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Interesting game, but as soon as I started running into groups of five enemies that can't really challenge me but still take several minutes to beat it just became a slog.
the first 10 floors are for training purposes, and you get to kill the weakest of the 7 Sins. Next floors will have puzzles and also less battles but they will be tougher fights.
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There is a formation button which seems to not really do anything... I put my priest (Ituri) in the back and still the monsters only attack her. I could probably have my high hit point warriors completely naked, running through the dungeon and it wouldn't matter, the monsters would still target Ituri majority of the time. So how about having the further back position in formation be targeted less then say the first position spot, maybe by half?
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There might be a memory leak in the combat system. After fighting for ~10 turns, battles get very slow and there is a large input lag, sometimes with an input registering a single input multiple times. I played on firefox using windows 7.
Another bug I found is that it is possible to equip a 2-handed weapon and then equip a 1-handed weapon in the offhand slot.
The 1-turn cooldown on heal makes it annoying to use heal outside of combat, requiring the player to close the menu, move a few tiles, and reopen in order to heal multiple times.
As for the game balance, I think there are too many groups of enemies that have to be fought. I think that the number of enemy groups should be halved, but with the difficulty of each fight increased and rewards improved.
Actually the 2 hand weapon in the second slot is intentional. The first 10 floors were to give the player the jist of combat, the next 10 are going to be different. Thanks again for playing! The next 10 floors are going to be a lot more on specific battles that are tough. I'm not sure what is causing the memory issue for you I tested on firefox and didn't have any substantial lag. it might be the fact you are using windows 7. I'll keep you updated on what I find.
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Also when pressing a button it should show what/where it does things.. somehow i managed to run through every floor without seeing any door that was locked or to see what these buttons actually do.. i just pressed them when i walked by them
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Id like to see more abilities that target every enemy or have chance to chain hit.. by the time i reached 7th floor it was just a grind and soon i upgraded all my equipment with gems a reduced my risk of dying to non.. on floor 10 i had more regeneration/round then i took damage from the enemy
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Some suggestions for the future:
I would like to be able to choose stats to upgrade when leveling up (at least on the main char). Also let all the spells and skills be based on the stats, like; for Ice shard you need xpoints of intelligence and yp. of something else. That way we can form our hero after playing style.
It's hard to tell which spells to use since you don't know the stats of the target, Like Windslap, M.Attack x2 - Targets agi x0,5 + M.defense x0.5(is this my Mdef or the targets?
Is it X - (y+z) or X, y+z etc. and what IS the targets agi and M.def?
Last, when guarding the mana should be generating more.
Anything after the - sign is based off your opponent. And definitely will look into ways to customize the main character more. Thank you for the input and thanks. P.s. guard just generates 5 tp and increases both defenses by half,. To add Mana to that would just be op :p
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Congrats players! Floor 10 has been cleared! You are all that much closer to regaining your souls! Next update will have the next 10 floors! And another soul fragment
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My Priest started with a Wand, and with it equipped, cleared the first floor by slowly bashing everything with it. It did not give me a skill/spell by equipping it (unlike the book I've been able to purchase later), did not give me one by the time I finished the 1st floor, nor gave any indication of ever doing so. Still unclear on where to get my Priest main a healing spell.
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Power start: Be a warrior. You have a bunch of units you can pick up later in the game so all you need from your starting unit is early game power.
Get the priest in the town square. Talk to the red mage to get the potions, then talk to the girl at the bottom of the map that gives you potions.
Sell some of the Hp potions until you have 100 gold then recruit the warrior in town.
Now that you have 3 people, a healer, and a nice stack of hp and mp potions, take the dungeons by storm.
Warrior is a good choice but you will miss out on some very powerful spells and abilities. I personally like the mage, wind slap really destroys those slow tanks
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With no way to rest at a INN or anything, you effectively make all mage/priest type characters at the beginning pretty much useless once they out of MP since that what they need to be good in the first place. Having super slow regen is not a good reason to not have a place to rest for full HP/MP restore.
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As a Priest class, I started with basic gear and no skills or spells. The npc Priest joins up with the same basic gear and a heal spell. Although there are shops in town that sell items that probably give attack spells, I haven't seen anything that would give my Priest a healing spell...
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I see.....if we walk in town the hp bar, mp bar will fill to full, if we die in dungeon, full team just revive, so why using the (can't use revive potion on main char)---------------that means I shouldn't think about lv4 dungeon spirits are OP because dying in dungeon will delete save. -,- I should grind lv4 dungeon now
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i might understand you think that putting so many mobs in one big map and making the mobs hard might mean being one of your hardest games yet. But from a players point of view it gets really tiring and boring with little or no motivation to grind through so much clicking and time just to get one single group of mob down, only to walk and meet another one and rinse and repeat.
I did lower the HP so that the fights arnt as long, and I get where you're coming from but this is meant to be a combat intensive game. The dungeon floors at floor 8 9 and 10 have unique builds of the map. Thank you for your feedback! I'm going to work on adding the quest lines so that the dungeon doesn't seem so repetitive.
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being at level 6 currently. it gets super boringly repetitive fighting the same few group of mobs that takes way too much time to kill.
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Game needs some sort of rest mechanic and also revive potion couldnt be used on a down character... so no way to revive.
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Froze when trying to use magic in first fight. Cant get back, no buttons work. Also when entering name, could not delete what was there.
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Fair warning to all my players this is one of my hardest games yet! Need advice feel free to comment. Make sure you talk with everyone some people at the beginning have gifts for you to help you along.