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The driving isnt very nice. The lightning flashes are visually jarring and a little strobe light-ish. Couldnt play it for very long
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Was this a demo? It ended after the turret mission. Anyhow, great game concept, car controls are a bit sluggish, and I would suggest adding a zoom in/out feature. And I would also suggest increasing his walking speed. As for the audio, the radio stations are quite nicely done, perhaps you could throw a few recorded bits in there, like a DJ begging for help as zombies break down the studio doors >:D Anyway, 4/5 on a great game concept that with a few tweaks, would make a great GTA+zombies crossover.
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Excellent intro. In game controls and action feels sluggish, but that should be fixable, being brought to a dead stop by contact with obstacles when you grease through zombies is annoying. Worth more work; could be a really great and addictive GTA-style game.
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I feel like this has great potential, but overall I wasn't hooked. The driving physics feel slow, like you stick to the road. How about some drift? Also, reverse is pretty well useless; it's just too slow. Other than that I encountered some audio issues in the game, with engine sfx cutting out. Added audio would help too: screeching tires, crash noises. As it stands, the world feels hollow. The radio stations are fun (though I'd have picked a selection that represents a wider variety of tastes) and I like the mission based objectives.
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I'm not a big fan of the car control's but I'm pretty sure that's just because I'm not a big fan of driving games. Obstacle's make driving around in the post-apocalyptic Z-world really difficult (as it should be.) I find myself enjoying wandering around and crushing zombie heads with a bat. Any chance you could implement a mute button? SFX are good but the option to turn it off is always nice. Gave this four stars!