Endless Base Defender

Endless Base Defender

by er123can
Report a bug
Flag Game
Loading ad...

Endless Base Defender

Rating:
3.3
Released: October 10, 2017
Last updated: October 19, 2017
Developer: er123can

Tags for Endless Base Defender

Description

Enemies get stronger at every level. You can upgrade your stats to overcome those enemies. Also you can buy turrets to get help. So you can do other things while they earn money for you.

If you have an opinion please write comments. I will try to improve my game with your opinions.

v1.0
•Added new passive skill system (spreading shoot and piercing shoot)
-Gains one point for every 50 levels
•Added two new prestige upgrades (extra passive skill point, auto attack)
•Added new active skill system (damage reducing shield, health barricade)
-Damage reducing shield unlocks at 50 level
-Health barricade unlocks at 100 level
•Added new turrets (laser turret, bouncing shoot turret)
•Added new enemies (metamorphosis and fireball caster)
-Metamorphosis has three stages
-Once a higher level metamophosis enemy dies it respawns the lower one
•Added shadows
•Changed turrets' range to global
•Recalculated bullet speed, attack rate, damage etc.
•Added pause game on menus
•Added level passed indicator
•Added background variation
•Fixed prestige menu update
•Fixed minor bugs
•Optimized sprite sizes
•Added some animations

v0.2
•Added turret priorities
•Prestige reset and upgrades
•Import and export(On webgl copy to clipboard is not fixed)
•Improved running in background

v0.1.1
•Fixed save game problem.

How to Play

Mouse click to shoot and buy.

Developer Updates

Oct 19, 2017 4:26pm

v1.0
•Added new passive skill system (spreading shoot and piercing shoot)
-Gains one point for every 50 levels
•Added two new prestige upgrades (extra passive skill point, auto attack)
•Added new active skill system (damage reducing shield, health barricade)
-Damage reducing shield unlocks at 50 level
-Health barricade unlocks at 100 level
•Added new turrets (laser turret, bouncing shoot turret)
•Added new enemies (metamorphosis and fireball caster)
-Metamorphosis has three stages
-Once a higher level metamophosis enemy dies it respawns the lower one
•Added shadows
•Changed turrets’ range to global
•Recalculated bullet speed, attack rate, damage etc.
•Added pause game on menus
•Added level passed indicator
•Added background variation
•Fixed prestige menu update
•Fixed minor bugs
•Optimized sprite sizes
•Added some animations

Comments

0/1000
jtcasey avatar

jtcasey

Oct. 28, 2017

26
1

Currently, if you advance your starting level twice and begin on level 51, you do not get the skill point that would have been awarded at level 50. Please make sure those skill points are awarded. Also, player auto-fire should also include auto-aim, with the same options for targeting that turrets have.

Sir_Poopington avatar

Sir_Poopington

Oct. 14, 2017

22
1

For your main tower, some gun upgrades would be pretty cool, like a small chance for bullets to pierce enemies, or a small chance for a bullet to spread on impact and hit other targets.

er123can
er123can Developer

I will update some turrets and add extra ones. One of them will have piercing bullet attiribute. When i add that, i can also implement that to main tower. Maybe i can add piercing and spreading to prestige upgrades. Thanks for that idea.

malkierian avatar

malkierian

Oct. 11, 2017

34
3

On Firefox, for some reason, when the game is out of focus (scrolled down on the page or different tab) the turrets stop targeting properly and just spin around and around and around, letting all the enemies through for a quick death. Also, whenever lag happens (which is not infrequently for me), it affects the turrets and enemies differently. The enemies can end up skipping ahead of their normal trajectory, overwhelming turrets that would otherwise be fine.

DGthe3 avatar

DGthe3

Nov. 09, 2017

10
1

Game doesn't load, just a black screen now

KirbyStyle avatar

KirbyStyle

Oct. 20, 2017

3
0

AMAZING! Best defense game i've played so far. It would be cool if you could select your turrets and have them all fire in one location along with you like a focused fire.