Access

Access

by erferf
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Access

Rating:
2.8
Released: May 03, 2011
Last updated: May 04, 2011
Developer: erferf

Tags for Access

Description

A prototype game about navigating everyday spaces. The controls are difficult, but this is the point.

Created for LCC4725: Game Design as a Cultural Practice - Spring 2010 @ Georgia Tech.

How to Play

W/U - Tap to move left/right wheel forward.
S/J - Tap to build momentum before moving a wheel.
X/M - Tap to move left/right wheel backwards.

To move, push both wheels in the same direction.
To turn, move one wheel. If you are turning in the wrong direction, remember that pushing a wheel turns the chair in the opposite direction.
Tap the neutral position on each wheel to build momentum before tapping forwards or backwards.

Developer Updates

May 3, 2011 9:02pm

5/4/11 โ€“ Initial release. More levels/goals to come. For the commenter noting the wonky collisions, they are fixed/better now.

Comments

0/1000
mykexyz avatar

mykexyz

May. 04, 2011

6
0

This game makes an interesting statement, but I think it needs to be a little more fun in the process. By the end, my frustration was misplaced -- It wasn't with the lack of access to places and the people; it was with not knowing what I was really doing. I had no clear goal other than getting to a randomly placed green square. Am I going to class? Am I going to knee surgery? Am I going to find a hooker?

The control scheme is interesting, however, I don't like there are only 4 directions I can go in. I feel like if the time to try and support this mindset and feel of chair control is spent, then I shouldn't just turn 90'degrees because I spin the left wheel as lightly as possible.

As a social statement, I get it. As a game though, I think maybe I'm missing it a little. Good effort all around, I think this style of game with a bit of polishing can really turn out to make a statement and be fun.

OneShadow avatar

OneShadow

May. 04, 2011

5
0

Managed to get through the levels with only the w and y keys, but thank you for providing a means of speed control (I think that is what the other four forward keys were for). I believe the original intention is to get that feeling of actually pushing each wheel to move along.
And while people usually don't move into wheelchairs, If they simply moved out of the way, or stopped early, there wouldn't much of a challenge. I do agree there should be some indicator of the goal's location. Overall, it's a great concept. 5/5

honnza avatar

honnza

May. 04, 2011

5
0

did I just apologise to a brick wall?

yettohaveone avatar

yettohaveone

May. 04, 2011

4
1

Intresting, unpolished concept. And I don't think normal 'everyday' people would walk into a wheelchair without trying to avoid it.

necomni avatar

necomni

May. 09, 2011

1
0

OMG I LOVE WHEELCHAIRS

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