Dungeon Lord

Dungeon Lord

by eshleman202
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Dungeon Lord

Rating:
3.3
Released: January 20, 2018
Last updated: May 20, 2018
Developer: eshleman202

Tags for Dungeon Lord

Description

Can you free the souls the Dungeon Lord holds?!
Credits: Yanfly plugins
ร†KASHICS

How to Play

Left click/ arrow keys= move
Left click/ spacebar= action
Right click/ esc = menu/ back

Developer Updates

May 19, 2018 7:10am

Update 2.0.4
Fixed vine on fl11 you can now climb it to get the chest
fixed missing dragon side boss image
fixed stun, and freeze they will now last the correct amount of turns, 2-3.

Comments

0/1000
Tarwix avatar

Tarwix

Jan. 27, 2018

20
0

1. My Priest leader doesn't know Heal spell that Priest companion (Ituri) does.
2. Can't repeatedly cast Heal out of combat as it has 1 CoolDown (CD); sometimes moving a few squares is enough.
3. Please document class "perks": so far, Priest may reflect Magic Blasts from Magic Slime, and Warrior may counterattack physical attacks. Both Priest & Warrior get small HP regen each round, but may be from equipped Power and Magic gems.
4. Heal spell may do under 100 HP while in combat, contrary to description.
5. When buying items in shops, can't get arrows to change quantity even with plenty of gold; must buy everything 1 at a time.
6. Undocumented procedure for attaching magic gems: Items, select equipment piece, Upgrade.
7. Gems in shop don't show stats when selected: Power is Attack +6 & Matk +2, Health has no visible effect, Magic is +4 Matk, Protection is +4 Def & Mdef, assume Weak and Strong versions are just multipliers of these.

If this helped you, please +

eshleman202
eshleman202 Developer

By talking to the guy in purple by the magic shop he will fix any missing spells you may have

Wyvern25 avatar

Wyvern25

Jan. 25, 2018

9
0

Please allow farming floor 10 until the next content patch; else, there's literally nothing else to do and ppl will get bored and leave. Also, a suggestion, format of 5 mobs other than mini/bosses for 4 players just turns it into a boring slog, consider reducing the amount of mobs or amount of those encounters on the later floors

eshleman202
eshleman202 Developer

When the next 10 floors come out I will be adding a repeatable minigame to give something to do until the new content is added. Thanks for playing and your input!

Dunski avatar

Dunski

Jan. 22, 2018

8
0

Game needs some sort of rest mechanic and also revive potion couldnt be used on a down character... so no way to revive.

eshleman202
eshleman202 Developer

Ahh I'll definitely have that fixed! Thanks for finding that.

davarian avatar

davarian

Jan. 23, 2018

14
1

Interesting game, but as soon as I started running into groups of five enemies that can't really challenge me but still take several minutes to beat it just became a slog.

eshleman202
eshleman202 Developer

the first 10 floors are for training purposes, and you get to kill the weakest of the 7 Sins. Next floors will have puzzles and also less battles but they will be tougher fights.

lambtonworm avatar

lambtonworm

Jan. 22, 2018

3
0

being at level 6 currently. it gets super boringly repetitive fighting the same few group of mobs that takes way too much time to kill.

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