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At first I was kinda disappointed that the title said Tauriel and it didn't have anything to do with undertale. But then I was pleased by the 'talking plant' joke. Hope that was intended
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i cannot have doggo, principal and tauriel as a name... hoped for some funny easter egg, oh i also passed the symbols test, tried to type what was in the note left on the floor of the first test almost everywhere in the following run, inspected almost every chalckboard, paintings "hidden" on south side of the rooms, found and used the green key, also tried to tie with doggo on tests, tried to (and not to) pick money on the ground and grab a snack from the machine but still.... i managed to trigger nothing really special... i'm still thinking there is some secret somewhere.
To be perfectly clear: There isn't some extremely gigantic secret somewhere, and there's only one ending to this game. However, there are quite a few small secrets scattered about. You named a lot of them already.
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on the second run the final boss was surprised i played the game a second time... also found the green key on my second run but not a place to use it... i guess this game have more to offer than it appears
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Is there any secret content?!?! What was the CCTV in the bedroom for? What did Doggo want to say? Whats the point of playing through again with handcuffs???????
If a door says "it's locked" or "locked" without any additional dialog, then it's permanently closed. The permanently closed doors were meant to create a sense of "this school has more rooms than just the ones you traverse through".
This game is meant to be an exploration of education systems. I suppose much of it is my personal thoughts, but I also tried to include a lot of different perspectives.
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Honestly? Amazing game. I only wish there were secrets like: Putting Tauriel as your name, not pressing any buttons, etc etc. Also, if more was added to this game, it would be perfect to be on Steam! Overall, awesome game.
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weird design choices and a confusing "story" muddles a really creative concept. also it takes too much from undertale
Could you elaborate on what design choices you found to be weird? I mean, I think I know of a few design choices that are deliberately weird, but maybe there are a few that I missed. Also, what didn’t you like about the story, and why do you think I borrowed too much? Genuinely curious.
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This is seriously the most innovative bullet hell I've ever played! My only complaint is that I wish that you had to type words out in the boss fight.
Yeah, maybe I could have done that. Still, I kinda like how the final fight actually has nothing to do with typing, because it cements the game's slow transition from being a typing game to being a bullet-heck game.
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Seriously, how do you do the "correct your mistakes" puzzle? Do I need to take the typing gloves off? I tried using arrow keys, nothing!
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I love this game! And all of your other games! I would love to see more of them! This one is probably my favorite, I like how simple it is, and how simple your other games are. I like this one's story, and the music is great too! The "Correct your mistakes" test looked possible, but I couldn't find out what do do even with the hint. A short interactive-tutorial explaining the different symbols or something like that would have been helpful, but I did like how stuff was explained as it was introduced. This game is totally awesome tho!
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I am absolutely intrigued by this. I don't know why but usually games of cartoonish quality are the most effective at telling an eerie and compelling story. Wish I could learn more about the lore.
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Played through this game a second time after letting it sit for a day or two and it hit me in a completely different way. I'm a teacher myself, and ended up seeing the whole game through Tauriel's perspective. One of the worst experiences as an educator is watching students lose faith in themselves because of how you taught them (or failed to teach them). Sometimes it's because you're bound to the course requirements set down by the education board and those requirements just aren't attainable for some students; other times it's because you personally dropped the ball and failed to provide the support a student needed. But either way it's a horrible feeling that sticks with you long after the student has left your class.
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Really captured the undertale vibe - definitely one of the most unique games that I've played on here in a long time. Awesome job!
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Gave up after mid way through the symbols test...not everyone has the symbol for Pound Sterling, unless I completely missed the point of this game and it wasn't really a typing test game?
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wow. I feel like there should be more that I haven't seen, and maybe there is some sort of achievement for beating all the tests without typing gloves? I didn't try, but there should probably be one (if that is even possible).
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Super broken. When the word is at the end of the line, you're supposed to immediately start typing the next word without a space or any other separator. This doesn't work like people actually type.
I mean, that's kinda the point? Many of the typing tests are unintuitive, there's even dialog in the beginning of the game that highlights how unintuitive it can be. But I did try to make a lot of the tests as intuitive as possible! (Also, I disagree with your assessment of accurate typing, I don't believe that's how to correctly type characters into modern word processors)