Champions Of Chaos 2

Champions Of Chaos 2

by EpicLLama
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Champions Of Chaos 2

Rating:
3.7
Released: October 25, 2013
Last updated: March 07, 2014
Developer: EpicLLama

Tags for Champions Of Chaos 2

Description

Champions of Chaos 2 is an Arena turn based RPG where the player can combine up to 10 different classes in a two man party to fight waves of enemies and gain reputation and allies. The battle system combine elements of โ€œGrandiaโ€ and final fantasy with โ€œMarvel vs Capcomโ€ special moves. You lead a two character party of ambassadors, warriors of the rebel forces, looking to make an alliance with the free nations of the west in order to have the military power to fight back the advancing dark emperor forces. To win the trust of the leaders of the nations of the west you must show your people strength in the different arenas of their nations.

How to Play

Point and click

Comments

0/1000
supreis avatar

supreis

Oct. 30, 2013

183
2

The third tavern challenger just took all my potions and left. What a jerk.

EpicLLama
EpicLLama Developer

That Zaro, he did the same to me! and he burned my home!

Windbringer avatar

Windbringer

Oct. 26, 2013

1206
31

One hell of a hotel stay. A guy, 3 girls (2 of which are cheerleaders), and a llama.

EpicLLama
EpicLLama Developer

HAHAHAHAAH!! I think the owner of the hotel must not be very pleased with that llama running around! :P

jodybrai avatar

jodybrai

Mar. 09, 2014

451
18

Getting silenced ends auras? Interesting tactic... Too bad all the bosses are immune to silence, along with every other status.

EpicLLama
EpicLLama Developer

M... no it was no silence it should have been shamanic spear, shamanic spear debuff auras and status.

TheInsaneJester avatar

TheInsaneJester

Nov. 01, 2013

104
3

I for one would like to see an Assassin and/or Monk class

EpicLLama
EpicLLama Developer

Thanks for the feedback :D, second persona asking for a monk.

saousxx avatar

saousxx

Mar. 11, 2014

561
24

- Making every boss immune to every status effect is silly. High resistance, sure. But then provide equipment that allows the player to penetrate the resistance. You know, using actual strategy.

- An option to deactivate the voice overs, and to skip city transitions, would be great.

- An indication of what enemy skills do when they're used (or the ability to hover over an enemy with an aura and see a description) would be useful. A lot of times skills are being used and I have no sense of what they do, or how to counter them.

EpicLLama
EpicLLama Developer

Thanks for the feedback, however let me make this point. Making bosses not immune to CC spells with a bard with speed up and even with the chance of making the boss more permeable to CC with equipment will make than a team of a bard and any other CC character able to "stun lock" even fast bosses. (and just imagine slow bosses) . Thanks again for the feedback :D

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