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I didn't know you could make a typing game that interesting, gg4dat
also there were quite a few references to undertale, I guess ?
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It is actually possible to get an "S" ranking on the "Cryptic Symbols" test. You need to type the top line 4 times without errors, and the bottom line has two "spaces" mixed in with the symbols that need to be hit. That allows for getting 19 right and 15 wrong the first 3 times (for 12 total points), and getting all 17 right on the top row the 4th time gives 29/29. It does require 119 keystrokes in 20 seconds, but it can be done. (I just hit the space bar 17 times each time through the bottom row, and managed to get it.)
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I was about to go to my room to go to bed, but then I went back to the living room and found the 15 computers my dog family didn't tell me about and stayed up all night typing...
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This was a very terrifying experience. Just like getting into school for the first time and getting graded for the things you do
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Mac arrows don't work properly for registering up, it would seem. Wasn't amused by an impossible test (keys that are not on keyboard). The long walk was less than entertaining. The waiting is brutal. The premise is fine, but the story is sub-par. 2/5, generously.
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This is an amazing game. The story is layered despite having a ridiculous premise, the humour made me laugh out loud at several points, and the build up of dread upon reaching the principle's office made me forget I'm playing a silly Flash game online and not a veritable horror experience. To say something like this may be blasphemy, but I think I enjoyed this game as much, if not more, than Undertale itself. Thank you so much for making this game, you're the top dog!
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I kinda loved this game, but it also kinda made me sad. Far cleverer than I expected, but I also don't think I could bring myself to replay it.
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OoOoOo Creator answers lot of comments. :o
You should make a game like Deltarune where the game is 7 days and every day it gets weirder and weirder but everyone gets new dialogs and you discover new stuff :D
Since the school week consists of 5 days, having a 5 day game makes more sense (And Deltarune itself will have 5 Chapters, IIRC). Or I guess you could make it about something other than school. It would definitely take some work to pull off a game like that, but it's doable (and interesting, IMO).
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CompileError: wasm validation error: at offset 14680: non-fallthrough instruction must be followed by end or else index.html:1:767
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this was fun, but i have so many questions????
what happened to doggo?
why does the plant talk to you??
whats with the hidden book??
why is there cctv of your bedroom???
fun game but incredibly confusing at times.
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So I got to the end game epilogue, and in the first classroom I see a note left in the wake of Tauriel showing some kind of hidden passage to the right, how on earth do I get that to open?
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WOAH I FOUND A SECRET PLACE WHEN YOUR AT HOME there is a crack on the wall, and its a secret tunnel. if you go in you find a note saying: For your protection. And then there is a CCTV of your room
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Well the game was weird, but I'm not so sure is managed to accomplish much with its weirdness. You don't get much by the end other than the idea that kids are carefully controlled, and aren't allowed to question the systems controlling their lives. There's truth there, but I hoped for a little more.