Champions Of Chaos 2
by EpicLLama
Champions Of Chaos 2
Tags for Champions Of Chaos 2
Description
Champions of Chaos 2 is an Arena turn based RPG where the player can combine up to 10 different classes in a two man party to fight waves of enemies and gain reputation and allies. The battle system combine elements of โGrandiaโ and final fantasy with โMarvel vs Capcomโ special moves. You lead a two character party of ambassadors, warriors of the rebel forces, looking to make an alliance with the free nations of the west in order to have the military power to fight back the advancing dark emperor forces. To win the trust of the leaders of the nations of the west you must show your people strength in the different arenas of their nations.
How to Play
Point and click
Comments
supreis
Oct. 30, 2013
The third tavern challenger just took all my potions and left. What a jerk.
That Zaro, he did the same to me! and he burned my home!
Windbringer
Oct. 26, 2013
One hell of a hotel stay. A guy, 3 girls (2 of which are cheerleaders), and a llama.
HAHAHAHAAH!! I think the owner of the hotel must not be very pleased with that llama running around! :P
jodybrai
Mar. 09, 2014
Getting silenced ends auras? Interesting tactic... Too bad all the bosses are immune to silence, along with every other status.
M... no it was no silence it should have been shamanic spear, shamanic spear debuff auras and status.
TheInsaneJester
Nov. 01, 2013
I for one would like to see an Assassin and/or Monk class
Thanks for the feedback :D, second persona asking for a monk.
saousxx
Mar. 11, 2014
- Making every boss immune to every status effect is silly. High resistance, sure. But then provide equipment that allows the player to penetrate the resistance. You know, using actual strategy.
- An option to deactivate the voice overs, and to skip city transitions, would be great.
- An indication of what enemy skills do when they're used (or the ability to hover over an enemy with an aura and see a description) would be useful. A lot of times skills are being used and I have no sense of what they do, or how to counter them.
Thanks for the feedback, however let me make this point. Making bosses not immune to CC spells with a bard with speed up and even with the chance of making the boss more permeable to CC with equipment will make than a team of a bard and any other CC character able to "stun lock" even fast bosses. (and just imagine slow bosses) . Thanks again for the feedback :D