Under rating threshold (hideshow)
1. Needs different maps, not change where we can place the towers. 2. Enemy, right off the bat, is over powered. Wave 3 getting heavy tanks and maybe have 2 towers fully upgraded, but tank can take out my tower in 2 or 3 shots. 3. To repetitive.
Under rating threshold (hideshow)
Too grindy to have fun ...need all towers unlocked from the start.. need more maps.. does not work to make mazes when they just blow their way thru... have the dev tried to play his own game?
Under rating threshold (hideshow)
Thanks for feedback. Please reconsider rating again. A new version has been updated with mute option during tutorial & default zoomed out a bit. The best part all the tower costs are drastically reduced so players can unlock new tower really fast. Lazer Tower now cost only 1100 and rocket tower cost only 750. I developed this game mainly for Android because on mobile people like games with longer game plays so kill time.
Under rating threshold (hideshow)
OK, I guess I can use WASD to scroll. That is much better. It's still a little jerky, and I still want to see more of the screen at a time. Also, as many have said, it's too grindy. I have 2nd level units, now, which don't seem worth it, since they cost almost 3 times a base unit but die just as fast. I'm looking at playing 12 or 15 times before getting any more interesting units, and I'm not up for that much grind.
Under rating threshold (hideshow)
screen scrolling is too sensitive and jerky. Let me use AWSD to scroll the screen, and do it more slowly. Or make the hit space where the screen scrolls be bigger, and still do it more slowly. The zoom function only seems to zoom a tiny bit. I want to zoom out way more. If I shift-place a tower, them I should keep placing and not have to click back on tower select. When the big tanks run over my towers, I'm sad. :-) (In, perhaps, a good way.) I assume there are sturdier towers later on, or maybe walls I can build to protect from this.
Under rating threshold (hideshow)
Grindy and unbalanced. And the 'scrolling' around map is jittery at best. Pretty fast the lag becomes just about unbearable, so needs some serious optimization to run properly as a browser game
Under rating threshold (hideshow)
would be nice to be able to mute sound before tutorial, also i don't feel like scrolling all over the place, you mentioned zooming, maybe we can zoom out all the way to stop the scrolling
Under rating threshold (hideshow)
hmm.... Tower defense is a favorite genre of mine. This however feels very grindy. Fom what I can tell there is only one "level" with missions that are usually kill x amount or score this much. It feels grindy because you only have the one tower type to start with and you need to play over and over to vary the game play. It gets old before it gets fun. I am not sure there is a way to fix it the way it's set up? If you unlock more towers from the getgo it's probbly too easy and ends up short. Perhaps that's better in this case? Nice gfx and souns - game mechanics quite meh as is. Thanks for trying out a tower defense game though.
Thanks. good to know you liked it. And you're right as this is a 3D game it may lag if some other games are also running simultaneously. As WebGL games require free browser memory to smoother gameplay.