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Any chance of an explanation of what the potions do? I can figure out the heart one, one's a shield...but the others are a bit harder to figure out.
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Wow... Binding of Isaac much? Still, very polished game...
I'd just like some reward for exploring some more after finding the Bunnete...
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Loving this game, who can skip a game with tags "Action" "RPG" and most of all "BUNNY!" But honstly this is a great game, its easy at first but gets harder as you go, dont underestimate the easiness at the start either, You only have 3 hearts and enemies are mainly ranged & dont flinch from attacks allowing you to die while getting hit, later on ranged enemies can shoot through walls too. I've only gotten to the crpyt x_x So far so good though. So anyways definitely should give this game a go, its great!
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anyone knows why flash freezes from time to time on my pc (windows + chrome) ? this is not related to this game but in this game happens a lot
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Slip slide and awaaaaaaaaaaaaaaaaaaaaaay!
Pretty much sums up the game.Really though, it's hard to move to a certain point with how much the character flies.
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Stash doesn't properly register amounts higher than nine, I have ten items equipped and it says I have "9 of 9 selected."
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Very obviously inspired by the Binding of Isaac, but mechanically different enough to not be called a copy. Ultimately a fun little diversion, but that's all it is, mostly because it's simply too easy. I only died once in the whole game, and only because it's practically impossible to beat the game with un-upgraded weapons and no level up bonuses. After dying once I maxed out my sword and then destroyed absolutely everything until the end of the game. There really are some massive balance issues with things like potions and abilities. For example, a health potion pretty much guarantees invincibility for an entire floor since it spurts out so many hearts. A polished game that feels good to play, but not designed very well as a whole. The dying and getting further each time is the central point of rougelikes, but it doesn't really work when it's so easy to not die. 3/5
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I left the game open for awhile and came back to beat it later, it gave me a negative time score and didn't give me the badge :-(
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I'm enjoying the large magnet range, and the fact that items don't disappear over time. Don't have to scramble for pickups while dodging arrows and mushrooms. I would like the option to upgrade between levels though. Still a 5/5 as is for me.
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I wish the game asked if you're sure you want to start a new game, I accidently hit new game and had to restart my progress.
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It would be nice if melee weapons worked by just holding down the mouse button. I thought that they did, but they don't (this was playing on Armor Games)...
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There should be an ability to hold like 2 or 3 bombs. i really don't wanna go with a usefull bomg and another usefull bomb being left behind.
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It's tedious to retreat old levels. I get that you can't make it too easy, but at least replace the chest (MUST FIND KEY!) with a portal instead.
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Controls are bad. Accidentally clicking out of the game window often due to mouse-directional attacks causes directional movement to get stuck and you've gotta mash wasd to reset. I think mouse-click attacks would have been fine without using cursor position to aim.
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The only thing I dont like is the fact that there's no way to change how the attacking controls are. I dont like it when games make it so the character is always facing towards the cursor.
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Absolutely love the game. The only thing that bothered me was that I couldn't see how much ammo I had for each weapon when there were no enemies. Could you please make that a thing? That way I don't have to guess whether I'll be able to shoot my foes, or whether I have to run towards them while dodging arrows
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How about a shovel that would allows us to face the boss again?
Would also be nice if we could buy our own ammo instead of relying on luck
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Somehow stuck in a corner of the room, outside the walls. Which keeps moving me back and forth to the adjacent room. Weird.
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Pretty good if you want a decent time waster. Should have a way to go back to garden (without returning to main menu or dying)
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would be nice if we can upgrade our weapons after every cave... you have to die in order to take profit of your coins.
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I got a -3500000 score...
the ammo numbers disappear when you clear all the enemies. it doesnt use up ammo to shoot the destructible bushes/tiles
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Sometimes I wish me and that shovel could just keep digging all the way through to the other side. More levels, more upgrades?
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finished this game while eating pizza,simply running away from monsters and let crows do all the job... nice game,make it harder!