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maybe click achievement?? for 100 clicks loading bar every next click speed up loading to 1% 1000=3% and 1 000 000=5% ? (i mean every click like for 100 sec on 5% give 5 sec down if u click 10 times the waiting time be 50 sec) its only proposition :P sorry for really bad english :) if u dont understand pm me plz :)
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for Virus and Bacteria i have - 0s but those are different length 0s ... for Gonium and Pandorina i have 1s, but those 1s are even more different from each other ... this really makes no sense
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i don't quite know what leveled up scientists do ... lv3 plant 19 sec . lv4 plant 19 sec . spending 146 B on lv 5 looks like wasting money without any sense
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Was fun for the first 8 or 10 hours. Now I'm at a point where it takes 3 hours just to double my multiplier... I can see where this is heading, P2W.
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not sure what happened but ended up either not saving again or got a huge roll back. my post yesterday I was at 27 tril multi. I got on today at 10 mil.....
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Much better with the fonts and much cleaner look. 27 tril multiplier and going I'll keep you updated on any other things I notice
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1.01 is a great update. I know it's a fairly basic idle game, but I *like* them :) Anyways, I spent 5 hours playing when I first found it, so it was an easy 4/5, and the update makes it pretty much perfect, so 5/5. Nicely done!
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The ones who has a pausing-hanging problem with flash player when it's inactive i put a link in description. And i will tell it shortly from here.
Go to C: → Windows (It may be called WinDir) → System 32 → Macromed → Flash
Then open mms.cfg with notepad and add
FullFramerateWhenInvisible=true
to a new line and it will be fixed.
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Well, I could complain about the fact that none of the available upgrades in scientist or laboratory stand out. But if I did that would make me lazy.
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I really believe you are computer engineering student ....... graphics sux but the MATH is exceptional for 1st idle game
Fonts were perfect in my country. I asked lots of my friends, there was no problem. But after your comments i changed fonts and embeded with game. I don't have a chance to try weather it is fixed or not, just waiting for comments :)
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Not a bad game. Needs work on text formatting; it overlaps on the evolution screen, pops out of boxes on the main, scientists and achievements screens. Consider using short notation for numbers, and remove "thousands" altogether. It's unnecessary. Pacing seems to be very fast, but it's nice to have a game you can complete in a day rather than a few years :D
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Hi Dev, I googled quite some time now and I think the solution for the "game stops" problem is somewhere hidden on this page :)
http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-8000.html
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I noticed the game does not play if you open/switch to another tab. It would make it a lot better if you did(at least as an idle game).
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hmmm can't start the game buddy, I'm stuck at "Now you can make it work.,. Every time that bar is filled gives you ingredients. Scientists can do that automatically.
I tried clicking everywhere, Tried every possible key on my keyboard and nothing happens... I was stuck at the first dialog, but after 1 min or so, I hit enter and It brought me where im stuck right now... (Using Firefox up to date with Flash up to date...)
Before publishing it i shared with my friends for their advices. And lots of them stuck at same place. So i added a little tutorial at the begining. After you bought virus, you just click a little bit upper where there is written lvl.1 in the bar. I hope i make it clear.
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Couple other things I've noticed. Seems like that saving issue was in IE only? I'm not sure why. Also on the evolution tab the numbers are mixed into the letters and are hard to see. And a suggestion for the space issue.... maybe remove the blue circles and red pentagons on the side and shift everything to the side? That way to can enlarge the rest of the boxes to fit lettering and your timers more easily? Also thanks for the quick replies keep up the good work!
After i learned CSS, when trying to do some designs, everytime IE had some issues. I hate IE, it finds a way for making us crazy everywhere and everytime :D
Blue circles and red pentagons are part of DNA chain. But when i trying to fix that timer problem i will remove if it looks good. Thanks for your advice :)
As i said other guys i'm studying and i don't know flash very well. I will fix other mistakes but, even if i noticed that i don't have any idea for that. It will also stops at other tabs. Reall don't know why :)
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More scientists seem to shorten the pause after the bar is filled. I don't like how you can't read the multiplier in evolution.
"More scientists seem to shorten the pause after the bar is filled." Yeah you're right. But i think i don't understand your second sentence. It must be show multiplier in evolution.
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So a few things...
1. Not saving progress
2. Would be nice to have a countdown timer for each cell
3. Can't tell if purchasing more scientists for the same cell is doing anything?? Maybe show what its changing....
4. With menu screens up I can still click on the purchase cells button behind it causing me to spend money I didn't want to.
5. Other then that so far seems like it has potential. Just needs some other minor tweaks, like words fitting in boxing and letters not being crammed together.
I'm computer engineering student and i did it for learning. And i really thankful for that comment, you indicated my mistakes. I want to explain them with clauses like you.
1. I don't know how you couldn't save but there is a timer and every second it saves automatically. I tried it works on my browser.
2. I add timers when i was developing it. But i couldn't find enough space for that. I will try to add with changing design a little bit.
3. For virus, scientist at level 1 waits for 1 second to start, bacteria waits 2, mammals waits 8 seconds etc. Upgrading scientist will reduce that time by half.
4. I didn't even noticed that before. You're right, it will be fixed.
Thank you again, i need more friends like you :)