Endless Base Defender
by er123can
Endless Base Defender
Tags for Endless Base Defender
Description
Enemies get stronger at every level. You can upgrade your stats to overcome those enemies. Also you can buy turrets to get help. So you can do other things while they earn money for you.
If you have an opinion please write comments. I will try to improve my game with your opinions.
v1.0
âĸAdded new passive skill system (spreading shoot and piercing shoot)
-Gains one point for every 50 levels
âĸAdded two new prestige upgrades (extra passive skill point, auto attack)
âĸAdded new active skill system (damage reducing shield, health barricade)
-Damage reducing shield unlocks at 50 level
-Health barricade unlocks at 100 level
âĸAdded new turrets (laser turret, bouncing shoot turret)
âĸAdded new enemies (metamorphosis and fireball caster)
-Metamorphosis has three stages
-Once a higher level metamophosis enemy dies it respawns the lower one
âĸAdded shadows
âĸChanged turrets' range to global
âĸRecalculated bullet speed, attack rate, damage etc.
âĸAdded pause game on menus
âĸAdded level passed indicator
âĸAdded background variation
âĸFixed prestige menu update
âĸFixed minor bugs
âĸOptimized sprite sizes
âĸAdded some animations
v0.2
âĸAdded turret priorities
âĸPrestige reset and upgrades
âĸImport and export(On webgl copy to clipboard is not fixed)
âĸImproved running in background
v0.1.1
âĸFixed save game problem.
How to Play
Mouse click to shoot and buy.
Developer Updates
v1.0
âĸAdded new passive skill system (spreading shoot and piercing shoot)
-Gains one point for every 50 levels
âĸAdded two new prestige upgrades (extra passive skill point, auto attack)
âĸAdded new active skill system (damage reducing shield, health barricade)
-Damage reducing shield unlocks at 50 level
-Health barricade unlocks at 100 level
âĸAdded new turrets (laser turret, bouncing shoot turret)
âĸAdded new enemies (metamorphosis and fireball caster)
-Metamorphosis has three stages
-Once a higher level metamophosis enemy dies it respawns the lower one
âĸAdded shadows
âĸChanged turretsâ range to global
âĸRecalculated bullet speed, attack rate, damage etc.
âĸAdded pause game on menus
âĸAdded level passed indicator
âĸAdded background variation
âĸFixed prestige menu update
âĸFixed minor bugs
âĸOptimized sprite sizes
âĸAdded some animations
Comments
jtcasey
Oct. 28, 2017
Currently, if you advance your starting level twice and begin on level 51, you do not get the skill point that would have been awarded at level 50. Please make sure those skill points are awarded. Also, player auto-fire should also include auto-aim, with the same options for targeting that turrets have.
Sir_Poopington
Oct. 14, 2017
For your main tower, some gun upgrades would be pretty cool, like a small chance for bullets to pierce enemies, or a small chance for a bullet to spread on impact and hit other targets.
I will update some turrets and add extra ones. One of them will have piercing bullet attiribute. When i add that, i can also implement that to main tower. Maybe i can add piercing and spreading to prestige upgrades. Thanks for that idea.
malkierian
Oct. 11, 2017
On Firefox, for some reason, when the game is out of focus (scrolled down on the page or different tab) the turrets stop targeting properly and just spin around and around and around, letting all the enemies through for a quick death. Also, whenever lag happens (which is not infrequently for me), it affects the turrets and enemies differently. The enemies can end up skipping ahead of their normal trajectory, overwhelming turrets that would otherwise be fine.
DGthe3
Nov. 09, 2017
Game doesn't load, just a black screen now
KirbyStyle
Oct. 20, 2017
AMAZING! Best defense game i've played so far. It would be cool if you could select your turrets and have them all fire in one location along with you like a focused fire.