 Final Tech Boots
Droids:
x3 Final Tech Cutter
Consumables:
x2 Thunder
Suit:
Mustard Pro Medic Suit
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The comment about the item comparison: Best option in my mind would be to show a comparison when you're actively dragging one item on top of another.
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t count, make the item that gives you an extra bullet higher in price each time you buy it, or you could upgrade your characters capacity.Just an idea, instead of having a max number of bulle
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Needs a magnet...needs to make enemy bullets overlap hero bullets/specials...and would be nice if hero bullets/specials could be transparent...and an option for hero hitbox to be visible............but it lets you start muted so 5/5
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Also, would be nice if the screen that pops up when you die didn't cover the boss' health bar, so you could know how much was left when you died.